Endless Space Wiki: Factions part2 - Steam
By Gary
at 2014-06-05T12:22
at 2014-06-05T12:22
Table of Contents
※ [本文轉錄自 SLG 看板 #1JGh1TAB ]
作者: o07608 (無良記者) 看板: SLG
標題: [翻譯] Endless Space Wiki: Factions part2
時間: Mon Apr 7 22:04:11 2014
這邊介紹Craver(蟲族)、Harmony(調和者)、Hissho(赫斯歐)三個種族
翻譯到這邊,開始出現FreeCol不會有的翻譯問題了:
有些虛擬世界創出來的專有名詞,現實世界找不到對應的翻譯,必須要自己想
然後就會煩惱到底要直接音譯輾過去,本義什麼鬼的管他去死
還是要絞盡腦汁想個既符合本身意思又不錯聽的譯名(個人偏好這點)
Automaton翻譯成自動機、Craver翻譯成蟲族就是為了符合後者
(英特衛直接把Craver翻譯成渴求者,我覺得很爛......)
Hissho直接音譯為赫斯歐,則是實在不知道要怎麼翻譯只好直接音譯了
==================================
Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的權限調到只要有連結的人就能修改
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
==================================
三、Cravers 蟲族
(譯註:英特衛說明書翻譯為「渴求者」,但我覺得這個翻譯很爛)
The Cravers are one of the playable factions in Endless Space. Part machine,
part-insect, their hive has only one goal: to consume.
蟲族是Endless Space中其中一支可選派系。這些半機器半昆蟲的生命體只有一個目的:
吞噬一切。
Background 背景
Origins 起源
The Cravers were created by the Virtual Endless to use as a weapon against
the Concrete Endless. They would swarm the enemy and use any available
resources to feed the hive, replenishing their numbers and strength.
蟲族被Virtual Endless作為對抗Concrete Endless的武器而創造出來,他們會朝敵人蜂
擁而上,並用任何可得的資源來餵養整個族群以補充他們的數目和氣力。
Before long, the Virtuals realized the threat this new race posed to the
galaxy, so they marooned them onto an isolated planet and then bombed the
surface in an attempt to eliminate them.
不久,Virtual們意識到這個新種族對於銀河系的威脅,便把他們放逐到一個孤立的星球
並炸毀表面,意欲消滅他們。
However, the war with the Concrete eliminated the Virtuals before the
Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its
"civilization" and eventually learned to become a space faring race. The
hive, at long last, could begin truly feeding.
然而在Virtual能消滅滅絕者之前,與Concrete之間的戰爭就消滅了Virtual。這些類蟲種
族重建了他們的「文明」並最終成為一個宇宙種族。整個族群終於能開始真正的餵養。
Society 社會
The Cravers live in a colony, a superorganism. Somewhat like the ants and
bees of Earth, they are biologically divided into different subtypes. The
lowest ranks are not capable of independent thought: that is reserved for
higher subtypes like the "Bishop" level. To a certain degree, the Cravers
rely on pheromones to communicate. Reproduction is accomplished through not
one, but multiple queens.
蟲族們有點像是地球上的螞蟻和蜜蜂,他們形成一個群體、一個超級有機體,並會分成不
同的生物分層。最低等的階層無法獨立思考,只有像「主教」這種較高階層才有獨立思考
的能力。特定階層以上的蟲族依靠費洛蒙來交談。除了數名皇后以外,沒有人有生殖能力
The society has no idea of peace. The concepts of diplomacy, peace, or mercy
mean nothing to them. They only know war. The other races are merely prey.
Prey that can fight back, but prey nonetheless. As a matter of fact, should
the Cravers cease expanding, they will deplete whatever resources they
control, and the society might consume itself.
這個社會沒有任何關於和平的概念,外交、和平或慈悲的觀念對他們毫無意義,他們只知
道戰爭。其他種族只能獵物,能反擊的獵物,但還是獵物。事實上,如果蟲族停止擴張,
他們會耗盡所有他們控制的資源,而整個社會會吞噬掉自己。
Traits 特性
Cravers Affinity 蟲族本性
+1 Locust Point (LP) per turn on each colonized planet.
每個殖民星球每回合會+1蝗蟲點數(LP)
+25% FIDS for the first 40 LP, -25% after 60.
40LP以前的FIDS產量+25%,60以後-25%
Arid Epigenetics 乾旱適應表觀遺傳學
Unlocks the Technology of the same name.
解鎖同名科技
Advanced Machining 進階機械學
Unlocks the Technology of the same name.
解鎖同名科技
Militarists 軍國主義
-20% Ship Cost on Empire.
帝國的船艦花費-20%
Knowledge Gathering 知識掠奪
+40 added to the current research for each destroyed enemy Command Points on
Empire.
被摧毀的敵人的每點CP都能替帝國當前研究+40科技力
Big Fleets 大艦隊
+2 Command Points Cap on Empire.
帝國CP上限+2
Crowded Planets 擁擠的星球
+1 population unit on Medium.
中型星球人口上限+1
+1 population unit on Small.
小型星球人口上限+1
+1 population unit on Tiny.
微型星球人口上限+1
Eternal War 永恆的戰爭
Can't be at peace with other factions.
無法和其他派系保持和平
Notes 注意事項
A player using Cravers should be focused exclusively on expansion. No heed
should be paid to other empires, as they cannot be allied with anyways. Early
game, LP bonuses can provide more than sufficient Industry to steadily pump
out colony ships and military ships. To get the most out of the bonus period
for each planet, focus on food and perform in-system colonization only when
already colonized planets are population capped. Mid game might slow the
Cravers down somewhat in terms of production, as planets begin to get
depleted quicker than fresh planets can be claimed. Despite this, however, a
Craver should be actively looking for fleets to attack for Science, and
Systems to invade for FIDS in general. By the time late game roles around,
Cravers have the most impressive fleets, on par with the Hissho, thanks to a
unique research option that gives them massive CP caps on their empire. At
this point, economy will have slowed to a crawl on most systems, though
determined assaults on enemy systems can win through simple attrition.
