GameBoy Online (2011/09/04) - 模擬器
By Kristin
at 2011-09-04T23:34
at 2011-09-04T23:34
Table of Contents
http://www.grantgalitz.org/gameboy/
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Reverting a change to allow the ROM to set the exact MBC RAM size,
reverting back to automatic sizing based on the set MBC cartridge type
instead.
- oops
- Audio channel 1 accurate shadow register implementation.
- 7-bit LSFR accuracy update (For EXACT channel 4 7-bit LSFR generation
(Before we just re-used 15-bit LSFR results, which pretty much was the same
thing.)).
--
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Reverting a change to allow the ROM to set the exact MBC RAM size,
reverting back to automatic sizing based on the set MBC cartridge type
instead.
- oops
- Audio channel 1 accurate shadow register implementation.
- 7-bit LSFR accuracy update (For EXACT channel 4 7-bit LSFR generation
(Before we just re-used 15-bit LSFR results, which pretty much was the same
thing.)).
--
Tags:
模擬器
All Comments
Related Posts
A/NES PRO v1.15
By Rosalind
at 2011-09-04T23:24
at 2011-09-04T23:24
ykhwong's DOSBox 0.74 SVN Build 2011-09-03
By Hedy
at 2011-09-04T23:16
at 2011-09-04T23:16
4DO 1.0.6.0 Alpha
By Isabella
at 2011-09-04T23:11
at 2011-09-04T23:11
Nintendulator 0.975 beta (2011/09/03)
By Elma
at 2011-09-04T23:07
at 2011-09-04T23:07
P.E.Op.S. DSound PSX SPU v1.10b SVN 5
By Frederica
at 2011-09-04T23:05
at 2011-09-04T23:05