Glitch64 SVN r78 - 模擬器

Olive avatar
By Olive
at 2010-02-04T18:00

Table of Contents

http://www.emucr.com/2010/02/glitch64-svn-r78.html

Glitch64 SVN r78 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r75
Added clipping for mod_tex_sub_col. Fixed glitch in Conker BFD.
r76
cc_t0_sub_env_mul_shade_add_prim does not use texture mod, if possible.
r77
Hack for GE water texture.
r78
Added hack for GE.
Fully implemented gamma correction.

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All Comments

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