一個使用蟲族的玩家應該全力擴張,完全不用管其他帝國,因為他們永遠不可能成為同盟
。遊戲初期的LP加成能提供充足的工業產能以不斷大量生產殖民船和軍事船艦。為了在每
顆星球的加成期內獲得最大效益,等已殖民星球達到人口上限後再注重食物和星系內殖民
地化就好。遊戲中期應該稍微放慢蟲族步調,因為一開始的星球開始消耗的比新獲得的星
球還快。然而儘管如此,一個蟲族應該積極派出艦隊攻擊以獲得科技力,或入侵星系以獲
得FIDS。在遊戲末期時,因為其獨特研究選項使之擁有大量CP上限,使得蟲族擁有最可怕
的艦隊,只有Hissho能匹敵。此時,多數星系的經濟將會非常疲軟,然而你能用消耗戰來
對敵人星系發動決定性的攻擊。
-------------------------------------------------------------------
四、Harmony 調和者
The Harmony is a playable faction in Endless Space: Disharmony, the first
expansion pack for Endless Space.They are conscious crystalline entities who
seek to eradicate Dust, which they view as a corrupting plague, from the
galaxy in order to resume their search for the universe's "Core".
調和者是Endless Space的第一個擴充包.《Endless Space: Disharmony》中其中一支可
選派系。他們是有知覺的水晶結構體,視星塵為腐敗的瘟疫,並尋求從銀河系中根除星塵
的方法,以重新開始他們對於宇宙的「核」的尋找。
Background 背景
Characteristics 特徵
The Harmony consists essentially of conscious crystalline mineral structures.
There are several characteristics that differentiate the Harmony from other
forms of life:
調和者實際上由有知覺的水晶礦結構組成,有些特徵和其他生命型態不一樣:
It is possible that they pre-date the Endless. However, as they live in the
voids between stars there has been little organized study of the species.
他們可能比Endless還古老,但因為他們居住在群星之間的虛空,因此對這個種族幾乎沒
有有系統的研究。
As they are mineral, it is difficult to categorize them in terms of
traditional definitions of "life." It should be said, however, that they
appear to think, respond to stimuli, and move. Their ability to reproduce is
unknown.
因為他們是礦物,很難把他們分類到傳統定義的「生命」中,不過要知道的是,他們能展
現思考、對刺激有反應和運動。他們的生育能力仍然未知。
They are largely indifferent to other life forms, as they do not compete for
the same resources. They are more a force of nature than a conscious race
that other sentient beings can interact with.
他們對其他的生命型態不感興趣,因為那些生命沒有和他們爭奪相同的資源。比起有知覺
物種,他們更像是一股能和其他有知覺的物種互動的大自然之力。
Their goal and purpose, as nearly as we can tell, seems to be religious.
我們幾乎可以認定,他們的終極目標似乎很宗教性。
What little communication has been done with them seems to indicate that they
are seeking the "Core" of the universe; a place where the great resonating
frequencies of stars, planets, matter, and energy chime in an apparently
perfect harmony.
和他們少之又少的對話,似乎指出他們正在尋找宇宙的「核」,一個所有恆星、行星、物
質和能量的共鳴頻率都會在極端完美的和諧下鳴響的地方。
Discovery 發現
The Endless discovered the Harmony long ago, at a time when they had only
just begun to explore the universe beyond their homeworld, Tor. An Endless
miner named Rheuaril Beih encountered an unknown mineral on a distant world.
A series of tests turned up a most unexpected result when the mineral reacted
to stimuli, consumed energy, and altered its shape. Beih thus went down in
history as the first Endless to discover an alien life form.
很久以前,當Endless才剛開始離開他們的家園.Tor,以探索宇宙時,他們就發現了調和
者。一個名為Rheuaril Beih 的Endless礦工在一個遙遠的世界偶然發現了一種未知的礦
物,一系列對於該礦物的刺激反應、能量消耗以及改變形狀的測試,產生了最想不到的結
果。Beih也因為成為第一個發現外星生命型態的Endless而留名青史。
Further study of the mineral led to discoveries of similar minerals on other
worlds, revealing an entire species which came to be known as the Harmony. A
fundamental creature born of the energies of the Big Bang, the living rocks
of the Harmony were capable of manipulating quantum energies and gravitation.
The Harmony spread itself at widely varying speeds across the stars using
space-time anomalies, gravitons or even interplanetary transport networks.
Little direct knowledge was gained due to the near impossibility of
communication, but study of the Harmony led to leaps in the Endless's ability
to manipulate gravity and time-space.
對於該礦物的後續研究導致在其他世界也發現類似的礦物,這顯示了一種完整的種族,並
以調和者之名為人所知。這種被稱為調和者的活體岩石是從大霹靂的能量中出生的基本產
物,並能夠操縱量子能和重力。調和者利用時空扭曲、重力或甚至行星間運輸網,以各種
速度散佈於群星之間。Endless幾乎無法直接獲得關於調和者的知識,因為幾乎無法和他
們溝通。但關於他們的學習使Endless對於操縱重力和時空的能力有了飛躍性的成長。
Disharmony 不協調
The Harmony had been moving since the birth of the universe, passing through
the galaxies, seeking the Core. Their migration was deliberate, calm,
inevitable. Dust was their downfall. In the galaxy of the Endless they were
ensnared; this strange technological creation that affected particles, fields
and waves broke the single movement of the Harmony into a cacophony of
gravity-enchained individuals. The Harmony sees Dust as a menace or a plague,
and has set out to rid the universe of its effects.
調和者自從宇宙誕生以來,就移動穿梭於銀河之間以尋找核。它們的遷移很慎重、冷靜及
有規律。星塵是它們的墮落之因,使它們被誘進Endless的銀河,這個奇怪的科技產物會
影響粒子、場和波動,並破壞單獨調和者的行動,使它發出雜音,成為被重力束縛的個體
。調和者們把星塵視為威脅或者瘟疫,並開始要讓宇宙脫離它的影響。
For the rest of the galaxy, this cleansing is a minor apocalypse. The
Harmony, creatures of mineral, see no difference between "inhabited" and
"uninhabited" planets -- they are simply "infected" or "clean." And those
that are infected will be dealt with ruthlessly. Thus began the Era of
Disharmony.
