Dolphin SVN r6234 - 模擬器
By Ida
at 2010-09-27T15:20
at 2010-09-27T15:20
Table of Contents
Dolphin SVN r6218(CPU優化)
http://electrodexs.net/dolphin-emu/default.htm
Dolphin SVN r6234
http://www.dolphin-emulator.com/download.html
Dolphin SVN r6234 is released. Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It
has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4
optimized are enabled in this build.
Dolphin SVN changelog:
r6229
Add an PanicAlert in case we try to do an >32 bit displacement
If you see this alert, dolphin will probably crash in a few moments.
Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine,
making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.
Fixed all the offending places in DSPLLEs JIT to emit register indirect
accesses,
only to find out that the generated code is slower than the interpreter and
does
work just as good(or bad). Oh well, back to DSPHLE it is then.
r6230
Gecko code: Fixed the thread-safe problem reported in r6227.
r6231
Allow SI AM_Baseboard to be selected correctly in GUI.
r6232
Replace all bitfields which were only declared with "(un)signed" with their
actual types. Let me know if I missed any. It would also be a good idea to
test this commit in both x64 and x86.
r6234
Some more cleanup which should've been in r6232. Thanks Billiard.
--
http://electrodexs.net/dolphin-emu/default.htm
Dolphin SVN r6234
http://www.dolphin-emulator.com/download.html
Dolphin SVN r6234 is released. Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It
has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4
optimized are enabled in this build.
Dolphin SVN changelog:
r6229
Add an PanicAlert in case we try to do an >32 bit displacement
If you see this alert, dolphin will probably crash in a few moments.
Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine,
making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.
Fixed all the offending places in DSPLLEs JIT to emit register indirect
accesses,
only to find out that the generated code is slower than the interpreter and
does
work just as good(or bad). Oh well, back to DSPHLE it is then.
r6230
Gecko code: Fixed the thread-safe problem reported in r6227.
r6231
Allow SI AM_Baseboard to be selected correctly in GUI.
r6232
Replace all bitfields which were only declared with "(un)signed" with their
actual types. Let me know if I missed any. It would also be a good idea to
test this commit in both x64 and x86.
r6234
Some more cleanup which should've been in r6232. Thanks Billiard.
--
Tags:
模擬器
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