GameBoy Online (2011/09/09) - 模擬器
By Yuri
at 2011-09-10T23:17
at 2011-09-10T23:17
Table of Contents
http://www.grantgalitz.org/gameboy/
https://github.com/grantgalitz/GameBoy-Online
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- midscanline rendering improvement.
- Serial timing accuracy update.
- Optimizing the serial i/o write handling.
- Sound system low level (barely audible) static noise was due to a
javascript number type floating point precision loss difference.
--
https://github.com/grantgalitz/GameBoy-Online
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- midscanline rendering improvement.
- Serial timing accuracy update.
- Optimizing the serial i/o write handling.
- Sound system low level (barely audible) static noise was due to a
javascript number type floating point precision loss difference.
--
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模擬器
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