對於這個銀河其他的事物來說,這次清洗只是小小的天啟。調和者.這些無機生物,看不
出「有生命居住」和「無生命居住」的星球的差異─這些星球僅僅是「受感染的」或「乾
淨的」,而這些受感染的星球將會被無情的處理掉。這就開啟了不協調的時代。
Traits 特性
Harmony Affinity 調和者本性
Doesn't use Dust.
不使用星塵
Is not affected by Approval modifiers.
遊戲本身的認同度加成機制不會作用
Dust% on Systems provokes loss on industry and food.
星塵在星系中比例會導致工業產能和食物的損失
Disharmony: Decreases FIS on Empire for each "impure" System.
不協調:帝國裡每個「不純淨」的星系中,FIS的產量都會減少
+2 FIS for each ship orbiting a Harmony world, up to 2x max CP.
每艘環繞調和者世界的船隻都會+2FIS,最高到最大CP值的兩倍
Xenobotany 異源植物學
Unlocks the Technology of the same name.
解鎖同名科技
Crowded Planets 擁擠的星球
+2 population units on Small.
小型星球人口上限+2
+2 population units on Tiny.
微型星球人口上限+2
+1 population unit on Medium.
中等星球人口上限+1
Strategically Resourceful 戰略資源豐富
-1 Strategic Resource required for Abundance on Empire.
帝國戰略資源達到豐足效果所需數量-1
Mineral Memory 礦石記憶
Can see all Strategic Resources of visited systems.
能看到所有已拜訪星系的戰略資源
Efficient Stock 高效儲存
+1% food per Strategic Resource deposits on System.
+1% industry per Strategic Resource deposits on System.
+1% science per Strategic Resource deposits on System.
每個存放在星系中的戰略資源都會替食物、工業產能及科技力產能+1%
Solid Citizens 同調大眾
-20% collateral damage against Population on System.
星系中人口受到的間接傷害-20%
-20% collateral damage against Troops on Empire.
帝國部隊受到的間接傷害-20%
Notes 注意事項
Affinity 本性
The Harmony affinity is more complex than the in-game text description
implies:
調和者的本性比遊戲中文本的形容複雜多了:
Doesn't use Dust - The player cannot hire Heroes, buyout Improvements,
retrofit ships, trade Dust, or receive Dust from Trade Routes, Random Events,
or Exploration Events.
不使用星辰 – 玩家不能雇用英雄、立刻完成改良設施、翻新船艦、交易星塵或從貿易路
線、隨機事件或探索事件獲得星塵。
Is not affected by Approval modifiers - The player's Approval is locked at 50.
遊戲本身的認同度加成機制不會作用 – 玩家的認同度永遠保持在50
Dust% on Systems provokes loss on industry and food - Dust harms the Harmony,
reducing productivity in Systems that produce Dust. This gameplay malus can
be negated by constructing the Contamination Barriers Improvement, which
"purifies" a System and permanently removes its capacity to produce Dust.
星塵在星系中比例會導致工業產能和食物的損失 – 星塵會傷害調和者,那些生產星塵的
星系會減少產能。這個遊戲性的不平衡能藉由建造污染阻隔改良設施來避免,這個設施能
「淨化」一個星系並永久消除它生產星塵的能力。
Disharmony: Decreases FIS on Empire for each "impure" System - Dust harms the
Harmony, reducing productivity in Systems that produce Dust. This gameplay
malus can be negated by constructing the Contamination Barriers Improvement,
which "purifies" a System and permanently removes its capacity to produce
Dust.
不協調:帝國裡每個「不純淨」的星系中,FIS的產量都會減少 – 星塵會傷害調和者,
那些生產星塵的星系會減少產能。這個遊戲性的不平衡能藉由建造污染阻隔改良設施來避
免,這個設施能「淨化」一個星系並永久消除它生產星塵的能力。
+2 FIS for each ship orbiting a Harmony world, up to 2x max CP - This flat
bonus was added in patch 1.1.42.
每艘環繞調和者世界的船隻都會+2FIS,最高到最大CP值的兩倍 – 這個無聊的加成在
patch 1.1.42中被加入
It appears the "up to 2x max CP" is for the FIS bonus, not the number of
ships orbiting your system. e.g. having 8 max CP allows you to have a maximum
of +16 FIS on a system.
看起來「最高到CP值的兩倍」是FIS加成,而非環繞在你的星系的船隻。舉例來說,CP值
最高為8能讓你的星系最多+16的FIS
In addition, the Harmony have the following gameplay modifications that are
unique to their faction:
此外,調和者還有下列的遊戲性修改,使他們和其他派系差很多:
Unlimited Improvement and ship construction with no upkeep cost.
無限制的改良設施和船艦建造不需要花費維持費用
However, ships can not be upgraded due to lack of dust and any ship you build
will halt all population growth in that system, not just colony ships.
然而,船艦會因為缺乏星塵而無法升級。而且不只殖民船,任何你建造的船都會停止該星
系的人口成長。
Tax Rate replaced by an adjustable "Body & Mind" gauge: when at the center,
FS production is normal; at far left, -100% science and +100% food
production; at far right, +100% science and -100% food production.
稅率被一個可調整的「身體和心理」測量計取代了:在中間時,FS的產量是正常的;在最
左邊時會少掉100%科技力並加100%食物產量;在最右邊時會增加100%科技力並減少100%食
物產量。
Miscellaneous 花序
The Harmony were first revealed in a developer lore post about the history of
the Endless.
調和者第一次出現,是在某個開發者的一份關於Endless歷史學術報告中。
For the first expansion for Endless Space, Amplitude let the community vote
on three potential new factions which would form the expansion's focus. The
Harmony won the vote, defeating the Dust Collective and Virus factions,
paving the way for Endless Space: Disharmony.
為了Endless Space的第一個擴充包,Amplitude讓整個社群投票從三個有潛力的新派系之
中選一個成為擴充包的主題。調和者贏了這次投票,打敗了Dust Collective和Virus兩個
派系,並替《Endless Space: Disharmony》的發行鋪好了道路。
-------------------------------------------------------------------------
五、Hissho 赫斯歐
(譯註:這個種族我不得不用音譯,希望能有更好的翻譯法)
The Hissho are one of the playable factions in Endless Space. A warrior race,
they value honorable conflict over peaceful cooperation.
