Endless Space Wiki: Factions part1 - Steam
By Oliver
at 2014-06-05T12:22
at 2014-06-05T12:22
Table of Contents
※ [本文轉錄自 SLG 看板 #1JGH8vnQ ]
作者: o07608 (無良記者) 看板: SLG
標題: [閒聊] Endless Space Wiki 翻譯
時間: Sun Apr 6 16:37:09 2014
最近正在焦躁不安的等著大學申請第二階段的結果
回大學後,還有學業及遊戲公司見習的協調點要尋找
為了暫時從這些煩惱中抽身,我最近又挑了一個自己很有興趣的SLG來體驗
這款SLG名為《Endless Space》,中譯《萬艦穿星》
很可惜的沒有中文版(有中文破解版,但版本太老舊了)(所以我暫時縮了,囧)
因此我決定先從他們公司做的遊戲英文wiki下手,看懂了再開始玩
突然間,我有了一個想法:何不再來啟動一個自我翻譯計畫呢?
不僅能了解遊戲在做什麼,還能磨練自己的翻譯能力,算是一舉兩得吧
反正目前除了準備大學會上的科目以外,就是等第二階段了......
由於是從Endless Space Wiki抓取文章下來翻譯
因此不像Freecol遊戲文件那樣有條理,我會盡量讓這次的翻譯能夠章節分明
不過還是以我對哪裡最有興趣為優先
目前先翻譯的是「Faction 派系」部分,因為我很喜歡這種背景故事
而且當初要開始玩的時候,選種族那裏讓我慌了好一陣子......
=================================
Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的權限調到只要有連結的人就能修改
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
**********************
*壹、Faction 派系 *
**********************
Endless Space featured 8 playable factions at launch, and currently features
12 unique playable factions. Each has their own history and unique traits and
bonuses.
Endless Space一開始有八個可選派系,目前則有十二種獨特的可選派系,每一種都有他
們自己的歷史及特性和加成。
The Sheredyn faction is a special faction included with the Emperor Edition
of the game, but is functionally identical to the United Empire unless
Endless Space: Disharmony has been downloaded, in which case it gains its own
unique traits.
Sheredyn是一支特別的派系,它在Emperor Edition被加入遊戲,但能力和United Empire
完全一樣,除非有下載Endless Space: Disharmony以獲得它的特性。
The Automatons faction was added in the "Rise of the Automatons" free add-on.
The faction was created by Panzer, a member of the Endless Space community.
自動機派系是免費附加包Rise of the Automatons的內容,這個派系是由Endless Space
社群中一個名為Panzer的成員創造的。
The Harmony faction was added in the expansion pack Endless Space: Disharmony.
Harmony派系在擴充包Endless Space: Disharmony中被加入。
The Vaulters faction is an unfinished faction accessible through the Founder
Edition of Dungeon of the Endless. Upon Amplitude's completion of the
Vaulters, they will be released via free DLC.
Vaulters派系是個尚未完成的派系,你能在Dungeon of the Endless 的開發版本中看到
它。一旦Vaulters完成,它們將會在免費資料片中被發佈出來。
http://0rz.tw/oAxDa(譯註:這是派系簡覽表格的google文件)
(有些還沒翻譯的派系名稱我會日後補上)
----------------------------------------------------------------
一、Amoeba 阿米巴
The Amoeba are one of the playable factions in Endless Space. Among the
oldest of the currently active races in the galaxy, the Amoeba seek to be in
harmony and peace with all others. Were it not for the martial connotation of
the term, they could be described as the galaxy's "old guard."
阿米巴是Endless Space中其中一支可選派系。在所有現存於銀河的最古老種族之中,阿
米巴致力於與其他種族的協調與和平。要不是該詞語中含有軍事的意味,它們能被形容為
銀河的「古老守衛」。
Background 背景
Origins 起源
In a very loose manner of speaking, the Amoeba are the indirect descendents
of a group of Concrete Endless at the end of the Dust Wars. Seeking to
completely break from their tragic history, they came to Birblasa, a swamp
world. There, they "devolved" themselves to a certain extent and lost all of
their prior knowledge, permanently transformed into protoplasmic life forms.
廣義來說,阿米巴是在星塵戰爭結束後其中一群Concrete Endless的旁系子孫。為了尋求
從他們悲劇性的歷史中完全解脫的方法,他們來到了一個名為Birblasa的沼澤世界。在那
裡,他們大幅度「轉化」了他們自己、失去了所有以前的知識,永久轉化為原始的生命型
態。
As time passed, however, these "proto-Amoeba" proceeded to re-evolve. Their
new home planet lacked a molten core, making it devoid of plate tectonics.
Partially due to this, the Amoeba evolved at a slow pace. In addition, tool
use was difficult due to their protoplasmic bodies, but the widespread
presence of Dust on the planet and the species's natural affinity with the
substance helped to offset these difficulties.
