Final Fantasy on Nintendo - 任天堂

Wallis avatar
By Wallis
at 2007-04-24T12:32

Table of Contents


http://wii.ign.com/articles/782/782628p1.html

Square Enix talks about the past, present and future of Final Fantasy.


April 23, 2007 - Square Enix is all set to release its biggest DS title yet,
Final Fantasy XII Revenant Wings. Japan's gaming press has been covering the
gambit out of the game leading up to its Thursday Japanese release, with
previews, interviews and even the first spoiler-filled strategy guides.

We'll hold off on our own preview until when we have the game in our hands
later this week. But prior to that, we thought we'd translate a few bits from
a recent interview with the monthly Nintendo Dream magazine in which Square
Enix's Shinji Hashimoto shared some thoughts on the future of the Final
Fantasy series, with particular attention to how it applies to Nintendo.

Nintendo Dream first noted that this was Hashimoto's first appearance in the
magazine. Hashimoto himself admitted that he hasn't appeared in an
all-Nintendo magazine for quite some time. In fact, after jointing Square
Enix in 1995, his first work with the series was as promotions producer for
Final Fantasy VII. This was, of course, the first time the series moved away
from Nintendo platforms.

Moving away from the history lesson, Nintendo Dream asked Hashimoto to
comment on what makes Final Fantasy what it is. "For Dragon Quest, we're
developing DQIX with the series founder, Yuji Horii, in the central role,"
responded Hashimoto. "But Final Fantasy has a different producer and director
for each title, which is why we've been able to release up to part 13.
However, with the director and producers continuing to change, when asked
'What is Final Fantasy?', it's hard to give a clear, concise answer."

The current set of Final Fantasy projects can be divided into four groups,
explained Hashimoto. There's the Fabula Nova Crystallis (Final Fantasy XIII)
group, the Ivalice Alliance (Final Fantasy Tactics, Revenant Wings) group,
the Crystal Chronicles group (working exclusively on Nintendo hardware,
Nintendo Dream states) and the Final Fantasy XI group.

For its followup question, Nintendo Dream revealed an interesting bit of
trivia about Nintendo. According to the magazine, Nintendo has a gathering
which one can think of as a "Zelda Steering Council" of sorts that discusses
what's appropriate and inappropriate for Zelda games. According to Hashimoto,
Square Enix does not have something like this for the Final Fantasy series.
Even the design of the Chocobo characters, for instance, changes with every
game.

So what, in the end, is Final Fantasy? Hashimoto attempted to give an answer.
"If forced to give the essential common points for FF, there are Chocobo-like
living creatures, there are crystals, there's travel via air ships, there are
items such as potions... and the genre is RPG. While there are some
exceptions, in general there aren't 'sequels,' so the games that are part of
the 'numbered series,' will always come to a self-contained conclusion. VII's
sequel is not VIII, and VIII's sequel is not IX."

As for the games that did have sequels, including the various Compilation of
Final Fantasy VII products, Hashimoto noted that these are developed under
the eye of those who made the originals. It's not the case that Square Enix
has handed off the FFVII world to an unrelated team.

Although speaking with a Nintendo magazine, Hashimoto brought up Final
Fantasy XIII as a comparison for Square Enix's decision to expand upon the
FFVII storyline through the Compilation project years after the game's
original release. "Different from something like VII, which we expanded upon
afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an
expansive world setting from the start. Under the idea of wanting everyone to
be sucked into the world for 10 years, we're preparing a number of
categories." He likened this approach to films like Star Wars, Harry Potter
and Lord of the Rings.

Moving on to Nintendo specifics, the magazine asked Hashimoto for some of the
selling points of Revenant Wings. "We're centering it around the story of a
new adventure involving the heroes who appeared in Final Fantasy XII. There's
content that will make people who played XII happy, and we're also making it
easy to get into the world for those who are entering XII for the first time
with the DS. The gameplay systems are also made to be easily played on the
DS."

Other high-profile Square Enix titles for the DS include Final Fantasy
Crystal Chronicles and Final Fantasy Tactics A2. "The DS version of FFCC is,
in terms of development, further along," said Hashimoto. "I believe that when
you play it, you will think to yourself, 'there is an action RPG this
beautiful.'"

Hashimoto made brief mention of the Wii version of Crystal Chronicles.
"Recently, I was able to check the progress on the Wii version. It's coming
along extremely well. However, developing a game that makes use of the Wii
remote is difficult. For our Wii game Dragon Quest Sword, adjustments related
to the remote took a long time."

As for other Nintendo-based Final Fantasy product, the magazine began by
asking about possible Virtual Console downloads for the series. Things look
bleak, at least in Japan. "We feel that the Japanese game market still
requires media," explained Hashimoto. "Also, FF and Dragon Quest are played
by a wide range of users, from children to adults, so there are limitations
when you consider the problems that we would have with billing systems."