赫斯歐是Endless Space中其中一支可選派系。作為一支戰士種族,它們重視榮耀的戰鬥
而非和平的協調。
Background 背景
Origins 起源
The evolution of the Hissho is not entirely clear. The Hissho themselves hold
that they evolved from avian creatures, independently of a higher alien race.
However, there are some vague indications that the Endless at the very least
tampered with their evolutionary path for their own amusement.
關於赫斯歐的演化並不十分清楚。赫斯歐自己認為他們從鳥類生物演化而來,並獨自演化
為一種高階的外星種族。然而,有一些不明確的徵兆顯示Endless為了好玩而對他們的演
化之路做了最小程度的干涉。
For much of their history, the Hissho lived as tribal hunters. Their constant
warfare slowed their technological progress and path to civilization, but
eventually, they, like many other races across the galaxy, united and reached
for the heavens.
赫斯歐大部分的歷史之中都是依賴狩獵的部落型態,持續不斷的戰爭減緩了他們的科技進
展及文明化速度。但最後他們就像許多其他橫跨銀河的種族一樣,組織起來並到達了穹頂
When they encountered other races, their response was to seek conquest.
Convinced of their innate superiority, the Hissho decided it was only their
destiny.
當遇到其他種族,他們的反應是試圖征服對方。赫斯歐相信他們與生俱來就比較優越,並
認為征服是他們唯一的命運。
Society 社會
The Hissho are ruled by a monarch, but they are equally ruled by tradition.
Protocol, ritual, and personal honor are closely intertwined, with a failure
in one translating in failure to the others.
赫斯歐由一個君王統治,但也同時遵循他們的傳統。禮節、儀典和個人榮譽緊緊結合在一
起,牽一髮而動全身。
Sacrifice is an integral part of the social fabric, with a cultural emphasis
on blood.
犧牲奉獻是整個社會結構中不可或缺的一部分,源自於文化中對鮮血的崇拜。
War and combat are still vital aspects of their culture. Adults must prove
themselves to have at least some level of fighting skill in order to be
accepted into society.
戰爭和格鬥仍是他們文化中不可或缺的方向,成年人必須證明自己有至少某個等級的戰鬥
技巧以被社會接受。
The Hissho's innate nature is reflected in their empire's diplomatic
relations (or lack thereof) with alien races. They see other species as
inferior and are almost eager for war with others.
赫斯歐與生俱來的天性,反應在他們帝國和外星種族的外交關係(或者外交關係的缺乏)
上。他們認為其他種族都是次等種族,並經常渴求和他人戰爭。
Despite the Hissho's relatively slow rate of technological advancement, their
experience with battle and innate skills as aviators make their space navy a
formidable foe.
儘管赫斯歐和科技發展的關係緩慢,他們的戰鬥經驗和與生俱來的飛行技巧使他們的宇宙
軍成為可怕的敵人。
Traits 特性
Hissho Affinity 赫斯歐本性
+ 5% Weapon Damage on all fleets for each space battle won (for 45 turns).
每打贏一場宇宙戰鬥便能替所有船隻+5%武器傷害(持續45回合)
+ 15% FIDS on all systems for each invasion victory (for 45 turns).
每次入侵勝利便能替所有星系+15% FIDS產量(持續45回合)
Bonus stacks up to 4 times.
加成最多堆疊四次
Isotope Fabrication 同位素建構
Unlocks the Technology of the same name.
解鎖同名科技
Huygens Rings 惠更斯環(譯註:就是土星的呼啦圈)
+1 dust on Planet.
星球星塵產量+1
+2 science on Planet.
星球科技力產量+1
Revenge 復仇
After losing a system with 100% previous ownership:
在完全失去一個星系的所有權之後:
+ 50% Military Power on all fleets when invading (for 20 turns).
入侵時所有船艦+50%軍事力(持續20回合)
+ 50% Ground Defense on all systems (for 20 turns).
所有星系的地面防禦力+50%(持續20回合)
Snipers 狙擊手
+ 15% Accuracy on weapons.
武器命中率+15%
Deadly Weapons 致命武器
+ 36% Max and Min Damage on weapons.
武器最大最小傷害+36%(譯註:此處wiki多打一行)
Masters of Destruction 毀滅大師
- 50% Weapon module cost on Empire.
帝國的武器模組花費-50%
Death Before Dishonor 不名譽毋寧死
The Hero will be Injured if you use the "Retreat" Battle Action.
如果使用「撤退」戰鬥行動,英雄將會受傷
+ 40% Hero XP bonus per battle.
每場戰鬥英雄經驗額外+40%
Space Cadets 太空見習生
- 20% science on system.
星系科技力產量-20%
Notes 注意事項
Despite their apparent lack of functional wings, an old Amplitude article
states that the Hissho are capable of natural flight.
儘管表面上缺少有功能的翅膀,一篇舊Amplitude文章說赫斯歐能夠自然飛翔。
=================================
感謝大家耐心看完,其他派系以及其他遊戲內容的wiki我日後會慢慢補上
希望大家能指正我的翻譯問題,感謝
--
到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的
時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說
:「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯
地說: 「孫子,爺爺我當年在太陽花學運和那個狗娘養的三百暴民並肩作戰!」
~《太陽花》 第一章第二節
--
作者: o07608 (無良記者) 看板: SLG
標題: [翻譯] Endless Space Wiki: Factions part2
時間: Mon Apr 7 22:04:11 2014
這邊介紹Craver(蟲族)、Harmony(調和者)、Hissho(赫斯歐)三個種族
翻譯到這邊,開始出現FreeCol不會有的翻譯問題了:
有些虛擬世界創出來的專有名詞,現實世界找不到對應的翻譯,必須要自己想
然後就會煩惱到底要直接音譯輾過去,本義什麼鬼的管他去死
還是要絞盡腦汁想個既符合本身意思又不錯聽的譯名(個人偏好這點)
Automaton翻譯成自動機、Craver翻譯成蟲族就是為了符合後者
(英特衛直接把Craver翻譯成渴求者,我覺得很爛......)
