FCE Ultra v0.98.25 - 模擬器
By Kristin
at 2008-04-08T23:09
at 2008-04-08T23:09
Table of Contents
FCEU v0.98.25
http://popibot.googlepages.com/fceu-0.98.25.zip
http://popibot.googlepages.com/fceu-0.98.25-src.zip
*As requested, Memory Tools->Update Speed->High works at highest possible
speed as in 0.98.16. Normal speed now works as High speed in 0.98.24. Low is
still the same.
*Fixed bug introduced by me in 0.98.23, where loading a memory address list
in Memory Watch, before loading a game, would crash FCEU.
*Clear button in Memory Watch now clears everything correctly, even if
emulation is paused.
*Movies should not loop endlessly anymore when loading a state after using
Read-Only Toggle to turn it on.
*FCEU doesn′t crash anymore when you try to load a savestate from a very
small movie. This was caused by some bug introduced by me.
*FCEU now sends a message when it loads a .cht file. This message can be
found in the Message Log window.
*Wrong movie message should be more reliable now... Here′s how it works:
-It compares 50 random bytes, ignoring the last 4 bytes from each movie.
-Only movies larger than 4 bytes are compared now.
If it′s still not working correctly for someone, upload the savestate and
the movie file and I′ll take at look at it.
So, this version hopefully fixes everything reported by klmz.
By the way, adelikat found a "new" bug:
*Use external input is now greyed out under the tools menu.
(It′s been like this since the first version I ever compiled. May be related
to this. If you need to use BasicBot, stick with v0.98.16, as it doesn′t
work in newer versions. I′ll investigate about this when I have more time,
as it′s a whole new subject for me.)
And I found another bug, which is also present in v0.98.16:
*Trying to record a movie from a savestate won′t work, unless your Movies
and Save States folder are the same.
(I′m going to fix this one for the next version.)
--
http://popibot.googlepages.com/fceu-0.98.25.zip
http://popibot.googlepages.com/fceu-0.98.25-src.zip
*As requested, Memory Tools->Update Speed->High works at highest possible
speed as in 0.98.16. Normal speed now works as High speed in 0.98.24. Low is
still the same.
*Fixed bug introduced by me in 0.98.23, where loading a memory address list
in Memory Watch, before loading a game, would crash FCEU.
*Clear button in Memory Watch now clears everything correctly, even if
emulation is paused.
*Movies should not loop endlessly anymore when loading a state after using
Read-Only Toggle to turn it on.
*FCEU doesn′t crash anymore when you try to load a savestate from a very
small movie. This was caused by some bug introduced by me.
*FCEU now sends a message when it loads a .cht file. This message can be
found in the Message Log window.
*Wrong movie message should be more reliable now... Here′s how it works:
-It compares 50 random bytes, ignoring the last 4 bytes from each movie.
-Only movies larger than 4 bytes are compared now.
If it′s still not working correctly for someone, upload the savestate and
the movie file and I′ll take at look at it.
So, this version hopefully fixes everything reported by klmz.
By the way, adelikat found a "new" bug:
*Use external input is now greyed out under the tools menu.
(It′s been like this since the first version I ever compiled. May be related
to this. If you need to use BasicBot, stick with v0.98.16, as it doesn′t
work in newer versions. I′ll investigate about this when I have more time,
as it′s a whole new subject for me.)
And I found another bug, which is also present in v0.98.16:
*Trying to record a movie from a savestate won′t work, unless your Movies
and Save States folder are the same.
(I′m going to fix this one for the next version.)
--
Tags:
模擬器
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