Dreamcast side of Makaron TEST 12 - 模擬器

Dorothy avatar
By Dorothy
at 2009-07-30T12:25

Table of Contents

http://dknute.livejournal.com/


It's pretty much the same code as NAOMI version released earlier, with some
minor modifications. From the top of my head:
- "clockmin" is now 100 by default
- accepted clock values are now in 10 to 400 range
- "pixelcenter" is zero by default (ATI users with problems please set it to
-0.1)
- first gamepad can be configured by selecting "Settings" in the menu (this
is just a hack for now, and let me remind you that X360 controllers don't
need configuration)

As usual, keep copy of of your INI files from earlier versions (Maple.ini,
MakaronPAD.ini and MakaronVMU.ini). You'd be surprised just how many people
overwrite these and then come here complaining about gamepad / memory cards
related issues.
These INI files will be removed soon anyway, once I get the GUI more
functional.

If you spot a game that has worked in T11 but not in T12 please report it.
There are some bugs that I'm already aware of:
- "Stupid Invaders" not booting (I know how to fix it just not sure if I
should, it could be a side effect of another bug somewhere else)
- "Looney Tunes Space Race" sound issues (still need to find the real source
of this problem)
- "Shenmue II" not booting (should work on SSE2 capable systems, works on
mine but it was reported broken on some AMD CPUs)
- some games require a certain video cable to work properly (mostly JP/USA
games, doing weird stuff or hanging with RGB cable)
- "Yu Suzuki Game Works Vol. 1" (sorta works but the way this is coded really
upsets Makaron)
- some WinCE games like "Marionette Company" have really broken graphics
(mostly extreme cases of Z-buffer abuse)
- demo/attract modes on some games are broken due to imperfect FPU emulation,
the most serious case being "Aero Dancing" where the tutorial crashes the
plane
- and tons of other stuff :)

Please do not report any problems with broken visuals. While some of those
could be real bugs it's mostly imperfect Z-buffering and/or sorting - nothing
can be done about that with the renderer I'm currently using.
Also, if you're going to report a bug then please either do it properly or
don't bother. At the very least describe the problem and provide game title
and your system specs. And keep in mind I only care about games run from GD
images, if you have a problem with ripped game you're on your own.

--

All Comments

Thomas avatar
By Thomas
at 2009-08-01T02:45
所以說還是要收GDI才是王道啊....

(NES for Dingoo A320) Nofrendo v2.0pre1

Isla avatar
By Isla
at 2009-07-30T11:41
2009.07.29 It’s dinamically compiled, and will work only with dingux- system-20090728 rootfs. The sources are included. There is no ...

SSF v0.10 Beta type 2 玩光三會當機

Skylar Davis avatar
By Skylar Davis
at 2009-07-29T23:40
如題 小弟使用這板模擬器放魔法時不定時當機 每次都沒辦法回城存檔又要重頭玩 (雖然可以即時儲存 但又不可能每回合邊玩邊存€) 目前使用 bios SEGA101[J] + stv1061 使用光碟片遊戲 非虛凝光碟 這樣會是問題的原因嗎??? 謝謝!! - ...

使用PCSX2玩魔塔大陸2時發生問題

Ina avatar
By Ina
at 2009-07-29T21:52
事情是這樣的..我目前使用PCSX2來玩PS2的魔塔大陸2這款遊戲.. 一開始遊玩皆無問題發生.. 直到今天玩到クローシェ打神之兵器跟謎之人物第一次準備發動レプレキア時 (PS:http://www.milsurps.com/yt.php?v=HCwpUJXLJgg 這動畫後的那場戰爭) 便出現了發動 ...

SFC的超時空之鑰 按鍵的問題

Skylar Davis avatar
By Skylar Davis
at 2009-07-29T20:47
小弟我目前進度只是剛開始! 第一次去A.D 2300年 到一個圓頂屋的地下室.找到一堆腐爛的食物. 然後抓到一支老鼠.牠說按D鍵 R鍵及A鍵.那個密碼室就可以開了! 想請問D鍵 R鍵及A鍵 各對應鍵盤的什麼鍵阿?? 我已經按到快瘋掉了~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 我是用Snes9 ...

SSF 0.10 R3執行王國傳說2

Noah avatar
By Noah
at 2009-07-29T19:28
※ 引述《fankylaw0968 (賴九)》之銘言: : 第一次發文,如有錯誤還請糾正。 : 終於找到這遊戲,但是在遊戲開始後進入戰鬥畫面前都會卡住,不知道該如何解決。 : 爬了板上的文目前也沒找到答案。 : 請問,有板友知道如何解決類似的問題嗎? : 謝謝! : 我的配備: :  處理器: Intel C ...