Hissho直接音譯為赫斯歐,則是實在不知道要怎麼翻譯只好直接音譯了
==================================
Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的權限調到只要有連結的人就能修改
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
==================================
三、Cravers 蟲族
(譯註:英特衛說明書翻譯為「渴求者」,但我覺得這個翻譯很爛)
The Cravers are one of the playable factions in Endless Space. Part machine,
part-insect, their hive has only one goal: to consume.
蟲族是Endless Space中其中一支可選派系。這些半機器半昆蟲的生命體只有一個目的:
吞噬一切。
Background 背景
Origins 起源
The Cravers were created by the Virtual Endless to use as a weapon against
the Concrete Endless. They would swarm the enemy and use any available
resources to feed the hive, replenishing their numbers and strength.
蟲族被Virtual Endless作為對抗Concrete Endless的武器而創造出來,他們會朝敵人蜂
擁而上,並用任何可得的資源來餵養整個族群以補充他們的數目和氣力。
Before long, the Virtuals realized the threat this new race posed to the
galaxy, so they marooned them onto an isolated planet and then bombed the
surface in an attempt to eliminate them.
不久,Virtual們意識到這個新種族對於銀河系的威脅,便把他們放逐到一個孤立的星球
並炸毀表面,意欲消滅他們。
However, the war with the Concrete eliminated the Virtuals before the
Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its
"civilization" and eventually learned to become a space faring race. The
hive, at long last, could begin truly feeding.
然而在Virtual能消滅滅絕者之前,與Concrete之間的戰爭就消滅了Virtual。這些類蟲種
族重建了他們的「文明」並最終成為一個宇宙種族。整個族群終於能開始真正的餵養。
Society 社會
The Cravers live in a colony, a superorganism. Somewhat like the ants and
bees of Earth, they are biologically divided into different subtypes. The
lowest ranks are not capable of independent thought: that is reserved for
higher subtypes like the "Bishop" level. To a certain degree, the Cravers
rely on pheromones to communicate. Reproduction is accomplished through not
one, but multiple queens.
蟲族們有點像是地球上的螞蟻和蜜蜂,他們形成一個群體、一個超級有機體,並會分成不
同的生物分層。最低等的階層無法獨立思考,只有像「主教」這種較高階層才有獨立思考
的能力。特定階層以上的蟲族依靠費洛蒙來交談。除了數名皇后以外,沒有人有生殖能力
The society has no idea of peace. The concepts of diplomacy, peace, or mercy
mean nothing to them. They only know war. The other races are merely prey.
Prey that can fight back, but prey nonetheless. As a matter of fact, should
the Cravers cease expanding, they will deplete whatever resources they
control, and the society might consume itself.
這個社會沒有任何關於和平的概念,外交、和平或慈悲的觀念對他們毫無意義,他們只知
道戰爭。其他種族只能獵物,能反擊的獵物,但還是獵物。事實上,如果蟲族停止擴張,
他們會耗盡所有他們控制的資源,而整個社會會吞噬掉自己。
Traits 特性
Cravers Affinity 蟲族本性
+1 Locust Point (LP) per turn on each colonized planet.
每個殖民星球每回合會+1蝗蟲點數(LP)
+25% FIDS for the first 40 LP, -25% after 60.
40LP以前的FIDS產量+25%,60以後-25%
Arid Epigenetics 乾旱適應表觀遺傳學
Unlocks the Technology of the same name.
解鎖同名科技
Advanced Machining 進階機械學
Unlocks the Technology of the same name.
解鎖同名科技
Militarists 軍國主義
-20% Ship Cost on Empire.
帝國的船艦花費-20%
Knowledge Gathering 知識掠奪
+40 added to the current research for each destroyed enemy Command Points on
Empire.
被摧毀的敵人的每點CP都能替帝國當前研究+40科技力
Big Fleets 大艦隊
+2 Command Points Cap on Empire.
帝國CP上限+2
Crowded Planets 擁擠的星球
+1 population unit on Medium.
中型星球人口上限+1
+1 population unit on Small.
小型星球人口上限+1
+1 population unit on Tiny.
微型星球人口上限+1
Eternal War 永恆的戰爭
Can't be at peace with other factions.
無法和其他派系保持和平
Notes 注意事項
A player using Cravers should be focused exclusively on expansion. No heed
should be paid to other empires, as they cannot be allied with anyways. Early
game, LP bonuses can provide more than sufficient Industry to steadily pump
out colony ships and military ships. To get the most out of the bonus period
for each planet, focus on food and perform in-system colonization only when
already colonized planets are population capped. Mid game might slow the
Cravers down somewhat in terms of production, as planets begin to get
depleted quicker than fresh planets can be claimed. Despite this, however, a
Craver should be actively looking for fleets to attack for Science, and
Systems to invade for FIDS in general. By the time late game roles around,
Cravers have the most impressive fleets, on par with the Hissho, thanks to a
unique research option that gives them massive CP caps on their empire. At
this point, economy will have slowed to a crawl on most systems, though
determined assaults on enemy systems can win through simple attrition.
一個使用蟲族的玩家應該全力擴張,完全不用管其他帝國,因為他們永遠不可能成為同盟
。遊戲初期的LP加成能提供充足的工業產能以不斷大量生產殖民船和軍事船艦。為了在每
顆星球的加成期內獲得最大效益,等已殖民星球達到人口上限後再注重食物和星系內殖民
地化就好。遊戲中期應該稍微放慢蟲族步調,因為一開始的星球開始消耗的比新獲得的星
球還快。然而儘管如此,一個蟲族應該積極派出艦隊攻擊以獲得科技力,或入侵星系以獲
得FIDS。在遊戲末期時,因為其獨特研究選項使之擁有大量CP上限,使得蟲族擁有最可怕
的艦隊,只有Hissho能匹敵。此時,多數星系的經濟將會非常疲軟,然而你能用消耗戰來
對敵人星系發動決定性的攻擊。
-------------------------------------------------------------------
四、Harmony 調和者
The Harmony is a playable faction in Endless Space: Disharmony, the first
expansion pack for Endless Space.They are conscious crystalline entities who
seek to eradicate Dust, which they view as a corrupting plague, from the
galaxy in order to resume their search for the universe's "Core".