然而,隨著時間過去,這些「原生阿米巴」仍繼續重新進化。他們的新母星缺少融熔態的
地核,導致該星沒有平坦的地形,阿米巴發展成慢速型態的原因有部分跟此有關。此外,
他們的原始身體使他們很難使用工具,但該星球蘊含大量的星塵,而阿米巴天生就和這物
質有很好的向性,這點抵消了這些困難。
Along the way, the Amoeba evolved to have the ability to detach their
consciousness from their bodies. This would later have large implications for
their shipbuilding.
阿米巴沿著這個方向持續發展,到後來他們能夠把意識和身體分開,在他們之後開始建造
太空船時這項能力非常重要。
Society 社會
The Amoeba work hard to be in balance and in harmony with everything, whether
the topic is the environment or foreign relations. They prefer peace and
mutual understanding over war and animosity. Even if another society is
aggressive towards them, the Amoeba will do what they can to avoid "diplomacy
by other means."
阿米巴致力於和所有事物保持平衡和和諧,無論對象是環境或外來勢力。比起戰爭和仇恨
,他們更偏愛和平及互相了解。儘管別的勢力對他們抱持侵略的態度,阿米巴仍會盡其所
能避免「外交的延伸」。
Their form of government is currently unknown, but the members of their
society appear to pursue philosophy and exploring. Their leader is actually
several Amoeba merged together.
他們的政府型態目前未知,但他們社會成員似乎追求哲學和探索。他們的領導是數隻阿米
巴的聚合體。
Ironically, though, the Amoeba's physical vulnerability has also instilled
them with a desire to control their environment.
然而很諷刺的是,阿米巴虛弱的身體能力也使他們慢慢產生了要控制他們的環境的想法。
Make no mistake, though. Should the need arise, they can take up arms and
conduct "diplomacy by other means."
但請不要誤會了,如果真有必要,他們也會拿起武器並實施「外交的延伸」。
Traits 特性
Amoeba Affinity 阿米巴本性
Starts with the whole map known: Systems, Warps, Wormholes and Home Worlds are
revealed.
一開始就能看到整個地圖:星系、翹曲結構、蟲洞和母星都會顯示
Soil Xenobiology 異源土壤生物學
Unlocks the Technology of the same name.
解鎖同名科技
Diplomats 外交官
+50% Trade Routes bonuses per system.
星系增加50%貿易加成
Symbiosis 互利
+30% Trade Routes bonuses per Cooperation Treaty on System.
每個合作條約替星系增加30%貿易加成
Naïve 天真
+4 approval per Faction at Peace or Allied With on System.
每個保持和平或同盟關係的派系會增加星系4認同度
Masters of Illusion 幻象大師
-40% Ship dust Cost for Ship without Weapon Module on Empire.
帝國中沒有武器模組的船艦減少40%星塵花費
Mutual Understanding 默契
+10% Damage Max per number of Allies on Fleet Weapons.
每個同盟能增加船艦武器10%最大傷害
+10% Damage Min per number of Allies on Fleet Weapons.
每個同盟能增加船艦武器10%最小傷害
Rich Soil 肥壤
+3 food on Planet
星球食物產量+3
Notes 注意事項
Despite their age as a spacefaring race, the Amoeba start out with only 1
system, just like all the other races. To do otherwise would greatly
unbalance the game.
儘管他們已經是個遍佈於宇宙中的種族,阿米巴仍像其他種族一樣只從一個星系開始,要
不會造成遊戲不平衡。
--------------------------------------------------------------
二、Automatons 自動機
The Automatons are one of the playable factions in Endless Space. These
clockwork beings formed a strong bond with nature and keep to themselves when
possible.
自動機是Endless Space中其中一支可選派系。這些發條生命體和大自然有強大的連結,
並盡可能不與外人來往。
Background 背景
The Automatons were created by a long dead civilization known as the Reyans
who perished many millennia ago due to the gradual self-destruction of their
world. Decades of uncontrolled industrialization and technologies that relied
on a highly toxic underground fuel caused irreversible damage to the
ecosystem and atmosphere of their planet. Realizing that they were doomed,
the Reyans attempted to build a massive fleet of migration ships to escape
their planet, but most of the ships either exploded on launch, or stalled in
the atmosphere and fell to the ground. The Reyans despaired… and so they
decided to leave a legacy in the form of one of their greatest technological
achievements, clockwork beings. Having a very old and proud history of
clockwork, the Reyans had achieved the maximum potential of the technology in
their creation of massive clockwork men to which they gifted all the traits
of a young species. Within a year of the creation of the clockwork men, the
Reyans committed mass suicide so as not to suffer through the effects of a
dying planet, leaving their greatest creations behind, alone, and lost.
自動機由一個名為Reyans的文明所創造,這個文明在數千年前因為他們的世界漸漸自我崩
毀而毀滅。依靠高毒性的地底燃料進行的工業化及高科技化毫無節制的進行了幾十年,對
他們星球的生態系統及大氣造成了無法挽回的傷害。在意識到他們的滅亡後,Reyans打算
打造一支龐大的移民艦隊以逃離他們的星球,但大部分的船不是在發射時爆炸,就是在大
氣中失速並墜落。Reyans絕望了……因此他們決定把他們最偉大的科技成就之一.發條生
命體,作為遺產保留下來。Reyans對於發條工藝擁有古老及輝煌的歷史,他們把這門科技
的潛力發展到極致而創造了大量的發條人,並給予他們一個年輕種族該有的所有特性。在
發條人被創造出來的之後一年中,Reyans大規模的自殺以不用因死亡中的星球帶來的影響
而繼續受苦。他們把最偉大的創造物獨自留在身後,並任其在歷史洪流之中失蹤。
(譯註:有沒有看了覺得背脊發涼?)
