Dolphin SVN r5196 - 模擬器
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By Isabella
at 2010-03-15T21:55
at 2010-03-15T21:55
Table of Contents
Dolphin SVN r5196
March 15, 2010
EmuCR:DolphinDolphin SVN r5196 is released.Dolphin is the first Gamecube
emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and
Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5195
this is a ugly unstable commit but i'm going to be out for work some days so
...
implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious
synchronization
problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the
pixel scaling i use the xfb size not the efb so the screen pixels relation is
more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as
xfb
textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for
sure
hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)
r5196
Fix an issue with scons not using cached command line arguments
Download:Dolphin SVN r5196 x86
http://www.multiupload.com/J2DDHZJEMB
Download:Dolphin SVN r5196 x64
http://www.multiupload.com/5XBVN4C2QP
--
March 15, 2010
EmuCR:DolphinDolphin SVN r5196 is released.Dolphin is the first Gamecube
emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and
Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5195
this is a ugly unstable commit but i'm going to be out for work some days so
...
implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious
synchronization
problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the
pixel scaling i use the xfb size not the efb so the screen pixels relation is
more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as
xfb
textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for
sure
hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)
r5196
Fix an issue with scons not using cached command line arguments
Download:Dolphin SVN r5196 x86
http://www.multiupload.com/J2DDHZJEMB
Download:Dolphin SVN r5196 x64
http://www.multiupload.com/5XBVN4C2QP
--
Tags:
模擬器
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