EmuLoader v6.6.1 - 模擬器

By Aaliyah
at 2012-12-24T22:39
at 2012-12-24T22:39
Table of Contents
http://emuloader.mameworld.info/
version 6.6.1 change log - December 24, 2012
Fixed
Unable to delete images
Changed
none
Improved
none
Removed
none
Added
none
version 6.6 change log - December 23, 2012
Fixed
->Applied a dirty fix for the "gamename.zip not found" message, for sets with
no ROMs ("Game Details" screen)
->"Ghost" effect not being applied to unchecked files in "Delete Selected
Games" feature
->MAME games with no ROMs were being handled as "missing ROMs" (pongf,
ide_baseboard, hdd, and others from MAME Plus!)
->Proper MAME NVRAM file type detection ("Delete Selected Games" feature). This
is just a cosmetic fix, to display correct file type descriptions...
->Fixed my TShadowLabel component. It was cutting 3 pixels at the right side
and 1 pixel at the bottom. The regular TLabel component also does that when
text have "Italic" style enabled or the component is set to "disabled"
->Menu item caption was appearing as hints in some menus/popup menus
->Button "Yes" being executed when pressing "ENTER" key, while button "No" is
focused (MessageBox screen)
Changed
->Rewrite of "Emulator Setup" screen. A new "glowing text" unit is in for
testing (might be removed/replaced in a future build)
To avoid repaint crazyness (like TLabel component), the new
"CreateGlowText()" function can only be used with TImage components
->Visual updates on a few screens that have "emulator select" and "image
category select" panels and/or screens
->Rewrite of "Image Category / Image Layouts" settings screen and fixed a few
visual bugs
Improved
->Delete multiple games at once has been completely rewritten.
- Added game config files (cfg; nvram; eeprom; sram; flash) to "Delete
Selected Games" feature. Also added ".flash" files detection for Demul (nvram
folder)
- ALL selected games are now scanned, not just available ones. This is
necessary since config files are included in the search, and you might have
config files but not the actual ROMs/CHDs files
- Files list no longer appear while scrolling the games list. Instead, a
"Files Details" button is available if you want to see the full files list
(all games or selected games)
IMPORTANT: You cannot select individual files per game to delete anymore. A
new checkbox group has been created, called "Check File Types to Delete".
There are three options: "ROMs", "CHDs" and "CFGs/NVRAMs". Just check the
file types you want to delete and uncheck the ones you want to keep. It's
very simple
->Rewrite of "Show Game Details" screen and a few optimizations. Still not
final... I'm not yet happy with how it looks
->Buttons "No" / "Yes" re-arranged in MessageBox screen. Button "No" should be
on the right side...
->Replaced open/save file dialogs by Windows native dialogs. The proper dialogs
are displayed now on Windows 7 :)
->Finally found a way to compile the project with a high res icon with many
resolutions, including 256x256
Removed
->Feature "Delete Game Config Files" is no longer needed
->Feature "Delete Not Used Game Config Files". It's way easier to manually
empty config folders from all emulators anyway...
Added
->Support for MAME v147u1 new "mame.ini" settings
->It's bigger... it's better... zipped images is BACK!
- Files are extracted directly into a memory stream (RAM). No temporary files
are created
- All systems are supported
- If you modify any of the .zip files, Emu Loader must be restarted, or you
can disable/enable images (F6 hot-key)
- Files must be placed in the same folders as images, for each system
- None of the rename/delete features support zipped images, because it's
ultra mega dog slow to update .zip files
- Each .zip file is closed after the image is loaded. This prevent files from
being locked and always opened...
- The priority is still unzipped images. If no unzipped images are found
(both parent and clone), .zip files are searched
- Use of internal string lists for faster file searching
- Filenames for each image category (same as MAME Plus! / MAMEUI). Same
filenames for all emulators as well:
- Title Snapshot: titles.zip
- In-Game Snapshot: snap.zip
- Marquee: marquees.zip
- Flyer: flyers.zip
- Cabinet: cabinets.zip
- Control Panel: cpanel.zip
- Control Panel Layout: cpanellayout.zip
- PCB: pcb.zip
- In-Game Artwork: snapartwork.zip
Notes:
1. if you select the same image folder for different systems, the same .zip
file will be used!
eg.: select same folder for snaps in MAME and ZiNc. EL will search images
for both systems using the same "snap.zip" file
2. Searching internal lists, it takes zero ms (milliseconds) on a list with
30 thousand items (15 ms on a list with 60 thousand items, 30 ms on a 120
thousand list... and up on larger lists)
Unzipping files takes between 15 ms to 50 ms, depending on how big or
small the .zip file is. This is measured on a Core I7 2600 3.4GHz)
--
version 6.6.1 change log - December 24, 2012
Fixed
Unable to delete images
Changed
none
Improved
none
Removed
none
Added
none
version 6.6 change log - December 23, 2012
Fixed
->Applied a dirty fix for the "gamename.zip not found" message, for sets with
no ROMs ("Game Details" screen)
->"Ghost" effect not being applied to unchecked files in "Delete Selected
Games" feature
->MAME games with no ROMs were being handled as "missing ROMs" (pongf,
ide_baseboard, hdd, and others from MAME Plus!)