Over time the clockwork creations of the Reyans developed a simple society of
their own and began exploiting the technologies left behind by their
creators. All was well for the young civilization of machines until one day a
large Endless ship crashed into the planet spreading the dust it was
transporting all over the surface. The dust modified the machines, gave them
enhanced abilities and over time even sentience. The deadly and toxic fuel
that used to power the machines was also replaced, but strangely the new fuel
became dust. In only a few weeks, the clockwork machines had evolved, become
truly sentient, and gained new purpose in existence which was unheard of in
even the most advanced AI’s created by the Endless. They came to call
themselves, the Automatons and with the newly gained freedom of dust they
began learning... and advancing.
隨著時間過去,Reyans的發條創造物自行發展出一個簡單的社會,並開始利用他們創造者
遺留下來的科技。對於這個年輕的文明來說,一切都很好,直到有一天一艘巨大的
Endless船艦在這顆星球上墜毀,而它載運的星塵因此散佈到整個星球表面上。星塵改變
了這些機器,增強了他們的能力,一段時間過後甚至使他們開始有了知覺。用來當做這些
機器動力的劇毒燃料也被替換掉,奇怪的是新的燃料變成了星塵。僅僅幾個禮拜之中,發
條機械們發展、變成真正有感情的物種,並有了存活下去的目標,這種事就算是由
Endless創造出最先進的人工智慧之中也是前所未聞的。他們開始稱呼自己為自動機,隨
著藉由星塵而得到的自由,他們開始學習……並進化。
The Automaton Civilization stayed on their planet, learning to live in a
symbiotic relationship with nature as the planet healed over time. They used
the knowledge of their creators and their new dust engines to produce massive
floating ships on which they lived in order to protect the healing ecosystem
on the planet from their involvement. Over the course of centuries the planet
healed and the Automatons learned to live with and love nature while still
developing immense industrial capacity and production within the hulls of
their floating ships --which had also grown over time. But eventually the
Automatons calculated that their dust supply would run out and their
civilization would die, so they uncovered the old ruins of the crashed
Endless ship and began developing their own vehicles for space flight.
在他們的星球康復的期間,自動機文明待在上面,學習與大自然共存的關係。他們使用他
們創造者的知識以及他們新的星塵引擎以創造大量的浮空船並居住其中,以保護正在康復
中的生態系統遠離他們的干擾。幾個世紀後,這個星球康復了,而自動機們學到與大自然
共同生活並愛護大自然,同時還能在日漸增大的浮空船中持續發展工業。但最後,自動機
們計算得知他們的星塵補給即將見底,而他們的文明會隨之死亡,因此他們找到了那艘墜
毀的Endless船艦殘骸並開始發展他們自己的太空飛行器。
Traits 特性
Automatons Affinity 自動機本性
+1 Over Production to Stack Factor on System.
星系會多1個過量生產儲存槽
+5% Interest for Stacked industry on System.
星系裡儲存的工業產能有5%利息
Spendthrifts 節約花費
-10% dust on Systems.
星系中星塵產量少10%
Merchants 商人
+1 Trade Routes Cap on System.
星系的貿易路線上限+1
Unlucky Colonists 不幸運的殖民者
Adds a Negative Anomaly.
加入負面的不確定性
Optimistic 樂觀
+20 approval on System.
星系+20認同度
Crowded Planets 擁擠的星球
+2 population units on Small.
小型星球人口上限+2
+2 population units on Tiny.
微型星球人口上限+2
+1 population units on Medium.
中等星球人口上限+1
Diplomats 外交官
+50% Trade Routes Bonuses on System.
星系增加50%貿易加成
Anarchists 無政府主義
-2 Command Points Cap on Empire.
帝國的指揮點數上限-2
Strong Alloys 強固合金
+20% hit points on Ships
船艦耐久度+20%
Symbiosis 互利
+30% Trade Routes Bonuses per Cooperation Treaty on System.
每個合作條約替星系增加30%貿易加成
Dust Impaired 星塵依賴
+50% Abilities dust cost on Hero.
英雄能力的星塵花費+50%
Fearless Warriors 無懼戰士
+25% Defense per population unit on System.
每個人口會替星系增加25%防禦力
Notes 注意
Affinity 本性
The in-game effect description for Automatons Affinity is less than helpful.
Here is an explanation:
遊戲內關於自動機本性的效果說明沒什麼用,請看此處的解釋:
Unused Industry is stored, or "stacked" (e.g. when production queue is
empty). Stacked industry earns 5% interest per turn. Up to 5 turns worth of
Industry can be stacked (overage is lost). System improvements can increase
the interest earned to 20% per turn, and give a defense bonus based on
stacked industry.
