FCEUX 2.1.4 interim svn1906 - 模擬器
By Olive
at 2010-05-17T14:20
at 2010-05-17T14:20
Table of Contents
http://fceux.com/web/download.html
Fceux SVN r1906 is released. FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1899
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage
able to display to different screen locations to do it. Fixed up the input
display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
r1900
Improved the Hold status display considerably.
r1901
RAM Search: fix reset to update previous values
RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
r1902
luaperks vcxproj - disable a bunch of annoying warnings.
r1903
Fixed luaperks to disable warnings on all builds (did debug only on accident
last time). Fix so help.chm is not a build event on the debug build.
r1904
Fixed the input display auto hold code I put in yesterday, and optimized the
code slightly.
r1905
Timeline error messages now report the frame where the savestate branches
from the movie file.
r1906
Getting the ball rolling on replacing the movie savestate ostream usage.
Porting over the emufile class for desmume. Had to impport its types.h as
types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj
files.
--
Fceux SVN r1906 is released. FCEUX is a cross platform, NTSC and PAL
Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.
Over time FCE Ultra had separated into many separate branches.The concept
behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD,
FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is
an all-encompassing FCEU emulator that gives the best of all worlds for the
general player, the ROM-hacking community, and the Tool-Assisted Speedrun
Community.
Fceux SVN changelog:
r1899
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage
able to display to different screen locations to do it. Fixed up the input
display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
r1900
Improved the Hold status display considerably.
r1901
RAM Search: fix reset to update previous values
RAM Search: redraw the list when search size/format is changed.
Probably those are common bugs of the Gens-style RAM search dialog.
r1902
luaperks vcxproj - disable a bunch of annoying warnings.
r1903
Fixed luaperks to disable warnings on all builds (did debug only on accident
last time). Fix so help.chm is not a build event on the debug build.
r1904
Fixed the input display auto hold code I put in yesterday, and optimized the
code slightly.
r1905
Timeline error messages now report the frame where the savestate branches
from the movie file.
r1906
Getting the ball rolling on replacing the movie savestate ostream usage.
Porting over the emufile class for desmume. Had to impport its types.h as
types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj
files.
--
Tags:
模擬器
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