Glitch64 SVN r41 - 模擬器
By Leila
at 2009-08-21T10:20
at 2009-08-21T10:20
Table of Contents
http://emu.crimsonrain.com/2009/08/glitch64-svn-r41.html
Glitch64 SVN r41 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r33
Merging wx branch to trunk
r34
Makefile updated for latest versions of boost and gcc
r35
Added Code::Blocks projects for GlideHQ
r36
Removing obsolete branch of Glitch64 project.
r37
Glide64 Napalm Wx sources added
r38
Tagging the Release 1 of the project.
r39
Tagging the Release 1 of the project.
r40
Removing wrong tag
r41
Adding todo list.
--
Glitch64 SVN r41 is released.GlideHQ is a realtime texture enhancer library
with hi-resolution texture pack support for Glide64.Glitch64 is the
recommended Glide3x wrapper for Glide64, the Glide video plugin for N64
emulators. It currently supports S3TC texture compression, anisotropic
filtering, widescreen resolutions and simulates almost all the Glide3x
hardware capabilities used by the plugin, included texture buffer capability
(needed for render to texture). It is coded using the OpenGL API and uses
GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed
and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx
Glide3x texture format naming conventions are used, the library can be
expanded for generic use. The library supports 6 enhancers and 6 image
filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r33
Merging wx branch to trunk
r34
Makefile updated for latest versions of boost and gcc
r35
Added Code::Blocks projects for GlideHQ
r36
Removing obsolete branch of Glitch64 project.
r37
Glide64 Napalm Wx sources added
r38
Tagging the Release 1 of the project.
r39
Tagging the Release 1 of the project.
r40
Removing wrong tag
r41
Adding todo list.
--
Tags:
模擬器
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