fbarmbl_090915 - 模擬器

By Hazel
at 2009-09-18T11:39
at 2009-09-18T11:39
Table of Contents
http://neosource.1emu.net/forums/index.php?topic=980.330
The rumble format is much more powerful now.
Each rumble is activated by a reading byte in the game's ram (anywhere in
memory range, really).
The value can be compared against the previous value at that address or
compared against a static value.
The options are:
new < previous
new > previous
new == previous
new != previous
new < static
new > static
new == static
new != static
check bit from new (bit TRUE or FALSE)
(new & (1 << bit)) == 0
(new & (1 << bit)) != 0
Also, the timers are adjustable. You can have a timer last from 1 frame
(1/60th of a second) to 0xffffffff frames (136 years lol).
--
The rumble format is much more powerful now.
Each rumble is activated by a reading byte in the game's ram (anywhere in
memory range, really).
The value can be compared against the previous value at that address or
compared against a static value.
The options are:
new < previous
new > previous
new == previous
new != previous
new < static
new > static
new == static
new != static
check bit from new (bit TRUE or FALSE)
(new & (1 << bit)) == 0
(new & (1 << bit)) != 0
Also, the timers are adjustable. You can have a timer last from 1 frame
(1/60th of a second) to 0xffffffff frames (136 years lol).
--
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模擬器
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