沒用到的工業產能(EX:當生產排程是空的)會被儲存、或「堆疊」起來。儲存的工業產
能每回合都會有5%利息收入,最多能存五回合的工業產能(超過的會消失)。星系改良能
把利息增加到每回合20%,並會根據存起來的工業產能給予防禦加成。
To see the benefit of this, imagine that your system produces 100 Industry
each turn. If you are actively building something (or converting Industry to
Dust or Science), you will produce 300 Industry in three turns. However, if
you keep an empty build queue, the 5% interest will mean that after three
turns, your system has 331 stacked Industry. With the unique system
improvement that gives +15% interest on stacked Industry, the same system
would have 436 stacked Industry after three turns. Thus, you could build an
improvement costing 500 Industry in only four turns (three turns with an
empty production queue, and building the improvement at the end of the fourth
turn), instead of working on it constantly for five turns.
要更了解這個本性的好處的話,想像你的星系每回合生產100單位的工業產能。如果你正
在蓋東西(或把工業產能轉化為星塵或科技力),你三回合會生產300單位工業產能。然
而,如果你的建築排程是空的,5%利息就代表你在三回合之後存有331單位的工業產能。
當發展獨有的星系改良,讓儲存工業產能的利息再加15%,同樣星系三回合後會存有436單
位的工業產能。因此,你能只用四回合發展一項花費500工業產能的改良技術(三回合保
持空排程,第四回合末發展改良技術),而非持續做五個回合。
Details from the dev team 來自dev團隊的細節:
1.At the end of the turn, if there is an overproduction, it's stacked instead
of being reported.
在回合結束時,如果有過量生產的情況,會被存起來而非被回報
2.At the beginning of a turn, an interest is applied to the stacked industry,
allowing it to increase a bit.
在回合一開始,存起來的工業產能會有利息,讓它增加一點
3.The stacked industry is capped at 5 * system's industry.
儲存的工業產能上限是5*星系工業產能
4.If the overproduction cannot be stacked, it's conserved for the next turn
like the current mechanism.
如果過量生產無法儲存,會像目前機制一樣保留到下一回合
5.When the automatons build improvements & ships, the industry is used in the
following order:
1.system's industry
2.overproduction
3.stacked industry
當自動機研發改良技術和蓋船時,工業產能會下列地方拿出來用:
1.星系的工業產能
2.過量生產
3.儲存的工業產能
6.When a system from the Automatons is invaded, the stacked industry is
destroyed, reset to 0 even if the invader is an Automaton.
當某個自動機的星系被入侵,即使入侵者也是機器人,該星系儲存的工業產能仍會被摧毀
而歸0。
Behind the Scenes 螢幕之後
The Automatons were the brainchild of Panzer, an Endless Space player. Ahead
of Amplitude's first expansion, the company called for a contest of
user-created factions. The winner would be incorporated into the game as a
full, canonical faction.
自動機是一位Endless Space玩家.Panzar構思出來的產物。在Amplitude(譯註:製作
Endless Space的公司)第一張資料片發行前,公司舉辦了一個玩家自創派系的比賽,優勝
作品將會作為一個完整、正式的派系結合到遊戲內。
Panzer's Automatons, which were designed to be competitive without needing to
expand rapidly, eventually prevailed over dozens of other nominees. The new
faction was introduced with the first addon to Endless Space, Rise of the
Automatons.
Panzar設計的自動機派系不需要快速擴張也很有競爭力,最終勝過了其他數十個候選
者。該新派系在Endless Space的第一個附加包Rise of the Automatons中被正式介紹。
Miscellaneous 花絮
When first added to the game, the Automatons did not have their own ship
models, and instead used the ship models of the Cravers. A community poll to
select unique Automaton ship models for Amplitude Studios to create for the
game occurred in March 2013, and the finalized designs were revealed on June
24, 2013. Following the release of the expansion pack Endless Space:
Disharmony, the Automaton ship models will be added to the game in a free
update.
剛被加入遊戲時,自動機沒有他們自己的船艦模組,必須用滅絕者的船艦模組代替。一個
社群在2013年三月份替Amplitude Studio舉辦自動機的專屬船艦模組,而最終設計圖在
2013年6月24號成形。隨著擴充包Endless Space: Disharmony的釋出,自動機船艦模組會
在免費更新中加入遊戲。
When referring to themselves, the Automatons almost always avoid using
"we" or "us" but instead speak in the third person - "The Automaton..."
當提到他們自己,自動機們大都會避免使用「我們」,而是用第三人稱「自動機…」
According to Panzer, the Automaton government is run by the original
Automatons, the ones originally built by the Reyans.
