GameBoy Online (2011/05/14) - 模擬器

By Rachel
at 2011-05-14T12:27
at 2011-05-14T12:27
Table of Contents
http://www.grantgalitz.org/gameboy/
A GameBoy Color emulator written in JavaScript that strives for performance
and near perfect compatibility. This is a GameBoy Color emulator written
purely in JavaScript by Grant Galitz.
The video is done either through HTML5 canvas or by a fallback of creating
BMP binary picture format data URI strings and appending the result to
regular HTML img tags.
Save states are implemented through the window.localStorage object, and are
serialized/deserialized through JSON. SRAM saving is also implemented through
the window.localStorage object, and are serialized/deserialized through JSON.
In order for save states to work properly on most browsers, you need set the
maximum size limit for DOM storage higher, to meet the needs of the
emulator's save data size.
recent changes:
Added an option to use the JIT form of the scaling algorithm.
--
A GameBoy Color emulator written in JavaScript that strives for performance
and near perfect compatibility. This is a GameBoy Color emulator written
purely in JavaScript by Grant Galitz.
The video is done either through HTML5 canvas or by a fallback of creating
BMP binary picture format data URI strings and appending the result to
regular HTML img tags.
Save states are implemented through the window.localStorage object, and are
serialized/deserialized through JSON. SRAM saving is also implemented through
the window.localStorage object, and are serialized/deserialized through JSON.
In order for save states to work properly on most browsers, you need set the
maximum size limit for DOM storage higher, to meet the needs of the
emulator's save data size.
recent changes:
Added an option to use the JIT form of the scaling algorithm.
--
Tags:
模擬器
All Comments

By Margaret
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at 2011-05-17T17:50
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