GameBoy Online (2011/07/21) - 模擬器
By Daph Bay
at 2011-07-23T23:06
at 2011-07-23T23:06
Table of Contents
http://www.grantgalitz.org/gameboy/
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
Recent Changes:
- Optimization of the updated cache X-coord for the DMA OAM.
- Small update of the algorithm of automatic weft break.
- Fixed a problem in the double buffer.
- Update Options.
--
GameBoy Online is a Game Boy and GameBoy Color emulator written in
Javascript. It strives to be efficient and try to have a perfect
compatibility. Currently the execution speed is not optimal even on browsers.
For example on Chrome, which is nevertheless deemed to run Javascript faster
on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2
GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video
portion is by HTML5 or by creating images with BMP string URI. State backups
are implemented using the object window.localStorage and are serialized /
deserialized JSON. Ditto for backup SRAM.
Recent Changes:
- Optimization of the updated cache X-coord for the DMA OAM.
- Small update of the algorithm of automatic weft break.
- Fixed a problem in the double buffer.
- Update Options.
--
Tags:
模擬器
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