根據Panzar的說法,自動機政府由那些被Reyans製造出的第一批自動機運作。
===================================
感謝大家耐心看完,其他派系以及其他遊戲內容的wiki我日後會慢慢補上
希望大家能指正我的翻譯問題,感謝
--
到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的
時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說
:「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯
地說: 「孫子,爺爺我當年在太陽花學運和那個狗娘養的三百暴民並肩作戰!」
~《太陽花》 第一章第二節
--
作者: o07608 (無良記者) 看板: SLG
標題: [閒聊] Endless Space Wiki 翻譯
時間: Sun Apr 6 16:37:09 2014
最近正在焦躁不安的等著大學申請第二階段的結果
回大學後,還有學業及遊戲公司見習的協調點要尋找
為了暫時從這些煩惱中抽身,我最近又挑了一個自己很有興趣的SLG來體驗
這款SLG名為《Endless Space》,中譯《萬艦穿星》
很可惜的沒有中文版(有中文破解版,但版本太老舊了)(所以我暫時縮了,囧)
因此我決定先從他們公司做的遊戲英文wiki下手,看懂了再開始玩
突然間,我有了一個想法:何不再來啟動一個自我翻譯計畫呢?
不僅能了解遊戲在做什麼,還能磨練自己的翻譯能力,算是一舉兩得吧
反正目前除了準備大學會上的科目以外,就是等第二階段了......
由於是從Endless Space Wiki抓取文章下來翻譯
因此不像Freecol遊戲文件那樣有條理,我會盡量讓這次的翻譯能夠章節分明
不過還是以我對哪裡最有興趣為優先
目前先翻譯的是「Faction 派系」部分,因為我很喜歡這種背景故事
而且當初要開始玩的時候,選種族那裏讓我慌了好一陣子......
=================================
Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的權限調到只要有連結的人就能修改
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
**********************
*壹、Faction 派系 *
**********************
Endless Space featured 8 playable factions at launch, and currently features
12 unique playable factions. Each has their own history and unique traits and
bonuses.
Endless Space一開始有八個可選派系,目前則有十二種獨特的可選派系,每一種都有他
們自己的歷史及特性和加成。
The Sheredyn faction is a special faction included with the Emperor Edition
of the game, but is functionally identical to the United Empire unless
Endless Space: Disharmony has been downloaded, in which case it gains its own
unique traits.
Sheredyn是一支特別的派系,它在Emperor Edition被加入遊戲,但能力和United Empire
完全一樣,除非有下載Endless Space: Disharmony以獲得它的特性。
The Automatons faction was added in the "Rise of the Automatons" free add-on.
The faction was created by Panzer, a member of the Endless Space community.
自動機派系是免費附加包Rise of the Automatons的內容,這個派系是由Endless Space
社群中一個名為Panzer的成員創造的。
The Harmony faction was added in the expansion pack Endless Space: Disharmony.
Harmony派系在擴充包Endless Space: Disharmony中被加入。
The Vaulters faction is an unfinished faction accessible through the Founder
Edition of Dungeon of the Endless. Upon Amplitude's completion of the
Vaulters, they will be released via free DLC.
Vaulters派系是個尚未完成的派系,你能在Dungeon of the Endless 的開發版本中看到
它。一旦Vaulters完成,它們將會在免費資料片中被發佈出來。
http://0rz.tw/oAxDa(譯註:這是派系簡覽表格的google文件)
(有些還沒翻譯的派系名稱我會日後補上)
----------------------------------------------------------------
一、Amoeba 阿米巴
The Amoeba are one of the playable factions in Endless Space. Among the
oldest of the currently active races in the galaxy, the Amoeba seek to be in
harmony and peace with all others. Were it not for the martial connotation of
the term, they could be described as the galaxy's "old guard."
阿米巴是Endless Space中其中一支可選派系。在所有現存於銀河的最古老種族之中,阿
米巴致力於與其他種族的協調與和平。要不是該詞語中含有軍事的意味,它們能被形容為
銀河的「古老守衛」。
Background 背景
Origins 起源
In a very loose manner of speaking, the Amoeba are the indirect descendents
of a group of Concrete Endless at the end of the Dust Wars. Seeking to
completely break from their tragic history, they came to Birblasa, a swamp
world. There, they "devolved" themselves to a certain extent and lost all of
their prior knowledge, permanently transformed into protoplasmic life forms.
廣義來說,阿米巴是在星塵戰爭結束後其中一群Concrete Endless的旁系子孫。為了尋求
從他們悲劇性的歷史中完全解脫的方法,他們來到了一個名為Birblasa的沼澤世界。在那
裡,他們大幅度「轉化」了他們自己、失去了所有以前的知識,永久轉化為原始的生命型
態。
As time passed, however, these "proto-Amoeba" proceeded to re-evolve. Their
new home planet lacked a molten core, making it devoid of plate tectonics.
Partially due to this, the Amoeba evolved at a slow pace. In addition, tool
use was difficult due to their protoplasmic bodies, but the widespread
presence of Dust on the planet and the species's natural affinity with the
substance helped to offset these difficulties.
然而,隨著時間過去,這些「原生阿米巴」仍繼續重新進化。他們的新母星缺少融熔態的
地核,導致該星沒有平坦的地形,阿米巴發展成慢速型態的原因有部分跟此有關。此外,
他們的原始身體使他們很難使用工具,但該星球蘊含大量的星塵,而阿米巴天生就和這物
質有很好的向性,這點抵消了這些困難。
Along the way, the Amoeba evolved to have the ability to detach their
consciousness from their bodies. This would later have large implications for
their shipbuilding.
