FB Alpha Shuffle v0.2.97.06 (2009/08/16) - 模擬器
By Skylar Davis
at 2009-08-17T01:08
at 2009-08-17T01:08
Table of Contents
http://code.google.com/p/fbashuffle/
---------------
- Aug.16.2009 -
---------------
- updated PGM driver, made kov2106 working. [XingXing]
- improved m92 driver. [OopsWare]
- added sf2m9, sf2m10, sf2m11, sf2m12.
- fixed eeprom save for some cps1 games.
- added 4 players hack for msvc, mshvsf, xmvsf.
- fixed cheat for sh2 cpu.
- fixed screenshot rotation for flipped games.
- added 32-bit clockwise rotation in avi recording for flipped games.
- changed directories are created automatically only when needed.
- rewrote romset audit, now it's faster. (also improved old audit method)
- added "Use old audit method", enable this if encount problem in new method.
- improved scale method for preview images.
- added driver config to gamelist dialog and removed hardware tree list.
- added "No icons" option to gamelist dialog.
- added display bosses snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
- added a new custom resource res/misc.bmp.
- added load cheat and gamelist with UTF8(BOM) format.
- added configurable hotkeys, based on FBA-RR.
(http://code.google.com/p/fbarr/)
- added select audio device.
- added select display adapter for fullscreen.
- changed use software vertex processing for D3D9 biltter by default,
so that some intgrated display cards can use D3D9 output.
- added "Use hardware vertex processing" option for D3D9 biltter.
- added tiny message display for D3D9 blitter.
- added pixel filters for D3D9 biltter and removed old shaders.
- added motion blur effect for D3D9 biltter.
- added experimental OpenGL biltter. (no OSD)
- added VSync support for all biltters. (Thanks to Dante, lzsgodmax, k600c
for testing)
- added contrast/brightness and other color adjustment.
- added Null sound output.
- added OpenAL sound output.
- rearranged audio buffer size dialog.
- updated libpng library to 1.2.38. (http://libpng.sourceforge.net)
- removed PNGlib, use libpng to load png from file and memory.
- changed save neogeo and cps2 decrypted roms to exe folder.
- changed config file from ini to xml.
- removed "Disable CRC && size check" option.
- removed "save preview" option.
- removed "Auto-save input mapping" and "Save input mapping now" options.
(it will be saved automatically after closing input mapping dialog)
- removed DirectDraw SoftFX blitter.
- removed RGB effects from Direct3D7 blitter.
- removed "Force image to SoftFX size" option.
- removed display status icons.
- removed all asm sound support functions.
- fixed many minor bugs.
- updated romsets to match MAME 0.133u2.
--------------
- 16.08.2009 -
--------------
- 更新 PGM 驱动, 使 kov2106 可运行. [星星]
- 改进了 m92 驱动. [OopsWare]
- 增加 sf2m9, sf2m10, sf2m11, sf2m12.
- 修正了部分 cps1 游戏保存 eeprom 的问题.
- 添加 msvc, mshvsf, xmvsf 的 4p hack 版.
- 修正对 sh2 cpu 使用作弊的问题.
- 修正部分游戏截图画面翻转不正确.
- 修正 AVI 录制部分游戏画面翻转不正确.
- 修改启动时不强制生成目录 (config 下的除外), 必需的截图和存档目录会在使用时自
动生成.
- 重写了 rom 校验, 现在速度更快.
- 添加了"使用旧的扫描方法"选项, 如果在新方法中遇到问题, 请改回旧方法. (旧的扫
描方式速度也有提高)
- 改进了预览图缩放方法, 现在速度更快.
- 游戏列表对话框中添加驱动选择, 并且移除以前的驱动选择树形列表.
- 游戏列表对话框中添加"不显示图标"选项.
- 游戏列表对话框中添加显示 bosses 预览图. (http://www.progettoemma.net/snaps/)
- 添加一个新的自定义图片资源, 存放在 res/misc.bmp.
