FCEU-PS3 v1.2 - 模擬器

Yuri avatar
By Yuri
at 2010-10-28T20:13

Table of Contents

FCEU-PS3 v1.2 is released. FCEU-PS3 is a Nintendo (NES) emulator for PS3.
FCEU-PS3 ported by developer shinhalsafar.

http://psx-scene.com/forums/569153-post1.html

CURRENTLY IMPLEMENTED FCEU FUNCTIONS

- Just enough to play a ROM
- 4P Support

CONTROLS IN ROM MENU

Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page

Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - Same as Cross
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)

CONTROLS IN SETTINGS MENU

Up - Go up one setting
Down - Go down one setting
Left - Change setting to the left
Right - Change setting to the right

Circle - Go back to ROM menu

EXPLANATION OF SETTINGS MENU

Display framerate - This will show the FPS (Frames Per Second) onscreen
Resolution - Switch between resolutions - 480p mode, 720p mode and 1080p mode
(depending on your monitor's supported resolutions)
Aspect Ratio - Switch between aspect ratios 4:3 and 16:10 (16:9 will come
shortly, for now choose 16:10 on widescreen - perhaps small
cutoff at left and right))
Hardware Filtering - Switch between Linear interpolation (Bilinear filtering)
and Point filtering.

CONTROLS IN-GAME

Nothing worth really explaining here -

R3 + L3 - Press these two buttons together while in-game to go back to the
ROM browser menu.

TIP: You can use any USB controller you like and it will map the buttons on
the fly - it is even possible to hotswap joysticks - remove one from the
USB port, replace it with another one - it should all work fine. even
SNES-to-USB converters should work.

To play a game with a USB controller as Player 1, start up your PS3 and
rather than using the Sixaxis/DualShock3, plug in an USB port before
connecting the controller to the PS3 - your USB pad should then become
Controller 1.

HD TV USERS

* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running - on Sony Bravia
HDTVs, display Motion Flow (this also causes input lags
with most games in general, not just this SNES emu. If your HDTV has a 'Game'
mode or something of the sort, select that as well.

PERFORMANCE NOTES

* 100% everywhere, let me know otherwise.

PLANNED IMPROVEMENTS

- SRAM save
- State save
- Filters
- GameGenie


FCEU-PS3 v1.2 Changelog:
changeset: 44:54e5ebfcde91
tag: tip
user: halsafar@hal-vm-ubuntu
date: Wed Oct 27 11:23:36 2010 -0600
summary: - updated icon

changeset: 43:6a93053cc90e
user: Squarepusher
date: Wed Oct 27 19:19:35 2010 +0200
summary: Fixed analog pressing right in settings menu

changeset: 42:1751cca78a72
user: Squarepusher
date: Wed Oct 27 16:16:44 2010 +0200
summary: Now saves Controller Style to conf file as well

changeset: 41:637ebace15e9
user: Squarepusher
date: Wed Oct 27 14:45:22 2010 +0200
summary: Can now read and save from config file - fceu.conf. This will be
part of our general framework now - currently saves the settings 'PS3Smooth'
and 'PS3KeepAspect' - next step would be to save the controller type too and
the savepaths (SRAM, ROM dir, etc)

changeset: 40:7c33500e427f
user: Squarepusher
date: Wed Oct 27 12:32:22 2010 +0200
summary: Brought settings screen up to date with that of SNES9x - press START
on a given setting to set it back to default, sane setting - settings that
are set to a default value are colored in green, settings that were changed
from default are colored red; the text on the left that describes the setting
is now colored yellow instead of the actual setting - better indicates which
setting is selected; there is a global 'DEFAULT' setting that will change all
the settings back to their default, sane values

changeset: 39:4bbd253aba8a
user: Squarepusher
date: Wed Oct 27 11:27:34 2010 +0200
summary: L2 + R2 return to game shortcut was not working properly because it
used 'WasButtonPressed' instead of 'IsButtonPressed' as it was done properly
in emulator_implementation.cpp; changed that to 'IsButtonPressed' for L2 + R2
shortcut in menu, and now the L2 + R2 shortcut button works properly again.

changeset: 38:9666b0a3cb7d
user: halsafar@hal-vm-ubuntu
date: Wed Oct 27 02:09:10 2010 -0600
summary: - header change

changeset: 37:c00a38690155
user: halsafar@hal-vm-ubuntu
date: Wed Oct 27 01:57:50 2010 -0600
summary: - can select state in game using right analog stick (right or left
on it)

changeset: 36:7e5b345f9db6
user: halsafar@hal-vm-ubuntu
date: Tue Oct 26 22:31:12 2010 -0600
summary: - sram support added (auto saves on fceu exit, exit to menu and
hopefully if you hold powerbutton down to power off...)


--

All Comments

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