FF13 的道具系統好沒存在感 - Final Fantasy
By Elma
at 2015-02-01T22:27
at 2015-02-01T22:27
Table of Contents
剛把 FF13封印,突然想到 FF13 的道具系統好沒存在感。
商店賣的解異常狀態的道具,不要說沒買過,連用都沒用過。
另外 FF13 有大量的生物、機械素材,更是失敗的設計。
因為改造系統有exp 獎勵倍數的機制,造成大部份生物素材、
機械素材無用化。套公式 買個36個骨頭,就一次將 exp 升到三倍
,搭配精算過的粒子數、反應爐數,一次就升到星星。
所以不管敵人掉的道具,或是路上開的寶箱,只要是這類的道具
,都會覺得很多餘。玩到後期變成只在意可以賣錢的道具。玲瑯滿目
的素材和大部份的飾品的存在都只是為了解成就用而已。大家會覺得
FF13 的道具系統設計上很失敗嗎 ?
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