GSdx10 0.1.0 & GSdx9 0.11.0 - 模擬器
By Wallis
at 2007-12-06T22:52
at 2007-12-06T22:52
Table of Contents
- With dual source alpha blending I can output exactly the right color
values, and support 4 out of the last 12 broken alpha blending modes (ffxii
main menu background highlighting uses one of them).
- There is a D32S8X24 format (yes, 64-bit), so z buffer is full 32 bit now,
it fixes many games.
- The FBA effect doesn′t need one more pass, gundam and others are as fast
as possible, while still correctly emulated.
- The geometry shader is an interesting beast, though it′s not that fast as
I expected, it still allows me to upload only two vertices for sprites and to
do the expansion to two triangles on the video card, it′s really cool. Flat
shading is also done with this shader, since there is no support for that in
dx10...
- dx10 doesn′t support 16 bit (1555) textures either, I have to do the
conversion in the pixel shader, but there seems to be no performance hit.
- Alpha test was removed too, another job for the pixel shader, could be a
good thing, since it actually happens earlier than with dx9.
There were minor improvements to dx9 as well, I will try to abstract the
dx9/10 dependend things and unify the two plugins, but it won′t be easy.
http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/96940-gsdx10.html
http://forums.ngemu.com/ps2-plugin-questions-troubleshooting/50783-gsdx9.html
PCSX2 0.9.5 SVN Rev. 227
Timing fixes, addressing freezes in games like Kingdom Hearts (eye issue),
Grandia 3, Shadow Hearts
VU NaN handling off by default, can be enabled and disabled for testing by
making a patch for your game containing "vunanmode=0" or "vunanmode=1"
respectively
--
Tags:
模擬器
All Comments
By John
at 2007-12-11T17:13
at 2007-12-11T17:13
By Edwina
at 2007-12-12T17:54
at 2007-12-12T17:54
By John
at 2007-12-13T00:00
at 2007-12-13T00:00
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