Final Burn Alpha v0.2.97.34 - 模擬器
By Noah
at 2014-11-30T22:54
at 2014-11-30T22:54
Table of Contents
http://www.barryharris.me.uk/
A new FB Alpha. Here's the list of new stuff;
‧Ported Musashi 3.32 from MAME 0.128 [barry]
‧Minor fixes to new Musashi port [dink]
‧Fixed TLCS90 core, calculate the timer period based on the clock [dink]
‧Fixed: the Z80 Vector should be reset to default on every reset Z80 Core
[iq_132]
‧Fixed buzzing sounds in the DAC [iq_132]
‧Added multiple chip support to the YM3812 interface [barry]
‧Added driver for Alien Invader [iq_132]
‧Added driver for Knuckle Joe [iq_132]
‧Added driver for Mario Bros. [iq_132]
‧Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr.
Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
‧Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and
Whizz [iq_132, dink]
‧Added driver for Space Invaders [iq_132]
‧Added driver for Tetris Pro. 2 [iq_132]
‧Added driver for XX Mission by UPL [iq_132]
‧Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka
Ricardo Marques, 1up aka Daniel "casebres"]
‧Added clone of Darius to the Darius driver [barry, JacKc]
‧Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver
[f205v, JacKc]
‧Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
‧Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver
[iq_132, JacKc, rtw]
‧Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM
driver and marked as working [iq_132]
‧Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci,
Dullaron, B2K24, The Dumping Union, JacKc]
‧Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ &
COY]
‧Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
‧Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja
Turtles driver [JacKc, caius]
‧Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999)
to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
‧Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
‧Added clone of Xain'd Sleena to the driver[f205v, JacKc]
‧Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc,
caius, The Dumping Union]
‧Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
‧WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
‧Fixed sprite corruption in Alien Syndrome when playing with the keyboard
and up+down or left+right is pressed at the same time [dink]
‧Fixed music playback speed in Arbalester [dink]
‧Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
‧Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
‧Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
‧Black Tiger and F1 Dream: Lower SFX volume so the music can be heard
better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
‧Fixed colors in Cuebrick [Alex Jackson]
‧Fixed Escape Kids Crashes during the boot sequence [dink]
‧Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
‧Fixed choppiness in Gaiapolis on older pc's [dink]
‧Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
‧Fix misc. timing issues with Gradius 3 that appeared after the introduction
of the new Musashi 68k core [barry, dink]
‧Fixed Drumroll fade-in in Gradius 3 [dink]
‧Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button
[dink]
‧Fixed Layer alignment in Metamorphic Force, it improves the intro and first
boss graphical effects [iq_132]
‧Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
‧Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure
[dink]
‧Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
‧Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left
speaker [dink]
‧Fixed music tempo/warped-record effect in Pang [dink]
‧Fix Psychic 5 default DIP settings [dink]
‧Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color
PROMs set for Super Punch-Out (Japan)!! [JacKc]
‧Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
‧Fixed crash in Soko Nuke [dink]
‧Fixed graphical issues/corruption in Konami's Special Project Y (spy)
[iq_132]
‧Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
‧Fixed Surprise Attack by Konami now runs at the right speed [dink]
‧Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix
PCM/MSM5205 samples in Trojan [dink]
‧Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A
soundchip commands were getting skipped because the chip updates needed to be
interlaced [dink]
‧Fixed Double Dragon II on Megadrive [dink]
‧Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi)
[barry]
‧Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K
communications [dink]
‧Fixed more Megadrive games where PAL auto-detection fails, if you already
have settings saved for these games, then set dips to default in the dialog
[JacKc]
‧Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects
enabled [dink]
‧New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
‧Added 8x8 .blde support to Neo-Geo [iq_132]
‧Added Alpha Blending/Transparency support to PGM - supports
Nebula/Kawaks-style blend (.bld) files [iq_132]
‧Misc. documentation updates to Neo-Geo driver [JacKc]
‧Updated the libpng library to v1.6.15 [barry]
‧Synced sets with MAME 0.156 [barry, JacKc]
--
A new FB Alpha. Here's the list of new stuff;
‧Ported Musashi 3.32 from MAME 0.128 [barry]
‧Minor fixes to new Musashi port [dink]
‧Fixed TLCS90 core, calculate the timer period based on the clock [dink]
‧Fixed: the Z80 Vector should be reset to default on every reset Z80 Core
[iq_132]
‧Fixed buzzing sounds in the DAC [iq_132]
‧Added multiple chip support to the YM3812 interface [barry]
‧Added driver for Alien Invader [iq_132]
‧Added driver for Knuckle Joe [iq_132]
‧Added driver for Mario Bros. [iq_132]
‧Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr.
Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
‧Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and
Whizz [iq_132, dink]
‧Added driver for Space Invaders [iq_132]
‧Added driver for Tetris Pro. 2 [iq_132]
‧Added driver for XX Mission by UPL [iq_132]
‧Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka
Ricardo Marques, 1up aka Daniel "casebres"]
‧Added clone of Darius to the Darius driver [barry, JacKc]
‧Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver
[f205v, JacKc]
‧Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
‧Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver
[iq_132, JacKc, rtw]
‧Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM
driver and marked as working [iq_132]
‧Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci,
Dullaron, B2K24, The Dumping Union, JacKc]
‧Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ &
COY]
‧Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
‧Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja
Turtles driver [JacKc, caius]
‧Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999)
to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
‧Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
‧Added clone of Xain'd Sleena to the driver[f205v, JacKc]
‧Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc,
caius, The Dumping Union]
‧Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
‧WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
‧Fixed sprite corruption in Alien Syndrome when playing with the keyboard
and up+down or left+right is pressed at the same time [dink]
‧Fixed music playback speed in Arbalester [dink]
‧Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
‧Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
‧Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
‧Black Tiger and F1 Dream: Lower SFX volume so the music can be heard
better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
‧Fixed colors in Cuebrick [Alex Jackson]
‧Fixed Escape Kids Crashes during the boot sequence [dink]
‧Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
‧Fixed choppiness in Gaiapolis on older pc's [dink]
‧Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
‧Fix misc. timing issues with Gradius 3 that appeared after the introduction
of the new Musashi 68k core [barry, dink]
‧Fixed Drumroll fade-in in Gradius 3 [dink]
‧Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button
[dink]
‧Fixed Layer alignment in Metamorphic Force, it improves the intro and first
boss graphical effects [iq_132]
‧Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
‧Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure
[dink]
‧Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
‧Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left
speaker [dink]
‧Fixed music tempo/warped-record effect in Pang [dink]
‧Fix Psychic 5 default DIP settings [dink]
‧Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color
PROMs set for Super Punch-Out (Japan)!! [JacKc]
‧Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
‧Fixed crash in Soko Nuke [dink]
‧Fixed graphical issues/corruption in Konami's Special Project Y (spy)
[iq_132]
‧Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
‧Fixed Surprise Attack by Konami now runs at the right speed [dink]
‧Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix
PCM/MSM5205 samples in Trojan [dink]
‧Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A
soundchip commands were getting skipped because the chip updates needed to be
interlaced [dink]
‧Fixed Double Dragon II on Megadrive [dink]
‧Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi)
[barry]
‧Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K
communications [dink]
‧Fixed more Megadrive games where PAL auto-detection fails, if you already
have settings saved for these games, then set dips to default in the dialog
[JacKc]
‧Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects
enabled [dink]
‧New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
‧Added 8x8 .blde support to Neo-Geo [iq_132]
‧Added Alpha Blending/Transparency support to PGM - supports
Nebula/Kawaks-style blend (.bld) files [iq_132]
‧Misc. documentation updates to Neo-Geo driver [JacKc]
‧Updated the libpng library to v1.6.15 [barry]
‧Synced sets with MAME 0.156 [barry, JacKc]
--
Tags:
模擬器
All Comments
By Genevieve
at 2014-12-05T09:43
at 2014-12-05T09:43
By Cara
at 2014-12-10T00:47
at 2014-12-10T00:47
By Joe
at 2014-12-13T08:24
at 2014-12-13T08:24
By Ida
at 2014-12-17T23:51
at 2014-12-17T23:51
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