阿米巴沿著這個方向持續發展,到後來他們能夠把意識和身體分開,在他們之後開始建造
太空船時這項能力非常重要。
Society 社會
The Amoeba work hard to be in balance and in harmony with everything, whether
the topic is the environment or foreign relations. They prefer peace and
mutual understanding over war and animosity. Even if another society is
aggressive towards them, the Amoeba will do what they can to avoid "diplomacy
by other means."
阿米巴致力於和所有事物保持平衡和和諧,無論對象是環境或外來勢力。比起戰爭和仇恨
,他們更偏愛和平及互相了解。儘管別的勢力對他們抱持侵略的態度,阿米巴仍會盡其所
能避免「外交的延伸」。
Their form of government is currently unknown, but the members of their
society appear to pursue philosophy and exploring. Their leader is actually
several Amoeba merged together.
他們的政府型態目前未知,但他們社會成員似乎追求哲學和探索。他們的領導是數隻阿米
巴的聚合體。
Ironically, though, the Amoeba's physical vulnerability has also instilled
them with a desire to control their environment.
然而很諷刺的是,阿米巴虛弱的身體能力也使他們慢慢產生了要控制他們的環境的想法。
Make no mistake, though. Should the need arise, they can take up arms and
conduct "diplomacy by other means."
但請不要誤會了,如果真有必要,他們也會拿起武器並實施「外交的延伸」。
Traits 特性
Amoeba Affinity 阿米巴本性
Starts with the whole map known: Systems, Warps, Wormholes and Home Worlds are
revealed.
一開始就能看到整個地圖:星系、翹曲結構、蟲洞和母星都會顯示
Soil Xenobiology 異源土壤生物學
Unlocks the Technology of the same name.
解鎖同名科技
Diplomats 外交官
+50% Trade Routes bonuses per system.
星系增加50%貿易加成
Symbiosis 互利
+30% Trade Routes bonuses per Cooperation Treaty on System.
每個合作條約替星系增加30%貿易加成
Naïve 天真
+4 approval per Faction at Peace or Allied With on System.
每個保持和平或同盟關係的派系會增加星系4認同度
Masters of Illusion 幻象大師
-40% Ship dust Cost for Ship without Weapon Module on Empire.
帝國中沒有武器模組的船艦減少40%星塵花費
Mutual Understanding 默契
+10% Damage Max per number of Allies on Fleet Weapons.
每個同盟能增加船艦武器10%最大傷害
+10% Damage Min per number of Allies on Fleet Weapons.
每個同盟能增加船艦武器10%最小傷害
Rich Soil 肥壤
+3 food on Planet
星球食物產量+3
Notes 注意事項
Despite their age as a spacefaring race, the Amoeba start out with only 1
system, just like all the other races. To do otherwise would greatly
unbalance the game.
儘管他們已經是個遍佈於宇宙中的種族,阿米巴仍像其他種族一樣只從一個星系開始,要
不會造成遊戲不平衡。
--------------------------------------------------------------
二、Automatons 自動機
The Automatons are one of the playable factions in Endless Space. These
clockwork beings formed a strong bond with nature and keep to themselves when
possible.
自動機是Endless Space中其中一支可選派系。這些發條生命體和大自然有強大的連結,
並盡可能不與外人來往。
Background 背景
The Automatons were created by a long dead civilization known as the Reyans
who perished many millennia ago due to the gradual self-destruction of their
world. Decades of uncontrolled industrialization and technologies that relied
on a highly toxic underground fuel caused irreversible damage to the
ecosystem and atmosphere of their planet. Realizing that they were doomed,
the Reyans attempted to build a massive fleet of migration ships to escape
their planet, but most of the ships either exploded on launch, or stalled in
the atmosphere and fell to the ground. The Reyans despaired… and so they
decided to leave a legacy in the form of one of their greatest technological
achievements, clockwork beings. Having a very old and proud history of
clockwork, the Reyans had achieved the maximum potential of the technology in
their creation of massive clockwork men to which they gifted all the traits
of a young species. Within a year of the creation of the clockwork men, the
Reyans committed mass suicide so as not to suffer through the effects of a
dying planet, leaving their greatest creations behind, alone, and lost.
自動機由一個名為Reyans的文明所創造,這個文明在數千年前因為他們的世界漸漸自我崩
毀而毀滅。依靠高毒性的地底燃料進行的工業化及高科技化毫無節制的進行了幾十年,對
他們星球的生態系統及大氣造成了無法挽回的傷害。在意識到他們的滅亡後,Reyans打算
打造一支龐大的移民艦隊以逃離他們的星球,但大部分的船不是在發射時爆炸,就是在大
氣中失速並墜落。Reyans絕望了……因此他們決定把他們最偉大的科技成就之一.發條生
命體,作為遺產保留下來。Reyans對於發條工藝擁有古老及輝煌的歷史,他們把這門科技
的潛力發展到極致而創造了大量的發條人,並給予他們一個年輕種族該有的所有特性。在
發條人被創造出來的之後一年中,Reyans大規模的自殺以不用因死亡中的星球帶來的影響
而繼續受苦。他們把最偉大的創造物獨自留在身後,並任其在歷史洪流之中失蹤。
(譯註:有沒有看了覺得背脊發涼?)