調和者是Endless Space的第一個擴充包.《Endless Space: Disharmony》中其中一支可
選派系。他們是有知覺的水晶結構體,視星塵為腐敗的瘟疫,並尋求從銀河系中根除星塵
的方法,以重新開始他們對於宇宙的「核」的尋找。
Background 背景
Characteristics 特徵
The Harmony consists essentially of conscious crystalline mineral structures.
There are several characteristics that differentiate the Harmony from other
forms of life:
調和者實際上由有知覺的水晶礦結構組成,有些特徵和其他生命型態不一樣:
It is possible that they pre-date the Endless. However, as they live in the
voids between stars there has been little organized study of the species.
他們可能比Endless還古老,但因為他們居住在群星之間的虛空,因此對這個種族幾乎沒
有有系統的研究。
As they are mineral, it is difficult to categorize them in terms of
traditional definitions of "life." It should be said, however, that they
appear to think, respond to stimuli, and move. Their ability to reproduce is
unknown.
因為他們是礦物,很難把他們分類到傳統定義的「生命」中,不過要知道的是,他們能展
現思考、對刺激有反應和運動。他們的生育能力仍然未知。
They are largely indifferent to other life forms, as they do not compete for
the same resources. They are more a force of nature than a conscious race
that other sentient beings can interact with.
他們對其他的生命型態不感興趣,因為那些生命沒有和他們爭奪相同的資源。比起有知覺
物種,他們更像是一股能和其他有知覺的物種互動的大自然之力。
Their goal and purpose, as nearly as we can tell, seems to be religious.
我們幾乎可以認定,他們的終極目標似乎很宗教性。
What little communication has been done with them seems to indicate that they
are seeking the "Core" of the universe; a place where the great resonating
frequencies of stars, planets, matter, and energy chime in an apparently
perfect harmony.
和他們少之又少的對話,似乎指出他們正在尋找宇宙的「核」,一個所有恆星、行星、物
質和能量的共鳴頻率都會在極端完美的和諧下鳴響的地方。
Discovery 發現
The Endless discovered the Harmony long ago, at a time when they had only
just begun to explore the universe beyond their homeworld, Tor. An Endless
miner named Rheuaril Beih encountered an unknown mineral on a distant world.
A series of tests turned up a most unexpected result when the mineral reacted
to stimuli, consumed energy, and altered its shape. Beih thus went down in
history as the first Endless to discover an alien life form.
很久以前,當Endless才剛開始離開他們的家園.Tor,以探索宇宙時,他們就發現了調和
者。一個名為Rheuaril Beih 的Endless礦工在一個遙遠的世界偶然發現了一種未知的礦
物,一系列對於該礦物的刺激反應、能量消耗以及改變形狀的測試,產生了最想不到的結
果。Beih也因為成為第一個發現外星生命型態的Endless而留名青史。
Further study of the mineral led to discoveries of similar minerals on other
worlds, revealing an entire species which came to be known as the Harmony. A
fundamental creature born of the energies of the Big Bang, the living rocks
of the Harmony were capable of manipulating quantum energies and gravitation.
The Harmony spread itself at widely varying speeds across the stars using
space-time anomalies, gravitons or even interplanetary transport networks.
Little direct knowledge was gained due to the near impossibility of
communication, but study of the Harmony led to leaps in the Endless's ability
to manipulate gravity and time-space.
對於該礦物的後續研究導致在其他世界也發現類似的礦物,這顯示了一種完整的種族,並
以調和者之名為人所知。這種被稱為調和者的活體岩石是從大霹靂的能量中出生的基本產
物,並能夠操縱量子能和重力。調和者利用時空扭曲、重力或甚至行星間運輸網,以各種
速度散佈於群星之間。Endless幾乎無法直接獲得關於調和者的知識,因為幾乎無法和他
們溝通。但關於他們的學習使Endless對於操縱重力和時空的能力有了飛躍性的成長。
Disharmony 不協調
The Harmony had been moving since the birth of the universe, passing through
the galaxies, seeking the Core. Their migration was deliberate, calm,
inevitable. Dust was their downfall. In the galaxy of the Endless they were
ensnared; this strange technological creation that affected particles, fields
and waves broke the single movement of the Harmony into a cacophony of
gravity-enchained individuals. The Harmony sees Dust as a menace or a plague,
and has set out to rid the universe of its effects.
調和者自從宇宙誕生以來,就移動穿梭於銀河之間以尋找核。它們的遷移很慎重、冷靜及
有規律。星塵是它們的墮落之因,使它們被誘進Endless的銀河,這個奇怪的科技產物會
影響粒子、場和波動,並破壞單獨調和者的行動,使它發出雜音,成為被重力束縛的個體
。調和者們把星塵視為威脅或者瘟疫,並開始要讓宇宙脫離它的影響。
For the rest of the galaxy, this cleansing is a minor apocalypse. The
Harmony, creatures of mineral, see no difference between "inhabited" and
"uninhabited" planets -- they are simply "infected" or "clean." And those
that are infected will be dealt with ruthlessly. Thus began the Era of
Disharmony.
對於這個銀河其他的事物來說,這次清洗只是小小的天啟。調和者.這些無機生物,看不
出「有生命居住」和「無生命居住」的星球的差異─這些星球僅僅是「受感染的」或「乾
淨的」,而這些受感染的星球將會被無情的處理掉。這就開啟了不協調的時代。
Traits 特性
Harmony Affinity 調和者本性
Doesn't use Dust.
不使用星塵
Is not affected by Approval modifiers.
遊戲本身的認同度加成機制不會作用
Dust% on Systems provokes loss on industry and food.
星塵在星系中比例會導致工業產能和食物的損失
Disharmony: Decreases FIS on Empire for each "impure" System.
不協調:帝國裡每個「不純淨」的星系中,FIS的產量都會減少
+2 FIS for each ship orbiting a Harmony world, up to 2x max CP.
每艘環繞調和者世界的船隻都會+2FIS,最高到最大CP值的兩倍
Xenobotany 異源植物學
Unlocks the Technology of the same name.
解鎖同名科技
Crowded Planets 擁擠的星球
+2 population units on Small.
小型星球人口上限+2
+2 population units on Tiny.
微型星球人口上限+2
+1 population unit on Medium.
