(GB/GBC) GameBoy Online (2011/06/06) - 模擬器
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By Thomas
at 2011-06-08T12:27
at 2011-06-08T12:27
Table of Contents
2011.06.06
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on
browsers. For example on Chrome, which is nevertheless deemed to run
Javascript faster on a PC running Windows 7 64-bit version with a
double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost
skipping some frames.
--
The sound production is still experimental and rather poor quality.
The video portion is by HTML5 or by creating images with BMP string
URI. State backups are implemented using the object window.localStorage
and are serialized / deserialized JSON. Ditto for backup SRAM.
http://img97.imageshack.us/img97/521/53504351.png
Recent Changes:
- Update the HDMA.
- Update XAudioJS.
- Update the manifest.
- Removed support WebGL-2D, which gave the wrong things. Remove file
WebGL js-2D.
- Update function resampling.
- Fixed XAudioServer.
- Added a workaround for the crappy state of the sound that exists in
Flash.
- Experimental support flash.
- Cleaning the opcode HALT.
- Remove the encapsulation of Try / Catch of the main loop of the
interpreter puiqu'elle became useless because of the new code
management opcode HALT.
- Remove unused variable.
- Relocation of the order of checking IRQs.
- Audits of IRQ now run after GDMA and CGB HDMA-specific.
- Small optimization of management of the opcode HALT.
______________________________________________________________________________
官方:http://www.grantgalitz.org/gameboy/
--
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on
browsers. For example on Chrome, which is nevertheless deemed to run
Javascript faster on a PC running Windows 7 64-bit version with a
double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost
skipping some frames.
--
The sound production is still experimental and rather poor quality.
The video portion is by HTML5 or by creating images with BMP string
URI. State backups are implemented using the object window.localStorage
and are serialized / deserialized JSON. Ditto for backup SRAM.
http://img97.imageshack.us/img97/521/53504351.png

Recent Changes:
- Update the HDMA.
- Update XAudioJS.
- Update the manifest.
- Removed support WebGL-2D, which gave the wrong things. Remove file
WebGL js-2D.
- Update function resampling.
- Fixed XAudioServer.
- Added a workaround for the crappy state of the sound that exists in
Flash.
- Experimental support flash.
- Cleaning the opcode HALT.
- Remove the encapsulation of Try / Catch of the main loop of the
interpreter puiqu'elle became useless because of the new code
management opcode HALT.
- Remove unused variable.
- Relocation of the order of checking IRQs.
- Audits of IRQ now run after GDMA and CGB HDMA-specific.
- Small optimization of management of the opcode HALT.
______________________________________________________________________________
官方:http://www.grantgalitz.org/gameboy/
--
Tags:
模擬器
All Comments
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By Sierra Rose
at 2011-06-12T01:21
at 2011-06-12T01:21
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