- 添加作弊文件和本地游戏列表的 UTF8(BOM) 格式支持.
- 添加了自定义热键, 基于FBA-RR. (http://code.google.com/p/fbarr/)
- 添加了可选择声音设备.
- 添加了可以为全屏模式选择显示适配器.
- 修改 D3D9 模式默认使用软件顶点处理, 使得一些集成显卡也可以使用 D3D9 模式.
- 为 D3D9 模式添加 "使用硬件顶点处理" 选项.
- 为 D3D9 模式添加了录像时的帧数显示.
- 为 D3D9 模式添加了滤镜并且移除以前的 shader 支持.
- 为 D3D9 模式添加了动态模糊效果.
- 添加了 OpenGL 视频模式. (暂不支持屏幕文字显示)
- 为所有视频模式添加了垂直同步支持. (感谢 Dante, lzsgodmax, k600c 帮助测试)
- 添加对比度/亮度和其他的颜色调节.
- 添加了无声音输出模式.
- 添加了 OpenAL 声音输出模式.
- 重新整理了声音缓冲设置对话框.
- 增加第一次运行时自动设置窗口比例.
- 更新了 libpng 到 1.2.38. (http://libpng.sourceforge.net)
- 删除了 PNGlib, 重新使用 libpng 来读取 png 图片.
- 修改保存 neogeo, cps2 解密 rom 到 exe 目录下而不是以前的 config/droms.
- 将程序配置文件从 ini 改为 xml 格式.
- 删除"禁用文件大小和 CRC 检测"选项.
- 删除"保存预览图"选项.
- 删除"现在就保存按键设置"选项. (按键设置文件会在关闭按键设置对话框后自动保存)
- 删除 DirectDraw SoftFX 视频模式.
- 删除 Direct3D7 视频模式下的 RGB 效果.
- 删除"强制图像为滤镜大小"选项.
- 删除屏幕上显示状态图标.
- 删除所有汇编写的声音处理函数.
- 许多其他小修正.
- 更新 romsets 同步到 MAME 0.133u2.
--
---------------
- Aug.16.2009 -
---------------
- updated PGM driver, made kov2106 working. [XingXing]
- improved m92 driver. [OopsWare]
- added sf2m9, sf2m10, sf2m11, sf2m12.
- fixed eeprom save for some cps1 games.
- added 4 players hack for msvc, mshvsf, xmvsf.
- fixed cheat for sh2 cpu.
- fixed screenshot rotation for flipped games.
- added 32-bit clockwise rotation in avi recording for flipped games.
- changed directories are created automatically only when needed.
- rewrote romset audit, now it's faster. (also improved old audit method)
- added "Use old audit method", enable this if encount problem in new method.
- improved scale method for preview images.
- added driver config to gamelist dialog and removed hardware tree list.
- added "No icons" option to gamelist dialog.
- added display bosses snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
- added a new custom resource res/misc.bmp.
- added load cheat and gamelist with UTF8(BOM) format.
- added configurable hotkeys, based on FBA-RR.
(http://code.google.com/p/fbarr/)
- added select audio device.
- added select display adapter for fullscreen.
- changed use software vertex processing for D3D9 biltter by default,
so that some intgrated display cards can use D3D9 output.
- added "Use hardware vertex processing" option for D3D9 biltter.
- added tiny message display for D3D9 blitter.
- added pixel filters for D3D9 biltter and removed old shaders.
- added motion blur effect for D3D9 biltter.
- added experimental OpenGL biltter. (no OSD)
- added VSync support for all biltters. (Thanks to Dante, lzsgodmax, k600c
for testing)
- added contrast/brightness and other color adjustment.
- added Null sound output.
- added OpenAL sound output.
- rearranged audio buffer size dialog.
- updated libpng library to 1.2.38. (http://libpng.sourceforge.net)
- removed PNGlib, use libpng to load png from file and memory.