->Proper MAME NVRAM file type detection ("Delete Selected Games" feature). This
is just a cosmetic fix, to display correct file type descriptions...
->Fixed my TShadowLabel component. It was cutting 3 pixels at the right side
and 1 pixel at the bottom. The regular TLabel component also does that when
text have "Italic" style enabled or the component is set to "disabled"
->Menu item caption was appearing as hints in some menus/popup menus
->Button "Yes" being executed when pressing "ENTER" key, while button "No" is
focused (MessageBox screen)
Changed
->Rewrite of "Emulator Setup" screen. A new "glowing text" unit is in for
testing (might be removed/replaced in a future build)
To avoid repaint crazyness (like TLabel component), the new
"CreateGlowText()" function can only be used with TImage components
->Visual updates on a few screens that have "emulator select" and "image
category select" panels and/or screens
->Rewrite of "Image Category / Image Layouts" settings screen and fixed a few
visual bugs
Improved
->Delete multiple games at once has been completely rewritten.
- Added game config files (cfg; nvram; eeprom; sram; flash) to "Delete
Selected Games" feature. Also added ".flash" files detection for Demul (nvram
folder)
- ALL selected games are now scanned, not just available ones. This is
necessary since config files are included in the search, and you might have
config files but not the actual ROMs/CHDs files
- Files list no longer appear while scrolling the games list. Instead, a
"Files Details" button is available if you want to see the full files list
(all games or selected games)
IMPORTANT: You cannot select individual files per game to delete anymore. A
new checkbox group has been created, called "Check File Types to Delete".
There are three options: "ROMs", "CHDs" and "CFGs/NVRAMs". Just check the
file types you want to delete and uncheck the ones you want to keep. It's
very simple
->Rewrite of "Show Game Details" screen and a few optimizations. Still not
final... I'm not yet happy with how it looks
->Buttons "No" / "Yes" re-arranged in MessageBox screen. Button "No" should be
on the right side...
->Replaced open/save file dialogs by Windows native dialogs. The proper dialogs
are displayed now on Windows 7 :)
->Finally found a way to compile the project with a high res icon with many
resolutions, including 256x256
Removed
->Feature "Delete Game Config Files" is no longer needed
->Feature "Delete Not Used Game Config Files". It's way easier to manually
empty config folders from all emulators anyway...
Added
->Support for MAME v147u1 new "mame.ini" settings
->It's bigger... it's better... zipped images is BACK!
- Files are extracted directly into a memory stream (RAM). No temporary files
are created
- All systems are supported
- If you modify any of the .zip files, Emu Loader must be restarted, or you
can disable/enable images (F6 hot-key)
- Files must be placed in the same folders as images, for each system
- None of the rename/delete features support zipped images, because it's
ultra mega dog slow to update .zip files
- Each .zip file is closed after the image is loaded. This prevent files from
being locked and always opened...
- The priority is still unzipped images. If no unzipped images are found
(both parent and clone), .zip files are searched
- Use of internal string lists for faster file searching
- Filenames for each image category (same as MAME Plus! / MAMEUI). Same
filenames for all emulators as well:
- Title Snapshot: titles.zip
- In-Game Snapshot: snap.zip
- Marquee: marquees.zip
- Flyer: flyers.zip
- Cabinet: cabinets.zip
- Control Panel: cpanel.zip
- Control Panel Layout: cpanellayout.zip
- PCB: pcb.zip
- In-Game Artwork: snapartwork.zip
Notes:
1. if you select the same image folder for different systems, the same .zip
file will be used!
eg.: select same folder for snaps in MAME and ZiNc. EL will search images
for both systems using the same "snap.zip" file
2. Searching internal lists, it takes zero ms (milliseconds) on a list with
30 thousand items (15 ms on a list with 60 thousand items, 30 ms on a 120
thousand list... and up on larger lists)
Unzipping files takes between 15 ms to 50 ms, depending on how big or
small the .zip file is. This is measured on a Core I7 2600 3.4GHz)
--
Tags:
模擬器
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