中等星球人口上限+1
Strategically Resourceful 戰略資源豐富
-1 Strategic Resource required for Abundance on Empire.
帝國戰略資源達到豐足效果所需數量-1
Mineral Memory 礦石記憶
Can see all Strategic Resources of visited systems.
能看到所有已拜訪星系的戰略資源
Efficient Stock 高效儲存
+1% food per Strategic Resource deposits on System.
+1% industry per Strategic Resource deposits on System.
+1% science per Strategic Resource deposits on System.
每個存放在星系中的戰略資源都會替食物、工業產能及科技力產能+1%
Solid Citizens 同調大眾
-20% collateral damage against Population on System.
星系中人口受到的間接傷害-20%
-20% collateral damage against Troops on Empire.
帝國部隊受到的間接傷害-20%
Notes 注意事項
Affinity 本性
The Harmony affinity is more complex than the in-game text description
implies:
調和者的本性比遊戲中文本的形容複雜多了:
Doesn't use Dust - The player cannot hire Heroes, buyout Improvements,
retrofit ships, trade Dust, or receive Dust from Trade Routes, Random Events,
or Exploration Events.
不使用星辰 – 玩家不能雇用英雄、立刻完成改良設施、翻新船艦、交易星塵或從貿易路
線、隨機事件或探索事件獲得星塵。
Is not affected by Approval modifiers - The player's Approval is locked at 50.
遊戲本身的認同度加成機制不會作用 – 玩家的認同度永遠保持在50
Dust% on Systems provokes loss on industry and food - Dust harms the Harmony,
reducing productivity in Systems that produce Dust. This gameplay malus can
be negated by constructing the Contamination Barriers Improvement, which
"purifies" a System and permanently removes its capacity to produce Dust.
星塵在星系中比例會導致工業產能和食物的損失 – 星塵會傷害調和者,那些生產星塵的
星系會減少產能。這個遊戲性的不平衡能藉由建造污染阻隔改良設施來避免,這個設施能
「淨化」一個星系並永久消除它生產星塵的能力。
Disharmony: Decreases FIS on Empire for each "impure" System - Dust harms the
Harmony, reducing productivity in Systems that produce Dust. This gameplay
malus can be negated by constructing the Contamination Barriers Improvement,
which "purifies" a System and permanently removes its capacity to produce
Dust.
不協調:帝國裡每個「不純淨」的星系中,FIS的產量都會減少 – 星塵會傷害調和者,
那些生產星塵的星系會減少產能。這個遊戲性的不平衡能藉由建造污染阻隔改良設施來避
免,這個設施能「淨化」一個星系並永久消除它生產星塵的能力。
+2 FIS for each ship orbiting a Harmony world, up to 2x max CP - This flat
bonus was added in patch 1.1.42.
每艘環繞調和者世界的船隻都會+2FIS,最高到最大CP值的兩倍 – 這個無聊的加成在
patch 1.1.42中被加入
It appears the "up to 2x max CP" is for the FIS bonus, not the number of
ships orbiting your system. e.g. having 8 max CP allows you to have a maximum
of +16 FIS on a system.
看起來「最高到CP值的兩倍」是FIS加成,而非環繞在你的星系的船隻。舉例來說,CP值
最高為8能讓你的星系最多+16的FIS
In addition, the Harmony have the following gameplay modifications that are
unique to their faction:
此外,調和者還有下列的遊戲性修改,使他們和其他派系差很多:
Unlimited Improvement and ship construction with no upkeep cost.
無限制的改良設施和船艦建造不需要花費維持費用
However, ships can not be upgraded due to lack of dust and any ship you build
will halt all population growth in that system, not just colony ships.
然而,船艦會因為缺乏星塵而無法升級。而且不只殖民船,任何你建造的船都會停止該星
系的人口成長。
Tax Rate replaced by an adjustable "Body & Mind" gauge: when at the center,
FS production is normal; at far left, -100% science and +100% food
production; at far right, +100% science and -100% food production.
稅率被一個可調整的「身體和心理」測量計取代了:在中間時,FS的產量是正常的;在最
左邊時會少掉100%科技力並加100%食物產量;在最右邊時會增加100%科技力並減少100%食
物產量。
Miscellaneous 花序
The Harmony were first revealed in a developer lore post about the history of
the Endless.
調和者第一次出現,是在某個開發者的一份關於Endless歷史學術報告中。
For the first expansion for Endless Space, Amplitude let the community vote
on three potential new factions which would form the expansion's focus. The
Harmony won the vote, defeating the Dust Collective and Virus factions,
paving the way for Endless Space: Disharmony.
為了Endless Space的第一個擴充包,Amplitude讓整個社群投票從三個有潛力的新派系之
中選一個成為擴充包的主題。調和者贏了這次投票,打敗了Dust Collective和Virus兩個
派系,並替《Endless Space: Disharmony》的發行鋪好了道路。
-------------------------------------------------------------------------
五、Hissho 赫斯歐
(譯註:這個種族我不得不用音譯,希望能有更好的翻譯法)
The Hissho are one of the playable factions in Endless Space. A warrior race,
they value honorable conflict over peaceful cooperation.
赫斯歐是Endless Space中其中一支可選派系。作為一支戰士種族,它們重視榮耀的戰鬥
而非和平的協調。
Background 背景
Origins 起源
The evolution of the Hissho is not entirely clear. The Hissho themselves hold
that they evolved from avian creatures, independently of a higher alien race.
However, there are some vague indications that the Endless at the very least
tampered with their evolutionary path for their own amusement.
關於赫斯歐的演化並不十分清楚。赫斯歐自己認為他們從鳥類生物演化而來,並獨自演化
為一種高階的外星種族。然而,有一些不明確的徵兆顯示Endless為了好玩而對他們的演
化之路做了最小程度的干涉。
For much of their history, the Hissho lived as tribal hunters. Their constant
warfare slowed their technological progress and path to civilization, but
eventually, they, like many other races across the galaxy, united and reached
for the heavens.
赫斯歐大部分的歷史之中都是依賴狩獵的部落型態,持續不斷的戰爭減緩了他們的科技進
展及文明化速度。但最後他們就像許多其他橫跨銀河的種族一樣,組織起來並到達了穹頂
When they encountered other races, their response was to seek conquest.