Hashimoto wouldn't specifically comment on future Final Fantasy games for
Nintendo systems. When asked about the possibility, he noted the DS's
success, but also pointed out that this doesn't necessarily guarantee that a
game will sell. "We have to consider how we can make something that will be
easy for casual users to get into."

The magazine closed off by asking Hashimoto about the Square Enix Party, a
fan event set to be held in Japan on 5/12. Square Enix recently took out an
advertisement for the event and the Final Fantasy 20th anniversary in Japan's
widely circulated Yomiuri Shimbun newspaper. The advertisement listed 10
Final Fantasy games that will be shown at the event. While these had already
been announced, a message at the bottom of the ad read "And, a Final Fantasy
that's not known by anyone will make an appearance."

"The titles that were shown in the newspaper are the games that we can
announce at this time," explained Hashimoto. "Of course, there are many
unannounced titles that we're working on behind the scenes. We should be able
to announce these at our big three domestic events, the Square Enix Party,
Tokyo Game Show and Jump Festa."

Will Nintendo product be included in the announcements? Hashimoto wouldn't
say for sure, but he did finish the interview by saying, "Look forward to the
events as Nintendo fans, or, even better, as Square Enix fans."


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All Comments

Kama avatar
By Kama
at 2007-04-29T08:42
我把可看之處都標出來了, 方便大家看重點
DS的 FF系列作還有 FFCC 還有 FFTA2, 掛保證說FFCC很好玩
Carolina Franco avatar
By Carolina Franco
at 2007-05-02T21:14
Wii 版的 FFCC 開發也是相當順利, 只是要善用 Wii手把比較
傷腦筋, 就像DQ劍神花了很多精神在手把的對應上
Queena avatar
By Queena
at 2007-05-07T06:43
5/12舉辦的 SQEX 派對將會有十個 FF 遊戲(包含已經公佈的)
Eden avatar
By Eden
at 2007-05-09T23:52
報紙上刊登的 Title是現階段可以揭露的, 私底下也有很多
Kristin avatar
By Kristin
at 2007-05-11T05:04
未公佈的 Title, 將會依序在 SQEX 派對, TGS, 以及
Olga avatar
By Olga
at 2007-05-12T10:49
JUMP 年祭逐一公佈, 任迷們以及 SQEX 迷們都可以期待 :)
Leila avatar
By Leila
at 2007-05-13T05:37
推 好期待劍神&FFCC
Hamiltion avatar
By Hamiltion
at 2007-05-17T04:11
10個FF遊戲....囧  不知道用心的會有幾個
Eden avatar
By Eden
at 2007-05-21T00:03
FFFFFFFFFF

這不是芭樂...

Jacob avatar
By Jacob
at 2007-04-24T09:41
有在燦坤工作的朋友~~ 跟我說燦坤的貨號出現Wii了.... 但鋪貨日期還沒出來....價格倒是出來了...7980!! 差不多了吧....大家可以再觀望! -- 暫時是永遠的一部分,而永遠是暫時的延續! - ...

赤色鋼鐵的疑問

Harry avatar
By Harry
at 2007-04-24T04:59
看了之前赤色鋼鐵的預告影片 有慢動作瞄準的系統 不過我現在在玩的時候怎麼用都用不出來 ~and#34;~ 是之後才會學會嗎?還是槍枝限定呢? 麻煩知道的大大解答~~感謝! -- ◢███◣ PTT2 推文娃娃版:失落的一角→UBM→PushDoll _◤ ≡ ▌ ╭──────── ...

[Wii] 海賊王 無盡冒險 TVCM

Edith avatar
By Edith
at 2007-04-24T01:19
※ 引述《NintendoFans (任天道)》之銘言: : 標題: Re: [情報] [Wii] 海賊王 無盡冒險 TVCM : 時間: Mon Apr 23 22:52:18 2007 : : ※ 引述《NintendoFans (任天道)》之銘言: : : http://dory.mncast.com/ ...

請問七龍珠被攻擊的順移法

Donna avatar
By Donna
at 2007-04-24T01:11
請問各位大大 攻略上有說順移閃避是十字鍵下+左手任意方向 但是其實在被電腦追擊時 我有嘗試使用過 但是都沒有出現順移閃避 但是我在追擊電腦時 電腦卻常常使用= = 想問各位大大有什麼訣竅呢 另外 所謂悟空跟賽魯的瞬間移動(Z+右手下) 是想要發動就可以發動的嗎(因為我按出來都變成元氣玉在集氣Orz) 還是也是 ...

任天堂將參加今年東京電玩展

Carol avatar
By Carol
at 2007-04-24T01:02
過去任天堂從未參加自1996年起舉辦的東京電玩展(Tokyo Game Show),而以自 家主辦的Nintendo World與Space World作為年度宣傳。根據Kotaku的報導,任 天堂將會在TGS 2007 設置大規模的實際展場展示新遊戲,而任天堂的參與也是 今年TGS由傳統的三天會期延長一天的 ...