(GBA) mGBA v0.7.1 - 模擬器
By Brianna
at 2019-02-26T21:25
at 2019-02-26T21:25
Table of Contents
2019.02.25
mGBA is a new emulator for running Game Boy Advance games. It aims to be
faster and more accurate than many existing Game Boy Advance emulators, as
well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such
as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port)
and GDB remote support.
mGBA v0.71 Changelog:
Bugfixes:
- 3DS: Work around menu freezing (fixes #1294)
- GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
- GB Serialize: Fix loading states with negative pixel x (fixes #1293)
- GB, GBA Serialize: Fix loading two states in a row
- GBA: Fix video timing when skipping BIOS (fixes #1318)
- GBA DMA: Fix Display Start DMAs
- GBA DMA: Fix DMA start/end timing
- GBA DMA: Fix invalid DMA handling (fixes #1301)
- GBA Memory: Fix a few AGBPrint crashes
- GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
- GBA SIO: Prevent writing read-only multiplayer bits
- GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
- Python: Fix crash when deleting files owned by library
- Python: Make sure GB link object isn’t GC’d before GB object
- PSP2: Fix file descriptors dying on suspend (fixes #1123)
- Qt: Fix tile and sprite views not always displaying at first
- Qt: Fix audio context holding onto closed game controller
- Qt: Fix color picking in sprite view (fixes #1307)
- Qt: Fix window icon on X11
- Qt: Fix quick load recent accidentally saving (fixes #1309)
- Switch: Fix final cleanup (fixes #1283)
- Switch: Fix gyroscope orientation (fixes #1300)
Misc:
- GBA Video: Improve sprite cycle counting (fixes #1274)
- Qt: Updated Italian translation (by Vecna)
https://github.com/mgba-emu/mgba
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
mGBA is a new emulator for running Game Boy Advance games. It aims to be
faster and more accurate than many existing Game Boy Advance emulators, as
well as adding features that other emulators lack.
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such
as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port)
and GDB remote support.
mGBA v0.71 Changelog:
Bugfixes:
- 3DS: Work around menu freezing (fixes #1294)
- GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
- GB Serialize: Fix loading states with negative pixel x (fixes #1293)
- GB, GBA Serialize: Fix loading two states in a row
- GBA: Fix video timing when skipping BIOS (fixes #1318)
- GBA DMA: Fix Display Start DMAs
- GBA DMA: Fix DMA start/end timing
- GBA DMA: Fix invalid DMA handling (fixes #1301)
- GBA Memory: Fix a few AGBPrint crashes
- GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
- GBA SIO: Prevent writing read-only multiplayer bits
- GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
- Python: Fix crash when deleting files owned by library
- Python: Make sure GB link object isn’t GC’d before GB object
- PSP2: Fix file descriptors dying on suspend (fixes #1123)
- Qt: Fix tile and sprite views not always displaying at first
- Qt: Fix audio context holding onto closed game controller
- Qt: Fix color picking in sprite view (fixes #1307)
- Qt: Fix window icon on X11
- Qt: Fix quick load recent accidentally saving (fixes #1309)
- Switch: Fix final cleanup (fixes #1283)
- Switch: Fix gyroscope orientation (fixes #1300)
Misc:
- GBA Video: Improve sprite cycle counting (fixes #1274)
- Qt: Updated Italian translation (by Vecna)
https://github.com/mgba-emu/mgba
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
By Blanche
at 2019-02-28T02:45
at 2019-02-28T02:45
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