Hermen Hulst 接任 Sony WWS 負責人 - PS

Table of Contents

https://www.sie.com/en/corporate/release/2019/191107.html

Guerrilla Games (地平線:期待黎明)常務董事兼共同創始人 Hermen Hulst 升職 Worl
dwide Studios Chairman,接替之前離職的 Shawn Layden 。
另外,吉田修平退任 Worldwide Studios President 並改任一個負責培植獨立工作室的
新單位的負責人

完整新聞稿:
Sony Interactive Entertainment (SIE), the company responsible for the PlayStat
ion brand and family of products, has today announced the promotion of Guerri
lla’s Hermen Hulst to Head of Worldwide Studios (WWS) effective immediately.
In this role, Hulst will manage and lead all game development across the 14 st
udios that form Worldwide Studios. The company also announced that Shuhei Yosh
ida will leave his current position as President, WWS, to become head of a new
ly formed initiative that will focus on nurturing external independent creator
s.

“Hermen is one of the most effective and well-respected leaders in the video
game industry. He is a passionate advocate for the teams he leads and understa
nds how to empower creative talent to build great experiences,” said Jim Ryan
, President and CEO of Sony Interactive Entertainment. “Worldwide Studios is
a critical part of the future success of the company, and we must deliver on t
he promise we have made to gamers to create imaginative and exciting content t
hat is truly unique to PlayStation. I have no doubt Hermen can lead our teams
to deliver compelling and diverse experiences at a steady cadence.”

Hulst co-founded Amsterdam-based Guerrilla, and most recently served as Manag
ing Director. The studio is best known for the Killzone franchise, which debut
ed on PlayStation 2 in 2004, and the acclaimed Horizon Zero Dawn, which launch
ed in 2017 on PlayStation 4. Under Hulst’s leadership, Guerrilla has continue
d to innovate and developed Decima, a proprietary game engine launched in 2013
and used for the production of a range of titles, including the upcoming Deat
h Stranding by Kojima Productions. Sony Computer Entertainment acquired Gueril
la in 2005. Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw will take
over Hulst’s duties at Guerrilla as joint studio heads.

“I have worked closely with PlayStation and the entire Worldwide Studios fami
ly since 2001, and I have the utmost respect and admiration for the creative t
alent and ambitious ideas within the network of studios across the US, Europe,
and Japan,” said Hulst, Head of Worldwide Studios. “I am beyond excited to
have the opportunity now to lead such an inspired and talented team whose sing
ular mission is to build amazing games for PlayStation fans.”

Today, SIE also announced a new company initiative led by PlayStation veteran
Shuhei Yoshida and focused on celebrating external developers that are creati
ng new and unexpected experiences for the gaming community. Reporting directly
to Jim Ryan, Yoshida will leave his role at WWS to concentrate on our diverse
community of independent developers, ensuring they have the tools, technology
, and services to reach PlayStation’s large community of gamers successfully.

“I am thrilled to announce Shu Yoshida as head of this new initiative. Every
body knows just how passionate Shu is about independent games – they are life
blood of the industry, making our content portfolio so special for our gamers.
These wildly creative experiences deserve focus and a champion like Shu at Pl
ayStation who will ensure the entire SIE organization works together to better
engage with independent developers through a culture of supporting and celebr
ating their contributions to PlayStation platforms,” added Ryan.

--

All Comments

Bethany avatarBethany2019-11-09
這篇同時間刊登的Jim Ryan(CEO)的訪談有時間可看一下
,談到為何PS品牌近年來要重整與對現今市場上一些事
情的看法(收購、訂閱服務潮流...等),並提及次世代
https://bit.ly/2NRWhDs
Kristin avatarKristin2019-11-10
到底詭異的聖光SJW是誰的政策
Lily avatarLily2019-11-15
歐美一直都那樣,任天堂要搞世界統一版一樣也是遮光光
Dora avatarDora2019-11-19
去年的問題在索尼把歐美那一套架在日版遊戲審查上
Ula avatarUla2019-11-21
可能反彈太大最近感覺就又恢復了,JET神田川也能出了
Kama avatarKama2019-11-22
重心就放在歐美 神田川能解放到什麼程度還很難說 觀望中
Daniel avatarDaniel2019-11-26
所以現在舞台會換這一位上是嗎?
Mary avatarMary2019-11-28
JET神田川是改完了吧,原本尺度一定更大,閃亂都還
在憋怎麼會覺得審查這件事搞定了= =
Megan avatarMegan2019-12-02
製作人原本尺度想要多大都沒意義 最後符合審查標準才能過
George avatarGeorge2019-12-06
我覺得神田川是因為新作所以要改尺度比較簡單,閃
亂的話之前說是連舊作有的東西都被要求改掉,老玩家
怎麼會接受,原本就小眾了還被這樣逼= =
Joseph avatarJoseph2019-12-08
所以我最有興趣的是現在索尼的標準到底是如何:)
Una avatarUna2019-12-09
先不用太擔心 閃亂出來再說吧 標準差異老玩家一看就知道
Agnes avatarAgnes2019-12-10
如果真的有什麼大人的理由 雖然無奈 也是沒辦法的事