Glitch64 SVN r86 - 模擬器

By Una
at 2010-02-19T23:09
at 2010-02-19T23:09
Table of Contents
http://www.emucr.com/2010/02/glitch64-svn-r86.html
Glitch64 SVN r86 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r82
Removed unused variable.
r83
Removed doubtful fix, caused wrong title screen issue in WCW Nitro.
r84
Fixed 'Clay Fighter - Sculptor's Cut' logo. The game defines RGBA16 texture
as CI16 in the tile descriptor, and thus it was not load.
r85
Fixed debug log.
r86
Gamma correction settings did not restore correctly on Mupen64. Added a
workaround for that.
--
Glitch64 SVN r86 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r82
Removed unused variable.
r83
Removed doubtful fix, caused wrong title screen issue in WCW Nitro.
r84
Fixed 'Clay Fighter - Sculptor's Cut' logo. The game defines RGBA16 texture
as CI16 in the tile descriptor, and thus it was not load.
r85
Fixed debug log.
r86
Gamma correction settings did not restore correctly on Mupen64. Added a
workaround for that.
--
Tags:
模擬器
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