Convinced of their innate superiority, the Hissho decided it was only their
destiny.
當遇到其他種族,他們的反應是試圖征服對方。赫斯歐相信他們與生俱來就比較優越,並
認為征服是他們唯一的命運。
Society 社會
The Hissho are ruled by a monarch, but they are equally ruled by tradition.
Protocol, ritual, and personal honor are closely intertwined, with a failure
in one translating in failure to the others.
赫斯歐由一個君王統治,但也同時遵循他們的傳統。禮節、儀典和個人榮譽緊緊結合在一
起,牽一髮而動全身。
Sacrifice is an integral part of the social fabric, with a cultural emphasis
on blood.
犧牲奉獻是整個社會結構中不可或缺的一部分,源自於文化中對鮮血的崇拜。
War and combat are still vital aspects of their culture. Adults must prove
themselves to have at least some level of fighting skill in order to be
accepted into society.
戰爭和格鬥仍是他們文化中不可或缺的方向,成年人必須證明自己有至少某個等級的戰鬥
技巧以被社會接受。
The Hissho's innate nature is reflected in their empire's diplomatic
relations (or lack thereof) with alien races. They see other species as
inferior and are almost eager for war with others.
赫斯歐與生俱來的天性,反應在他們帝國和外星種族的外交關係(或者外交關係的缺乏)
上。他們認為其他種族都是次等種族,並經常渴求和他人戰爭。
Despite the Hissho's relatively slow rate of technological advancement, their
experience with battle and innate skills as aviators make their space navy a
formidable foe.
儘管赫斯歐和科技發展的關係緩慢,他們的戰鬥經驗和與生俱來的飛行技巧使他們的宇宙
軍成為可怕的敵人。
Traits 特性
Hissho Affinity 赫斯歐本性
+ 5% Weapon Damage on all fleets for each space battle won (for 45 turns).
每打贏一場宇宙戰鬥便能替所有船隻+5%武器傷害(持續45回合)
+ 15% FIDS on all systems for each invasion victory (for 45 turns).
每次入侵勝利便能替所有星系+15% FIDS產量(持續45回合)
Bonus stacks up to 4 times.
加成最多堆疊四次
Isotope Fabrication 同位素建構
Unlocks the Technology of the same name.
解鎖同名科技
Huygens Rings 惠更斯環(譯註:就是土星的呼啦圈)
+1 dust on Planet.
星球星塵產量+1
+2 science on Planet.
星球科技力產量+1
Revenge 復仇
After losing a system with 100% previous ownership:
在完全失去一個星系的所有權之後:
+ 50% Military Power on all fleets when invading (for 20 turns).
入侵時所有船艦+50%軍事力(持續20回合)
+ 50% Ground Defense on all systems (for 20 turns).
所有星系的地面防禦力+50%(持續20回合)
Snipers 狙擊手
+ 15% Accuracy on weapons.
武器命中率+15%
Deadly Weapons 致命武器
+ 36% Max and Min Damage on weapons.
武器最大最小傷害+36%(譯註:此處wiki多打一行)
Masters of Destruction 毀滅大師
- 50% Weapon module cost on Empire.
帝國的武器模組花費-50%
Death Before Dishonor 不名譽毋寧死
The Hero will be Injured if you use the "Retreat" Battle Action.
如果使用「撤退」戰鬥行動,英雄將會受傷
+ 40% Hero XP bonus per battle.
每場戰鬥英雄經驗額外+40%
Space Cadets 太空見習生
- 20% science on system.
星系科技力產量-20%
Notes 注意事項
Despite their apparent lack of functional wings, an old Amplitude article
states that the Hissho are capable of natural flight.
儘管表面上缺少有功能的翅膀,一篇舊Amplitude文章說赫斯歐能夠自然飛翔。
=================================
感謝大家耐心看完,其他派系以及其他遊戲內容的wiki我日後會慢慢補上
希望大家能指正我的翻譯問題,感謝
--
到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的
時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說
:「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯
地說: 「孫子,爺爺我當年在太陽花學運和那個狗娘養的三百暴民並肩作戰!」
~《太陽花》 第一章第二節
--
Tags:
Steam
All Comments
By Hardy
at 2014-06-07T23:46
at 2014-06-07T23:46
By Edwina
at 2014-06-10T19:41
at 2014-06-10T19:41
By Olivia
at 2014-06-14T07:30
at 2014-06-14T07:30
By Liam
at 2014-06-15T07:37
at 2014-06-15T07:37
By Frederic
at 2014-06-17T01:48
at 2014-06-17T01:48
By Mason
at 2014-06-17T11:13
at 2014-06-17T11:13
By Olivia
at 2014-06-20T02:04
at 2014-06-20T02:04
By Oscar
at 2014-06-24T08:00
at 2014-06-24T08:00
By Hedy
at 2014-06-28T16:05
at 2014-06-28T16:05
By Irma
at 2014-07-02T01:27
at 2014-07-02T01:27
By Anthony
at 2014-07-02T21:29
at 2014-07-02T21:29
By Ophelia
at 2014-07-07T15:01
at 2014-07-07T15:01
By Charlotte
at 2014-07-09T04:18
at 2014-07-09T04:18
By Puput
at 2014-07-11T03:46
at 2014-07-11T03:46
By Ivy
at 2014-07-14T12:39
at 2014-07-14T12:39
By Ivy
at 2014-07-16T18:08
at 2014-07-16T18:08
By Dinah
at 2014-07-19T18:22
at 2014-07-19T18:22
By Charlotte
at 2014-07-23T16:56
at 2014-07-23T16:56
Related Posts
Steam 免費取得Sniper Elite V2
By Carol
at 2014-06-05T00:56
at 2014-06-05T00:56
Watch dogs 語言版本
By Dorothy
at 2014-06-05T00:21
at 2014-06-05T00:21
Swattw 泰坦跌倒
By Skylar Davis
at 2014-06-04T21:53
at 2014-06-04T21:53
關於AMD顯卡送的遊戲兌換劵
By Damian
at 2014-06-04T21:53
at 2014-06-04T21:53
王國的興起 4人包
By Dorothy
at 2014-06-04T16:46
at 2014-06-04T16:46