FCEUX v2.0.3 - 模擬器

Kristin avatar
By Kristin
at 2008-11-03T20:29

Table of Contents

http://fceux.com/web/htdocs/

We have been trying to address issues which are holding back adoption of
FCEUX for both the SDL and windows builds.

emulator:
bug: fix fcm conversion, recording, and playback of reset and power commands
bug: prevent excessively long movie filenames
bug: SF [ 2085437 ] should fix issues with missing author field in fcm
convert crashing fceux
bug: fix savestate recovery code which prevented aborted savestate loads from
recovering emulator state correctly.
bug: gracefully handle non-convertible broken utf-8 text without crashing
enh: permit user optionally to proceed through the movie savestate mismatch
error condition, in case he knows what he is doing.
enh: Adding an experimental (optional and undocumented) new PPU. Slow, but
more precise in some ways.
Contact developers if you think you need more precision

sdl:
bug: fixed issue where windowed mode would always be set to 32 bpp
bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to
build scripts
bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also
fixed some build issues.
bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on
every startup
enh: added support for AVI creation for SDL, see documention/Videolog.txt for
more
enh: toggle lag frame counter for SDL, default hotkey F8
enh: toggle skipping of lag frames for SDL, default hotkey F6
enh: made the input config window more usable
enh: --inputcfg can now be used without a filename
enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added
for SDL, default hotkey F2
enh: SF [ 2047057 ] added uninstall script for gfceux

windows:
bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
bug: Sound config dialog will now look to see if Mute Turbo should be checked
bug: hex editor find dialog does not reopen (fixed)
bug: SF [ 2058942 ] Load state as... does not use the savestate override dir
(fixed; now, it does)
bug: fix problem where replay dialog couldnt work when the process current
directory
had changed to something other than emulator base directory
bug: fix issue where keyboard keys get stuck when switching between debugger
window and main window
enh: added a toggle for binding savestates to movies
enh: added -cfg (config file) command line argument
enh: add maximize button to debugger window
enh: bind a menu option for display framecounter
enh: autoload the only useful rom or movie from an archive, in cases where
there is only one
enh: don′t read every archive file when scanning for replay dialog. scan
them, and only look for *.fm2

emulua:
bug: SF [ 2153843 ] Lua ignores second joypad.set()
enh: add execute timeout functions useful for lua contests

-- zeromus

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All Comments

有關PS一個超新手等級的問題

Irma avatar
By Irma
at 2008-11-03T17:26
最近在接觸ps模擬器,由於是第一次嘗試所以完全沒有經驗, 儘管如此還是成功地跑了一兩個遊戲。 這些遊戲的檔都是切成8~10個檔案然後只要解壓縮成一個檔再 用模擬器跑就好了。 然後最近發現很多遊戲都是用這種型態放在網路上,像是 這些檔案下載之後是要怎麼處理呢? (白癡問題已獲解答 感謝qq) 另問如 ...

關於DC模擬器的一些問題

Andrew avatar
By Andrew
at 2008-11-03T14:45
我的畜生幫我拉來一塊電腦戰機 搭配的是Chankast alpha 0.25 原本預想放流的人應該是確定沒問題才搭配放流 可是卻因為自己能力不足 而一直沒辦法完美執行ˊˋ 首先這一塊電腦戰機是用*.cdi的格式 可是Chankast似乎沒有辦法直接讀取cdi? 要先指定光碟機位置 讀取掛載在上面的映像檔 ...

Mame/UI/SDL v128u2

George avatar
By George
at 2008-11-03T11:56
SDLMAME v0.128u2 http://rbelmont.mameworld.info/?page_id=163 SDLMAME The latest version is 0.128u2. This adds support for Ubuntu 8.10, so distro early ad ...

MAMEUIFX32 0.128u2

Lily avatar
By Lily
at 2008-11-03T11:27
November 02, 2008 Updated to MAME 0.128u2 - MAMEUI 0.128 - Added a new toolbar to the GUI based on iCandy Jr. theme for FireFox. - F ...

請問兩款棒球遊戲???

Lucy avatar
By Lucy
at 2008-11-03T01:49
一款是MAME的是一款甲子園的遊戲 一開始就選各縣代表隊 打三場就是冠軍 人物很暴笑 投手和打者都可以集氣 製作公司是 TAITO 因為重灌找不到遊戲名稱 另一款是 FC的遊戲 那時候名叫刺激棒球 投手一直練可以投火球 五分球(投出變五個) 以上兩款 多謝各位大大提供線索 ...