fbarmbl_090915 - 模擬器

Table of Contents

http://neosource.1emu.net/forums/index.php?topic=980.330

The rumble format is much more powerful now.

Each rumble is activated by a reading byte in the game's ram (anywhere in
memory range, really).

The value can be compared against the previous value at that address or
compared against a static value.

The options are:

new < previous
new > previous
new == previous
new != previous
new < static
new > static
new == static
new != static

check bit from new (bit TRUE or FALSE)
(new & (1 << bit)) == 0
(new & (1 << bit)) != 0

Also, the timers are adjustable. You can have a timer last from 1 frame
(1/60th of a second) to 0xffffffff frames (136 years lol).

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