(FreeDO front-end) 4DO v1.0.2.0 alpha - 模擬器
![Cara avatar](/img/girl4.jpg)
By Cara
at 2011-08-08T22:27
at 2011-08-08T22:27
Table of Contents
2011.08.08
4DO / FourDO is an open source frontend for the 3DO emulator FreeDO.
Version 1.0.2.0 alpha includes:
* NVRAM support : Quite the lazy job on my part. It just saves to
"NVRAM_SaveData.ram" in the same directory as 4DO.exe. This is
non-configurable, but it works!
I believe XP 64-bit windows issues were primarily just the absence
of the C++ runtimes. So, as far as development for 4DO goes, the next
item would be playing from CD and/or supporting other formats.
In other news, I′ve been attempting to touch base with any remainders
of the FreeDO development team. There are several versions of FreeDO
that were never "officially" released. These versions have noticeable
improvements (mainly graphics) in the core that I would like to make
use of. It seems like a waste to have two 3DO emulators developed
simultaneously when there is such little development going on at all.
I′m unsure if this will mean me merging into what′s left of the FreeDO
development effort, or if it means them merging into 4DO, or if it means
that my diplomatic efforts fail and I′m just given the finger and told
to mind my own business. I′m pretty certain that it will affect what
happens with 4DO in the future.
4DO 1.0.1.55 Released!
I′ve just uploaded 4DO 1.0.1.55! In this version, I sought out to flesh
out some of the basic UI features the emulator needs. I have added the
following:
* Full screen mode - I′m still using winforms to blit images, so this
is merely windowed fullscreen mode, but it′s performing rather well.
* Window resize snapping - The window resizes to 50% original screen
width intervals. For example, you could resize the form to 350% by
200%. I vainly added it because I′ve always preferred emulators with
this feature. This setting can optionally be disabled by the user.
* Toggle for preserving image aspect ratio
* Toggle for image smoothing. (i.e. Nearest Neighbor vs. Binlinear)
* Ability to reset the console.
* Ability to pause emulation and step frame-by-frame
* Toggle for remembering the pause status of the emulator at startup.
(this will primarily be useful to developing 4DO)
Next, I intend to resolve the crashes people have reported. As I
understand it, XP and 64-bit windows currently do not work at all.
Since 64-bit support might force the issue, I may also look into 4DO
deployment. Currently it′s merely folk knowledge that you need the .NET
runtimes to run the emulator. I personally prefer lightweight xcopy/zip
deployments, so if if the list of dependencies is manageable, I will most
likely try to find away to just let the user know about this. I also
know of a way to pack dependent DLLs into the 4DO, so I might resort to this.
Happy gaming!
______________________________________________________________________________
下載:http://fourdo.sourceforge.net/web/images/FourDO%20Downloads.html
官方:http://fourdo.sourceforge.net/web/images/FourDO%20Home.html
--
4DO / FourDO is an open source frontend for the 3DO emulator FreeDO.
Version 1.0.2.0 alpha includes:
* NVRAM support : Quite the lazy job on my part. It just saves to
"NVRAM_SaveData.ram" in the same directory as 4DO.exe. This is
non-configurable, but it works!
I believe XP 64-bit windows issues were primarily just the absence
of the C++ runtimes. So, as far as development for 4DO goes, the next
item would be playing from CD and/or supporting other formats.
In other news, I′ve been attempting to touch base with any remainders
of the FreeDO development team. There are several versions of FreeDO
that were never "officially" released. These versions have noticeable
improvements (mainly graphics) in the core that I would like to make
use of. It seems like a waste to have two 3DO emulators developed
simultaneously when there is such little development going on at all.
I′m unsure if this will mean me merging into what′s left of the FreeDO
development effort, or if it means them merging into 4DO, or if it means
that my diplomatic efforts fail and I′m just given the finger and told
to mind my own business. I′m pretty certain that it will affect what
happens with 4DO in the future.
4DO 1.0.1.55 Released!
I′ve just uploaded 4DO 1.0.1.55! In this version, I sought out to flesh
out some of the basic UI features the emulator needs. I have added the
following:
* Full screen mode - I′m still using winforms to blit images, so this
is merely windowed fullscreen mode, but it′s performing rather well.
* Window resize snapping - The window resizes to 50% original screen
width intervals. For example, you could resize the form to 350% by
200%. I vainly added it because I′ve always preferred emulators with
this feature. This setting can optionally be disabled by the user.
* Toggle for preserving image aspect ratio
* Toggle for image smoothing. (i.e. Nearest Neighbor vs. Binlinear)
* Ability to reset the console.
* Ability to pause emulation and step frame-by-frame
* Toggle for remembering the pause status of the emulator at startup.
(this will primarily be useful to developing 4DO)
Next, I intend to resolve the crashes people have reported. As I
understand it, XP and 64-bit windows currently do not work at all.
Since 64-bit support might force the issue, I may also look into 4DO
deployment. Currently it′s merely folk knowledge that you need the .NET
runtimes to run the emulator. I personally prefer lightweight xcopy/zip
deployments, so if if the list of dependencies is manageable, I will most
likely try to find away to just let the user know about this. I also
know of a way to pack dependent DLLs into the 4DO, so I might resort to this.
Happy gaming!
______________________________________________________________________________
下載:http://fourdo.sourceforge.net/web/images/FourDO%20Downloads.html
官方:http://fourdo.sourceforge.net/web/images/FourDO%20Home.html
--
Tags:
模擬器
All Comments
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at 2011-08-11T22:15
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