GBA4iOS (GBA emu for IOS) - 模擬器
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By David
at 2013-02-19T23:08
at 2013-02-19T23:08
Table of Contents
https://github.com/iSkythe/GBA4iOS
Setting up GBA4iOS
These instructions will walk you through how to get GBA4iOS setup on your
device. GBA4iOS is a Gameboy Advance emulator (soon with Gameboy Color)
support. This emulator is a normal Xcode project, which means you can
download the project, open it in Xcode, and install it on your device. No
jailbreaking required!
I forked the Repo from iSkythe, but you may use either one. For now,
iSkythe's version is more stable, and mine is rather bugged filled. I suggest
using iSkythe's.
Requirements
iOS Developer License. Sorry, there is no way to get around this. It costs
$100/year, and you should not buy it just for this - but if you have it, you
can install GBA4iOS. Also, if you know someone who has it, you can bother
them and have them install it on your device. They simply need to add your
device to their portal and update the provisioning profile. Hopefully they
know how to do that.
Xcode 4.5. Download in the App Store. Once it is installed, go to Xcode ->
Preferences -> Downloads. Install Command Line Tools.
Git. If you install the Command Line Tools from the above, git is installed
automatically, but it may be slightly out of date.
A Device to run the emulator on. This will not work on the iOS Simulator
Instructions
Open Terminal (Applications -> Utilities -> Terminal).
We'll put it on the desktop for now. Run: cd ~/Desktop
Choose which repo you want to clone, mine, or iSkythe's.
Mine: git clone git://github.com/Wayfarer247/GBA4iOS.git
iSkythe's: git clone git://github.com/iSkythe/GBA4iOS.git
Open Xcode. Hit "Open Other" and go to your desktop, open the .xcodeproj file
if you are using iSkythe's, or open the .xcworkspace file if you are in mine.
Xcode should now show the project in the left side with some folders. You can
expand them and look around. Before you can build, you need to click the Blue
GBA4iOS project in the project navigator. Go to the "Build Settings" tab.
Scroll down a little bit until you see Code Signing Identity. This will need
to be changed from whatever it is to your developer profile is. If it doesn't
show up, you haven't properly setup your developer identity on the computer.
You may want to change the "Bundle Identifier" in the summary tag, especially
if your provisioning profile only supports certain bundle identifiers, and is
not a wildcard.
Ensure the Scheme is set to GBA4iOS -> iOS Device (or whatever your device
name is).
Go to Product -> Build. It should build without errors.
Plug your device in, wait for Xcode to recognize it, then hit run.
Play Pokémon!
--
Setting up GBA4iOS
These instructions will walk you through how to get GBA4iOS setup on your
device. GBA4iOS is a Gameboy Advance emulator (soon with Gameboy Color)
support. This emulator is a normal Xcode project, which means you can
download the project, open it in Xcode, and install it on your device. No
jailbreaking required!
I forked the Repo from iSkythe, but you may use either one. For now,
iSkythe's version is more stable, and mine is rather bugged filled. I suggest
using iSkythe's.
Requirements
iOS Developer License. Sorry, there is no way to get around this. It costs
$100/year, and you should not buy it just for this - but if you have it, you
can install GBA4iOS. Also, if you know someone who has it, you can bother
them and have them install it on your device. They simply need to add your
device to their portal and update the provisioning profile. Hopefully they
know how to do that.
Xcode 4.5. Download in the App Store. Once it is installed, go to Xcode ->
Preferences -> Downloads. Install Command Line Tools.
Git. If you install the Command Line Tools from the above, git is installed
automatically, but it may be slightly out of date.
A Device to run the emulator on. This will not work on the iOS Simulator
Instructions
Open Terminal (Applications -> Utilities -> Terminal).
We'll put it on the desktop for now. Run: cd ~/Desktop
Choose which repo you want to clone, mine, or iSkythe's.
Mine: git clone git://github.com/Wayfarer247/GBA4iOS.git
iSkythe's: git clone git://github.com/iSkythe/GBA4iOS.git
Open Xcode. Hit "Open Other" and go to your desktop, open the .xcodeproj file
if you are using iSkythe's, or open the .xcworkspace file if you are in mine.
Xcode should now show the project in the left side with some folders. You can
expand them and look around. Before you can build, you need to click the Blue
GBA4iOS project in the project navigator. Go to the "Build Settings" tab.
Scroll down a little bit until you see Code Signing Identity. This will need
to be changed from whatever it is to your developer profile is. If it doesn't
show up, you haven't properly setup your developer identity on the computer.
You may want to change the "Bundle Identifier" in the summary tag, especially
if your provisioning profile only supports certain bundle identifiers, and is
not a wildcard.
Ensure the Scheme is set to GBA4iOS -> iOS Device (or whatever your device
name is).
Go to Product -> Build. It should build without errors.
Plug your device in, wait for Xcode to recognize it, then hit run.
Play Pokémon!
--
Tags:
模擬器
All Comments
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By Rebecca
at 2013-02-22T12:28
at 2013-02-22T12:28
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