- changed save neogeo and cps2 decrypted roms to exe folder.
- changed config file from ini to xml.
- removed "Disable CRC && size check" option.
- removed "save preview" option.
- removed "Auto-save input mapping" and "Save input mapping now" options.
(it will be saved automatically after closing input mapping dialog)
- removed DirectDraw SoftFX blitter.
- removed RGB effects from Direct3D7 blitter.
- removed "Force image to SoftFX size" option.
- removed display status icons.
- removed all asm sound support functions.
- fixed many minor bugs.
- updated romsets to match MAME 0.133u2.
--------------
- 16.08.2009 -
--------------
- 更新 PGM 驱动, 使 kov2106 可运行. [星星]
- 改进了 m92 驱动. [OopsWare]
- 增加 sf2m9, sf2m10, sf2m11, sf2m12.
- 修正了部分 cps1 游戏保存 eeprom 的问题.
- 添加 msvc, mshvsf, xmvsf 的 4p hack 版.
- 修正对 sh2 cpu 使用作弊的问题.
- 修正部分游戏截图画面翻转不正确.
- 修正 AVI 录制部分游戏画面翻转不正确.
- 修改启动时不强制生成目录 (config 下的除外), 必需的截图和存档目录会在使用时自
动生成.
- 重写了 rom 校验, 现在速度更快.
- 添加了"使用旧的扫描方法"选项, 如果在新方法中遇到问题, 请改回旧方法. (旧的扫
描方式速度也有提高)
- 改进了预览图缩放方法, 现在速度更快.
- 游戏列表对话框中添加驱动选择, 并且移除以前的驱动选择树形列表.
- 游戏列表对话框中添加"不显示图标"选项.
- 游戏列表对话框中添加显示 bosses 预览图. (http://www.progettoemma.net/snaps/)
- 添加一个新的自定义图片资源, 存放在 res/misc.bmp.
- 添加作弊文件和本地游戏列表的 UTF8(BOM) 格式支持.
- 添加了自定义热键, 基于FBA-RR. (http://code.google.com/p/fbarr/)
- 添加了可选择声音设备.
- 添加了可以为全屏模式选择显示适配器.
- 修改 D3D9 模式默认使用软件顶点处理, 使得一些集成显卡也可以使用 D3D9 模式.
- 为 D3D9 模式添加 "使用硬件顶点处理" 选项.
- 为 D3D9 模式添加了录像时的帧数显示.
- 为 D3D9 模式添加了滤镜并且移除以前的 shader 支持.
- 为 D3D9 模式添加了动态模糊效果.
- 添加了 OpenGL 视频模式. (暂不支持屏幕文字显示)
- 为所有视频模式添加了垂直同步支持. (感谢 Dante, lzsgodmax, k600c 帮助测试)
- 添加对比度/亮度和其他的颜色调节.
- 添加了无声音输出模式.
- 添加了 OpenAL 声音输出模式.
- 重新整理了声音缓冲设置对话框.
- 增加第一次运行时自动设置窗口比例.
- 更新了 libpng 到 1.2.38. (http://libpng.sourceforge.net)
- 删除了 PNGlib, 重新使用 libpng 来读取 png 图片.
- 修改保存 neogeo, cps2 解密 rom 到 exe 目录下而不是以前的 config/droms.
- 将程序配置文件从 ini 改为 xml 格式.
- 删除"禁用文件大小和 CRC 检测"选项.
- 删除"保存预览图"选项.
- 删除"现在就保存按键设置"选项. (按键设置文件会在关闭按键设置对话框后自动保存)
- 删除 DirectDraw SoftFX 视频模式.
- 删除 Direct3D7 视频模式下的 RGB 效果.
- 删除"强制图像为滤镜大小"选项.
- 删除屏幕上显示状态图标.
- 删除所有汇编写的声音处理函数.
- 许多其他小修正.
- 更新 romsets 同步到 MAME 0.133u2.
--
Tags:
模擬器
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