Over time the clockwork creations of the Reyans developed a simple society of
their own and began exploiting the technologies left behind by their
creators. All was well for the young civilization of machines until one day a
large Endless ship crashed into the planet spreading the dust it was
transporting all over the surface. The dust modified the machines, gave them
enhanced abilities and over time even sentience. The deadly and toxic fuel
that used to power the machines was also replaced, but strangely the new fuel
became dust. In only a few weeks, the clockwork machines had evolved, become
truly sentient, and gained new purpose in existence which was unheard of in
even the most advanced AI’s created by the Endless. They came to call
themselves, the Automatons and with the newly gained freedom of dust they
began learning... and advancing.
隨著時間過去,Reyans的發條創造物自行發展出一個簡單的社會,並開始利用他們創造者
遺留下來的科技。對於這個年輕的文明來說,一切都很好,直到有一天一艘巨大的
Endless船艦在這顆星球上墜毀,而它載運的星塵因此散佈到整個星球表面上。星塵改變
了這些機器,增強了他們的能力,一段時間過後甚至使他們開始有了知覺。用來當做這些
機器動力的劇毒燃料也被替換掉,奇怪的是新的燃料變成了星塵。僅僅幾個禮拜之中,發
條機械們發展、變成真正有感情的物種,並有了存活下去的目標,這種事就算是由
Endless創造出最先進的人工智慧之中也是前所未聞的。他們開始稱呼自己為自動機,隨
著藉由星塵而得到的自由,他們開始學習……並進化。
The Automaton Civilization stayed on their planet, learning to live in a
symbiotic relationship with nature as the planet healed over time. They used
the knowledge of their creators and their new dust engines to produce massive
floating ships on which they lived in order to protect the healing ecosystem
on the planet from their involvement. Over the course of centuries the planet
healed and the Automatons learned to live with and love nature while still
developing immense industrial capacity and production within the hulls of
their floating ships --which had also grown over time. But eventually the
Automatons calculated that their dust supply would run out and their
civilization would die, so they uncovered the old ruins of the crashed
Endless ship and began developing their own vehicles for space flight.
在他們的星球康復的期間,自動機文明待在上面,學習與大自然共存的關係。他們使用他
們創造者的知識以及他們新的星塵引擎以創造大量的浮空船並居住其中,以保護正在康復
中的生態系統遠離他們的干擾。幾個世紀後,這個星球康復了,而自動機們學到與大自然
共同生活並愛護大自然,同時還能在日漸增大的浮空船中持續發展工業。但最後,自動機
們計算得知他們的星塵補給即將見底,而他們的文明會隨之死亡,因此他們找到了那艘墜
毀的Endless船艦殘骸並開始發展他們自己的太空飛行器。
Traits 特性
Automatons Affinity 自動機本性
+1 Over Production to Stack Factor on System.
星系會多1個過量生產儲存槽
+5% Interest for Stacked industry on System.
星系裡儲存的工業產能有5%利息
Spendthrifts 節約花費
-10% dust on Systems.
星系中星塵產量少10%
Merchants 商人
+1 Trade Routes Cap on System.
星系的貿易路線上限+1
Unlucky Colonists 不幸運的殖民者
Adds a Negative Anomaly.
加入負面的不確定性
Optimistic 樂觀
+20 approval on System.
星系+20認同度
Crowded Planets 擁擠的星球
+2 population units on Small.
小型星球人口上限+2
+2 population units on Tiny.
微型星球人口上限+2
+1 population units on Medium.
中等星球人口上限+1
Diplomats 外交官
+50% Trade Routes Bonuses on System.
星系增加50%貿易加成
Anarchists 無政府主義
-2 Command Points Cap on Empire.
帝國的指揮點數上限-2
Strong Alloys 強固合金
+20% hit points on Ships
船艦耐久度+20%
Symbiosis 互利
+30% Trade Routes Bonuses per Cooperation Treaty on System.
每個合作條約替星系增加30%貿易加成
Dust Impaired 星塵依賴
+50% Abilities dust cost on Hero.
英雄能力的星塵花費+50%
Fearless Warriors 無懼戰士
+25% Defense per population unit on System.
每個人口會替星系增加25%防禦力
Notes 注意
Affinity 本性
The in-game effect description for Automatons Affinity is less than helpful.
Here is an explanation:
遊戲內關於自動機本性的效果說明沒什麼用,請看此處的解釋:
Unused Industry is stored, or "stacked" (e.g. when production queue is
empty). Stacked industry earns 5% interest per turn. Up to 5 turns worth of
Industry can be stacked (overage is lost). System improvements can increase
the interest earned to 20% per turn, and give a defense bonus based on
stacked industry.
