DSP 0.12b5 - 模擬器

By Ida
at 2012-07-13T21:42
at 2012-07-13T21:42
Table of Contents
http://code.google.com/p/dsp-emulator/
**********
-General
+ M6502 CPU
- Fixed jump timmings
- Fixed stack
- Fixed opcodes SBC/ADC on NES
- Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes
- Fixed relative JMP opcode
- Fixed how are retrieved the flags from the stack
- Fixed timings when there is a 'page-fault' in some opcodes
+ Z80 CPU
- General code cleaning
- Fixed ED opcodes (otir, ldir, cpi, etc)
- Added all missing ED opcodes
- Added all missing DDCB opcodes
+ LR32902 CPU
- Fixed INC, DEC, SRA and DAA opcodes
- Fixed timmings
+ Sound Engine
- Fixed sound when you select 'No Sound' sound does not sound, but is
still processing (fixes errors in the samples)
- Fixed a bug when sound is closed and there was no sound card
+ Tape Engine
- It does not close the window when changing the driver and it can
use the tape (Spectrum or Amstrad)
- Added an icon to open a file from the same tape window
-Spectrum
+ Spectrum 128K: Fixed a memory bug
-Asteroids
+ Fixed video, vectors that are off the screen are not drawed, but are
calculated
-Lady Bug
+ Improved palette conversion
+ Fixed video
-Mysterious Stones
+ Fixed IRQ's generation
+ Improved palette conversion
+ Added memory addressing mirroring
-Mikie
+ Improved palette conversion
+ Fixed main CPU clock
-Burger Time
+ Fixed the ROM realtime decrypting
-Vigilante
+ Fixed sprites, they were displayed above the screen when they
disappeared below
-NES
+ Rewrited video system
- Added scroll
- Added all mirror screen modes
- Rendering line by line based on the internal rendering pointer with
background color
- Improved palette conversion
+ Rewrited sprite system
- Added transparency
- Added priorities: background/sprites and sprite/sprite
- Added maximum number of sprites
+ Read/write of the NVRam
+ Added mappers 1,2,3,4,7 and 66
-GameBoy / GameBoy Color
+ Rewrited video system
- Line by line render system
- Fixed the window that overlaps the background
+ Rewrited sprite system
- Line by line system
- Added maximum number of sprites
- Improved sprite/sprite priorities
+ Mappers
- Separated from the main driver
- Fixed mappers 1 and 5
--
**********
-General
+ M6502 CPU
- Fixed jump timmings
- Fixed stack
- Fixed opcodes SBC/ADC on NES
- Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes
- Fixed relative JMP opcode
- Fixed how are retrieved the flags from the stack
- Fixed timings when there is a 'page-fault' in some opcodes
+ Z80 CPU
- General code cleaning
- Fixed ED opcodes (otir, ldir, cpi, etc)
- Added all missing ED opcodes
- Added all missing DDCB opcodes
+ LR32902 CPU
- Fixed INC, DEC, SRA and DAA opcodes
- Fixed timmings
+ Sound Engine
- Fixed sound when you select 'No Sound' sound does not sound, but is
still processing (fixes errors in the samples)
- Fixed a bug when sound is closed and there was no sound card
+ Tape Engine
- It does not close the window when changing the driver and it can
use the tape (Spectrum or Amstrad)
- Added an icon to open a file from the same tape window
-Spectrum
+ Spectrum 128K: Fixed a memory bug
-Asteroids
+ Fixed video, vectors that are off the screen are not drawed, but are
calculated
-Lady Bug
+ Improved palette conversion
+ Fixed video
-Mysterious Stones
+ Fixed IRQ's generation
+ Improved palette conversion
+ Added memory addressing mirroring
-Mikie
+ Improved palette conversion
+ Fixed main CPU clock
-Burger Time
+ Fixed the ROM realtime decrypting
-Vigilante
+ Fixed sprites, they were displayed above the screen when they
disappeared below
-NES
+ Rewrited video system
- Added scroll
- Added all mirror screen modes
- Rendering line by line based on the internal rendering pointer with
background color
- Improved palette conversion
+ Rewrited sprite system
- Added transparency
- Added priorities: background/sprites and sprite/sprite
- Added maximum number of sprites
+ Read/write of the NVRam
+ Added mappers 1,2,3,4,7 and 66
-GameBoy / GameBoy Color
+ Rewrited video system
- Line by line render system
- Fixed the window that overlaps the background
+ Rewrited sprite system
- Line by line system
- Added maximum number of sprites
- Improved sprite/sprite priorities
+ Mappers
- Separated from the main driver
- Fixed mappers 1 and 5
--
Tags:
模擬器
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