Exodus 2.0.1 Release - 模擬器
By Frederica
at 2015-05-03T20:28
at 2015-05-03T20:28
Table of Contents
http://www.exodusemulator.com/
http://gendev.spritesmind.net/forum/viewtopic.php?t=2027
"Exodus is a software program designed to allow real physical hardware to be
emulated in software."
"what does make Exodus different from other emulators? There are a few key
points:
1.Plugin model, with XML-based system definitions
2.Perfect timing synchronization
3.Effective multithreading
4.Debug and development focused"
2015-05-01 - Exodus 2.0.1
Enhancements:
EX-291 - Improved default workspace loading to restore the main window size
and maximized state before the main window appears, removed the maximized
state as the default state, and changed the "Mega Drive Clean" workspace to
not be maximized.
Bug fixes:
EX-289 - Fixed an error in the Mega Drive ROM loader which prevented games
that used SRAM from loading
EX-290 - Fixed a bug in the way embedded ROM file selection was saved which
prevented saved systems with an embedded ROM specified from loading
EX-292 - Fixed a race condition in the ViewManager which intermittently
caused two "Image" windows to appear on startup
EX-293 - Fixed several issues with device key mapping which prevented new key
assignments being made
//----------------------------------------------------------------------------------------------------------
2015-04-30 - Exodus 2.0.0
Visible changes:
-Released Exodus as open source, with initial SDK documentation.
-Greatly improved performance and reduced memory requirements
-Brand new user interface, with integrated docking and dashboard system.
-Added gamepad/joystick support
-Added a setting for unfiltered (pixelated) VDP image output
-New VDP plane viewer
-Numerous bugs fixed
Internal changes:
-Migrated to Visual Studio 2013
-Separated the concepts of Devices and Extensions
-Fully isolated the core of the Exodus platform from the user interface
-Completely new view management system, with a total refactor of all existing
views.
-Greatly improved marshalling library for sharing STL types across DLL
boundaries
-Added the GenericAccess library to assist in isolating the user interface
from device cores
--
http://gendev.spritesmind.net/forum/viewtopic.php?t=2027
"Exodus is a software program designed to allow real physical hardware to be
emulated in software."
"what does make Exodus different from other emulators? There are a few key
points:
1.Plugin model, with XML-based system definitions
2.Perfect timing synchronization
3.Effective multithreading
4.Debug and development focused"
2015-05-01 - Exodus 2.0.1
Enhancements:
EX-291 - Improved default workspace loading to restore the main window size
and maximized state before the main window appears, removed the maximized
state as the default state, and changed the "Mega Drive Clean" workspace to
not be maximized.
Bug fixes:
EX-289 - Fixed an error in the Mega Drive ROM loader which prevented games
that used SRAM from loading
EX-290 - Fixed a bug in the way embedded ROM file selection was saved which
prevented saved systems with an embedded ROM specified from loading
EX-292 - Fixed a race condition in the ViewManager which intermittently
caused two "Image" windows to appear on startup
EX-293 - Fixed several issues with device key mapping which prevented new key
assignments being made
//----------------------------------------------------------------------------------------------------------
2015-04-30 - Exodus 2.0.0
Visible changes:
-Released Exodus as open source, with initial SDK documentation.
-Greatly improved performance and reduced memory requirements
-Brand new user interface, with integrated docking and dashboard system.
-Added gamepad/joystick support
-Added a setting for unfiltered (pixelated) VDP image output
-New VDP plane viewer
-Numerous bugs fixed
Internal changes:
-Migrated to Visual Studio 2013
-Separated the concepts of Devices and Extensions
-Fully isolated the core of the Exodus platform from the user interface
-Completely new view management system, with a total refactor of all existing
views.
-Greatly improved marshalling library for sharing STL types across DLL
boundaries
-Added the GenericAccess library to assist in isolating the user interface
from device cores
--
Tags:
模擬器
All Comments
Related Posts
FB Alpha 0.2.97.36
By Hardy
at 2015-05-02T22:50
at 2015-05-02T22:50
NBA PLAY BY PLAY
By Tracy
at 2015-05-02T03:56
at 2015-05-02T03:56
衝著他來!電玩店「排隊」等待 挑戰快打炫
By Noah
at 2015-05-01T23:10
at 2015-05-01T23:10
最終幻想XII國際版漢化補丁正式發布
By Frederica
at 2015-05-01T17:26
at 2015-05-01T17:26
棒球
By Eartha
at 2015-05-01T11:13
at 2015-05-01T11:13