沒用到的工業產能(EX:當生產排程是空的)會被儲存、或「堆疊」起來。儲存的工業產
能每回合都會有5%利息收入,最多能存五回合的工業產能(超過的會消失)。星系改良能
把利息增加到每回合20%,並會根據存起來的工業產能給予防禦加成。
To see the benefit of this, imagine that your system produces 100 Industry
each turn. If you are actively building something (or converting Industry to
Dust or Science), you will produce 300 Industry in three turns. However, if
you keep an empty build queue, the 5% interest will mean that after three
turns, your system has 331 stacked Industry. With the unique system
improvement that gives +15% interest on stacked Industry, the same system
would have 436 stacked Industry after three turns. Thus, you could build an
improvement costing 500 Industry in only four turns (three turns with an
empty production queue, and building the improvement at the end of the fourth
turn), instead of working on it constantly for five turns.
要更了解這個本性的好處的話,想像你的星系每回合生產100單位的工業產能。如果你正
在蓋東西(或把工業產能轉化為星塵或科技力),你三回合會生產300單位工業產能。然
而,如果你的建築排程是空的,5%利息就代表你在三回合之後存有331單位的工業產能。
當發展獨有的星系改良,讓儲存工業產能的利息再加15%,同樣星系三回合後會存有436單
位的工業產能。因此,你能只用四回合發展一項花費500工業產能的改良技術(三回合保
持空排程,第四回合末發展改良技術),而非持續做五個回合。
Details from the dev team 來自dev團隊的細節:
1.At the end of the turn, if there is an overproduction, it's stacked instead
of being reported.
在回合結束時,如果有過量生產的情況,會被存起來而非被回報
2.At the beginning of a turn, an interest is applied to the stacked industry,
allowing it to increase a bit.
在回合一開始,存起來的工業產能會有利息,讓它增加一點
3.The stacked industry is capped at 5 * system's industry.
儲存的工業產能上限是5*星系工業產能
4.If the overproduction cannot be stacked, it's conserved for the next turn
like the current mechanism.
如果過量生產無法儲存,會像目前機制一樣保留到下一回合
5.When the automatons build improvements & ships, the industry is used in the
following order:
1.system's industry
2.overproduction
3.stacked industry
當自動機研發改良技術和蓋船時,工業產能會下列地方拿出來用:
1.星系的工業產能
2.過量生產
3.儲存的工業產能
6.When a system from the Automatons is invaded, the stacked industry is
destroyed, reset to 0 even if the invader is an Automaton.
當某個自動機的星系被入侵,即使入侵者也是機器人,該星系儲存的工業產能仍會被摧毀
而歸0。
Behind the Scenes 螢幕之後
The Automatons were the brainchild of Panzer, an Endless Space player. Ahead
of Amplitude's first expansion, the company called for a contest of
user-created factions. The winner would be incorporated into the game as a
full, canonical faction.
自動機是一位Endless Space玩家.Panzar構思出來的產物。在Amplitude(譯註:製作
Endless Space的公司)第一張資料片發行前,公司舉辦了一個玩家自創派系的比賽,優勝
作品將會作為一個完整、正式的派系結合到遊戲內。
Panzer's Automatons, which were designed to be competitive without needing to
expand rapidly, eventually prevailed over dozens of other nominees. The new
faction was introduced with the first addon to Endless Space, Rise of the
Automatons.
Panzar設計的自動機派系不需要快速擴張也很有競爭力,最終勝過了其他數十個候選
者。該新派系在Endless Space的第一個附加包Rise of the Automatons中被正式介紹。
Miscellaneous 花絮
When first added to the game, the Automatons did not have their own ship
models, and instead used the ship models of the Cravers. A community poll to
select unique Automaton ship models for Amplitude Studios to create for the
game occurred in March 2013, and the finalized designs were revealed on June
24, 2013. Following the release of the expansion pack Endless Space:
Disharmony, the Automaton ship models will be added to the game in a free
update.
剛被加入遊戲時,自動機沒有他們自己的船艦模組,必須用滅絕者的船艦模組代替。一個
社群在2013年三月份替Amplitude Studio舉辦自動機的專屬船艦模組,而最終設計圖在
2013年6月24號成形。隨著擴充包Endless Space: Disharmony的釋出,自動機船艦模組會
在免費更新中加入遊戲。
When referring to themselves, the Automatons almost always avoid using
"we" or "us" but instead speak in the third person - "The Automaton..."
當提到他們自己,自動機們大都會避免使用「我們」,而是用第三人稱「自動機…」
According to Panzer, the Automaton government is run by the original
Automatons, the ones originally built by the Reyans.
根據Panzar的說法,自動機政府由那些被Reyans製造出的第一批自動機運作。
===================================
感謝大家耐心看完,其他派系以及其他遊戲內容的wiki我日後會慢慢補上
希望大家能指正我的翻譯問題,感謝
--
到那時,在壁爐邊,當孫子坐在某位老人的膝蓋上,問道:「爺爺,你在亡靈天災入侵的
時候幹什麼呢?」 而他不用尷尬地干咳一聲,把孫子移到另一個膝蓋上,吞吞吐吐地說
:「啊……爺爺我當時在清淨農場挖牛糞。」與此相反,他可以直盯著他的眼睛理直氣壯
地說: 「孫子,爺爺我當年在太陽花學運和那個狗娘養的三百暴民並肩作戰!」
~《太陽花》 第一章第二節
--
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