FCEUX 2.2.3 - 模擬器
By Anthony
at 2016-07-31T03:04
at 2016-07-31T03:04
Table of Contents
距離上次正式版快兩年了
http://www.fceux.com/web/download.html
The 2.2.3 release fixes a number of emulation bugs, features overclocking
(for lag reduction) and Dendy mode, and adds support for a bunch of new ROM
dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have
got some updates, new input devices are supported, new palette files have
beed added. The SDL port has been fixed and updated as well.
Common
Customizable overclocking
Dendy mode
Fixed rerecord counting broken outside taseditor
Emulation
Added mappers: 29, 30
Fixed mappers: 225, 119, 4, 35, 31, 69, 212, 45
Fixed mmc5 IRQ handling
Fixed mmc1 reg#3 masking
Fixed vrc7 sound savestates
Added CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF
BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF
UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1
NES 2.0 support
Fixed UNIF BMC 12 IN 1, UNIF OneBus
Movies
Fixed a bug with FDS flag being always set when converting a FCM
Video
Prescale filter for 2x, 3x and 4x resolutions
Made NTSC filter internal resolution closer to 4:3
Palette
Support 512 color palettes
Added external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its
versions), Unsaturated-V6.pal
Option to swap deemphasis bits
Sound
Option to swap duty cycles
NSF can be set to Dendy mode
Input
Fix Mouse input implementation
Support for SNES mouse
PEC-586 russian keyboard support
Lua
Removed speed notification per script reload, if it remained 100%
Fixed lua drawings in NSF
Proper halo for lua font
Fixes to sound.get() region consistency and frequency/midikey detection for
Noise and DPCM channels
New Lua functions: ‧emu.getpath()
‧emu.loadrom()
‧rom.writebyte()
‧gethash()
Win32
Added -dumpinput and -playinput functions
Support for SNES pad
Added onscreen messages when region changes
Debugger
Added debuggerPageSize config variable which lets you pick whether 8KB
physical PRG pages are used, or 16KB (the original). It defaults to 14 (1<<14
== 16KB). Set symbolic debugger name entry dialog text limits when creating a
new label Fixed new-PPU debug information (address and pixel) Step Into
hotkey More granular accounting of scanline and dot Trace Logger Fixed
incorrect display of resolved address for (FF,x) Symbolic debugging
Optionally display register names CDLogger Fix crash when attempting to open
file picked as target for Save Stripped ROM operation PPU Viewer 8x16 sprite
display mode Hex Editor Added option to dump entire 64k memory space Don't
forget to load the symbols, when hex editor is first launched before debugger
Show values for registers $4000-$4017 Cheats mmc5 Akumajou Dracula crash fix
More RAM available in search SDL Added apply button to video config dialog
Added link to libgd project download page in readme Noted optional libgd
dependency in readme SCons: Fixed logic for LOGO and CREATE_AVI options
Manpage updates Added hotkeys for volume up/down Menu toggling with the Alt
key Print error when opengl/scalers are both enabled Fixed bug where lua open
file gui would default to home directory
--
http://www.fceux.com/web/download.html
The 2.2.3 release fixes a number of emulation bugs, features overclocking
(for lag reduction) and Dendy mode, and adds support for a bunch of new ROM
dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have
got some updates, new input devices are supported, new palette files have
beed added. The SDL port has been fixed and updated as well.
Common
Customizable overclocking
Dendy mode
Fixed rerecord counting broken outside taseditor
Emulation
Added mappers: 29, 30
Fixed mappers: 225, 119, 4, 35, 31, 69, 212, 45
Fixed mmc5 IRQ handling
Fixed mmc1 reg#3 masking
Fixed vrc7 sound savestates
Added CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF
BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF
UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1
NES 2.0 support
Fixed UNIF BMC 12 IN 1, UNIF OneBus
Movies
Fixed a bug with FDS flag being always set when converting a FCM
Video
Prescale filter for 2x, 3x and 4x resolutions
Made NTSC filter internal resolution closer to 4:3
Palette
Support 512 color palettes
Added external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its
versions), Unsaturated-V6.pal
Option to swap deemphasis bits
Sound
Option to swap duty cycles
NSF can be set to Dendy mode
Input
Fix Mouse input implementation
Support for SNES mouse
PEC-586 russian keyboard support
Lua
Removed speed notification per script reload, if it remained 100%
Fixed lua drawings in NSF
Proper halo for lua font
Fixes to sound.get() region consistency and frequency/midikey detection for
Noise and DPCM channels
New Lua functions: ‧emu.getpath()
‧emu.loadrom()
‧rom.writebyte()
‧gethash()
Win32
Added -dumpinput and -playinput functions
Support for SNES pad
Added onscreen messages when region changes
Debugger
Added debuggerPageSize config variable which lets you pick whether 8KB
physical PRG pages are used, or 16KB (the original). It defaults to 14 (1<<14
== 16KB). Set symbolic debugger name entry dialog text limits when creating a
new label Fixed new-PPU debug information (address and pixel) Step Into
hotkey More granular accounting of scanline and dot Trace Logger Fixed
incorrect display of resolved address for (FF,x) Symbolic debugging
Optionally display register names CDLogger Fix crash when attempting to open
file picked as target for Save Stripped ROM operation PPU Viewer 8x16 sprite
display mode Hex Editor Added option to dump entire 64k memory space Don't
forget to load the symbols, when hex editor is first launched before debugger
Show values for registers $4000-$4017 Cheats mmc5 Akumajou Dracula crash fix
More RAM available in search SDL Added apply button to video config dialog
Added link to libgd project download page in readme Noted optional libgd
dependency in readme SCons: Fixed logic for LOGO and CREATE_AVI options
Manpage updates Added hotkeys for volume up/down Menu toggling with the Alt
key Print error when opengl/scalers are both enabled Fixed bug where lua open
file gui would default to home directory
--
Tags:
模擬器
All Comments
By Todd Johnson
at 2016-08-04T14:00
at 2016-08-04T14:00
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