Genesis Plus GX v1.4.1 - 模擬器

Hedwig avatar
By Hedwig
at 2010-12-05T14:09

Table of Contents

http://code.google.com/p/genplus-gx/

Genesis Plus GX v1.4.1 is released. Genesis Plus GX is a port of Genesis
Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis
emulator, originally developed by Charles MacDonald, now running on the
Gamecube and Wii through libogc & devkitpro.

Genesis Plus GX v1.4.1 Changelog:
[Core/VDP]
---------------
* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline
basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted
gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in
Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.

[Core/Extra]
---------------
* improved savestate format: added DMA, SVP, cartridge mapping & internal
registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads

[Gamecube/Wii]
---------------
* added message box when inputs config uses disconnected controllers.
* added message box when settings are reseted to default on startup.
* fixed default inputs configuration.
* fixed memory leak in Cheat Menu causing spurious resets.
* added an option to enable/disable automatic cheat activation
* increased max number of cheat codes
* optimized cheat codes requiring RAM patching.
* improved default horizontal scaling to better match output from a real Mega
Drive

[Gamecube specific]
---------------
* fixed inverted keys in cheat menu.
* fixed audio input frequency, now use exact audio hardware samplerate, as
measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)

[Wii specific]
---------------
* added the possibility for any wiimotes to be used as input device,
regardless of the connected expansion controller.
* fixed USB drive not being detected when application is loaded from USB
(HBC), thanks to Tantric for the tips.


--

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