higan v094 - 模擬器

Margaret avatar
By Margaret
at 2014-01-20T22:34

Table of Contents

http://byuu.org/

This release adds support for game libraries, and substantially improves Game
Boy and Game Boy Color emulation with cycle-based renderers. Many other
changes are also present.

It's very important to note that this release now defaults to optimal drivers
rather than safe drivers. This is particularly important if you do not have
strong OpenGL 3.2 drivers. If performance is bad, go to Settings ->
Configuration -> Advanced, change the video driver, and restart higan. In the
rare case that you have trouble opening higan, you can edit settings.bml
directly and change the setting there. The Windows safe driver is Direct3D,
and the Linux safe driver is XShm.

Also note that although display emulation shaders are now supported, they
have not been included in this release as they are not ready yet. The support
has been built-in anyway, so that they can be tested by everyone. Once
refined, future releases of higan will come with built-in shaders for each
emulated system that simulates the unique display characteristics of each.

Changelog:


sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
sfc: remove random/ and config/, merge to system/ with better randomization
gb: improved color emulation palette contrast
gbc: do not sort sprites by X-priority
gbc: allow transparency on BG priority pixels
gbc: VRAM DMA timing and register fixes
gbc: block invalid VRAM DMA transfer source and target addresses
gba: added LCD color emulation (without it, colors are grossly over-saturated)
gba: removed internal frame blending (use shaders to simulate motion blur if
desired)
gba: added Game Boy Player support (adds joypad rumble support to supported
games)
gba: SOUND_CTL_H is readable
gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
gb/gbc: OAM DMA runs in parallel with the CPU
gb/gbc: only HRAM can be accessed during OAM DMA
gb/gbc: fixed serialization of games with SRAM
gb/gbc: disallow up+down or left+right at the same time
gb/gbc: added weak hipass filter to remove DC bias
gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
gb/gbc: fixed underflow in window clamping
gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not
affect accuracy)
gb/gbc/gba: audio volume reduced for consistency with other systems
fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
ethos: replaced file loader with a proper game library
ethos: added display emulation shader support
ethos: added color emulation option to video settings
ethos: program icon upgraded from 48x48 to 512x512
ethos: settings and tools windows now use tab frames (less wasted screen
space)
ethos: default to optimal (video, audio, input) drivers instead of safest
drivers
ethos: input mapping system completely rewritten to support hotplugging and
unique device mappings
ruby: added fixes for OpenGL 3.2 on AMD graphics cards
ruby: quark shaders now support user settings inside of manifest
ruby: quark shaders can use integral textures (allows display emulation
shaders to work with raw colors)
ruby: add joypad rumble support
ruby: XInput (Xbox 360) controllers now support hotplugging
ruby: added Linux udev joypad driver with hotplug support
phoenix: fixed a rare null pointer dereference issue on Windows
port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++
extensions)
port: added out-of-the-box compilation support for BSD/Clang 3.3+
port: applied a few Debian downstream patches
cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie
codes

--

All Comments

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Audriana avatar
By Audriana
at 2014-01-20T11:00
2014.01.19 This software is a keyboard emulator for joysticks. It converts joystick input into keyboard input (and mouse input).Use it when you ...

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Eden avatar
By Eden
at 2014-01-20T07:04
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Agnes avatar
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at 2014-01-18T14:01
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