GameKnight v0.3 - 模擬器
By Joe
at 2008-08-01T20:12
at 2008-08-01T20:12
Table of Contents
http://www.codeplex.com/GameKnight
A new version of the Game Boy/Game Boy Color emulator GameKnight has been
released.
Quote:
For the 0.3 release the project as been further split up and all platform
specific code(like System.Drawing) have been removed from the emulation code.
It is also now up to the interface to load and save files, this allows the
author to use a file system they prefer. Save states have been removed and
should be reimplemented in next update. The drawing code has been optimized
and there is now a frame-skipping option to help people creating ports on
slower systems.
There is currently a port for the Zune being made, progress and
binaries/source code can be found in this thread:
http://www.zuneboards.com/forums/development-discussions/26496-gameboy-
emulator-raycasting-demo-unfinished.html
If you have problems running the Win32 interface,, try updating DirectX and
make sure you have at least .NET 2.0 installed.
--
A new version of the Game Boy/Game Boy Color emulator GameKnight has been
released.
Quote:
For the 0.3 release the project as been further split up and all platform
specific code(like System.Drawing) have been removed from the emulation code.
It is also now up to the interface to load and save files, this allows the
author to use a file system they prefer. Save states have been removed and
should be reimplemented in next update. The drawing code has been optimized
and there is now a frame-skipping option to help people creating ports on
slower systems.
There is currently a port for the Zune being made, progress and
binaries/source code can be found in this thread:
http://www.zuneboards.com/forums/development-discussions/26496-gameboy-
emulator-raycasting-demo-unfinished.html
If you have problems running the Win32 interface,, try updating DirectX and
make sure you have at least .NET 2.0 installed.
--
Tags:
模擬器
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