Fceux SVN r1472 - 模擬器
By Ina
at 2009-10-11T18:26
at 2009-10-11T18:26
Table of Contents
http://emu.crimsonrain.com/2009/10/fceux-svn-r1472.html
Fceux SVN r1472 is released.FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1462
PunchOutChallenge - more customizations added.
r1463
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix
tecmo super bowl)
r1464
Fixed linux compilation issues
r1465
fixed dragon lair (mapper 4 version) in new ppu
r1466
update changelog
r1467
update test
r1468
Lua: rename fceu_* functions to emu_*
r1469
Lua: add emu.framecount and other alternative names of existing functions.
r1470
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to
movie.replay
r1471
ported memory hook codes from gens, then re-implemented memory.registerwrite,
and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I
couldn't get how it should be; there might be other issues possibly
r1472
add memory.[get|set]register; since I don't know about NES specification
much, there are only a, x, y, and pc at present.
--
Fceux SVN r1472 is released.FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1462
PunchOutChallenge - more customizations added.
r1463
newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix
tecmo super bowl)
r1464
Fixed linux compilation issues
r1465
fixed dragon lair (mapper 4 version) in new ppu
r1466
update changelog
r1467
update test
r1468
Lua: rename fceu_* functions to emu_*
r1469
Lua: add emu.framecount and other alternative names of existing functions.
r1470
Lua: add movie.recording and movie.playing, and rename movie.playbeginning to
movie.replay
r1471
ported memory hook codes from gens, then re-implemented memory.registerwrite,
and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I
couldn't get how it should be; there might be other issues possibly
r1472
add memory.[get|set]register; since I don't know about NES specification
much, there are only a, x, y, and pc at present.
--
Tags:
模擬器
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