Dolphin SVN r50 - 模擬器
By Ethan
at 2008-07-22T18:33
at 2008-07-22T18:33
Table of Contents
http://code.google.com/p/dolphin-emu/
Download here:http://falcon4ever.pcsx2.net/dolphin/SVN_builds/
Another SVN download service can be found here:
http://www.nyleveia.com/nevada/release/
r50 - nJoy: *cough* just another fix for the analog ... [laurence.muller]
r49 - changed libraries from multithreaded dll to multithreaded [fires.gc]
r48 - nJoy: This should fix the non-working R shoulder button and the analog
troubles. [laurence.muller]
r47 - added support for njoy x64 [fires.gc]
r46 - Added nJoy v0.3: - Multi-controller support! - Enjoy!
[laurence.muller]
r45 - removed VS2008 project files [fires.gc]
r44 - renamed plugin function [fires.gc]
r43 - . [fires.gc]
r42 - Improved some error msgs, added preliminary memory view window, split
plugin ini files. [hrydgard]
r41 - added support for multi-controller [fires.gc]
r40 - added dummy dialogs for debugger [fires.gc]
r39 - small fix for master log [fires.gc]
r38 - Linux: Fixes a few things, Should Compile in Linux. Ran Crazy Taxi
horribly [Sonicadvance1]
r37 - Better error messages, Dolphin will create save directories if not
present. [hrydgard]
r36 - Show SVN revision in plugin title bars too. [hrydgard]
r35 - Revert accidentally submitted ini files [hrydgard]
r34 - Attempt at auto update SVN revision in title bar - let′s see if it
works for everyone, sorry Sonic, you′ll have to find a linux solution (see
svnrev_template.h). Also adds some smash bros cheats. [hrydgard]
r33 - plugin projects fixes [fires.gc]
r32 - bug fix to compile HCI in win32 [fires.gc]
r31 - More GFX plugin cleanup, still no visible changes. New right-click
popup menu in game list - allow editing patch files easily. [hrydgard]
r30 - Linux: Fix ups for people running Linux. If it breaks anything, punch
me in the face. [Sonicadvance1]
r29 - disabled some OSPanic messages [fires.gc]
r28 - fixes for the video projects [fires.gc]
r27 - More common things moved out from the GFX plugins. No visible changes.
[hrydgard]
r26 - small beautifications in the debugger [fires.gc]
r25 - debugger improvments [fires.gc]
r24 - Split a couple of huge files up, to make them easier to handle.
[hrydgard]
r23 - Added default Dolphin config files. These files include a default
section for plugin selection. [fires.gc]
r22 - Started to extract common parts of the two gfx plugins into a new
library (VS2008 users, sorry [hrydgard]
r21 - added first iteration of breakpoint view for the debugger [fires.gc]
r20 - New LockThreads option. Also added new INI core option -
OptimizeQuantizers. Set to False to work around Resident Evil 1 bug (this
will slow down other games somewhat). [hrydgard]
r19 - "improved" some error messages [fires.gc]
r18 - bug fix - the about function has called the config function inside the
plugin [fires.gc]
r17 - removed xptheme.h from project [fires.gc]
r16 - added option "render to main window" to opengl video plugin [fires.gc]
r15 - added an option to render directx video plugin inside the main frame
[fires.gc]
r14 - VS2008 project files. [hrydgard]
r13 - Throttle reactivated. It′s not very good, though. [hrydgard]
r12 - Mostly cleanup and some better crash messages. Also enabled partial
block linking (see JitCache.cpp), should give a small speedup but may cause
problems, please report! [hrydgard]
r11 - added additional information like FPS to the status bar added menu
option to activate dual core support [fires.gc]
r10 - Added missing DebugFast define for several plugin projects and fixed
minor bugs [fires.gc]
r9 - Started backport of features from OpenGL to D3D plugins (no visible
effects yet). Some minor cleanup and checks. Deleted unnecessary file from
SVN. [hrydgard]
r8 - just some code cleanings [fires.gc]
r7 - fixed support for wii elf file loading [fires.gc]
r6 - Reduce contiguous memory space requirement in 32-bit mode slightly.
Could help some people who get the error message. [hrydgard]
r5 - reactivated fullscreen mode [fires.gc]
r4 - Initial megacommit. [hrydgard]
r3 - some screenshots for the front page [hrydgard]
r2 - Test commit [hrydgard]
r1 - Initial directory structure. ---
--
Download here:http://falcon4ever.pcsx2.net/dolphin/SVN_builds/
Another SVN download service can be found here:
http://www.nyleveia.com/nevada/release/
r50 - nJoy: *cough* just another fix for the analog ... [laurence.muller]
r49 - changed libraries from multithreaded dll to multithreaded [fires.gc]
r48 - nJoy: This should fix the non-working R shoulder button and the analog
troubles. [laurence.muller]
r47 - added support for njoy x64 [fires.gc]
r46 - Added nJoy v0.3: - Multi-controller support! - Enjoy!
[laurence.muller]
r45 - removed VS2008 project files [fires.gc]
r44 - renamed plugin function [fires.gc]
r43 - . [fires.gc]
r42 - Improved some error msgs, added preliminary memory view window, split
plugin ini files. [hrydgard]
r41 - added support for multi-controller [fires.gc]
r40 - added dummy dialogs for debugger [fires.gc]
r39 - small fix for master log [fires.gc]
r38 - Linux: Fixes a few things, Should Compile in Linux. Ran Crazy Taxi
horribly [Sonicadvance1]
r37 - Better error messages, Dolphin will create save directories if not
present. [hrydgard]
r36 - Show SVN revision in plugin title bars too. [hrydgard]
r35 - Revert accidentally submitted ini files [hrydgard]
r34 - Attempt at auto update SVN revision in title bar - let′s see if it
works for everyone, sorry Sonic, you′ll have to find a linux solution (see
svnrev_template.h). Also adds some smash bros cheats. [hrydgard]
r33 - plugin projects fixes [fires.gc]
r32 - bug fix to compile HCI in win32 [fires.gc]
r31 - More GFX plugin cleanup, still no visible changes. New right-click
popup menu in game list - allow editing patch files easily. [hrydgard]
r30 - Linux: Fix ups for people running Linux. If it breaks anything, punch
me in the face. [Sonicadvance1]
r29 - disabled some OSPanic messages [fires.gc]
r28 - fixes for the video projects [fires.gc]
r27 - More common things moved out from the GFX plugins. No visible changes.
[hrydgard]
r26 - small beautifications in the debugger [fires.gc]
r25 - debugger improvments [fires.gc]
r24 - Split a couple of huge files up, to make them easier to handle.
[hrydgard]
r23 - Added default Dolphin config files. These files include a default
section for plugin selection. [fires.gc]
r22 - Started to extract common parts of the two gfx plugins into a new
library (VS2008 users, sorry [hrydgard]
r21 - added first iteration of breakpoint view for the debugger [fires.gc]
r20 - New LockThreads option. Also added new INI core option -
OptimizeQuantizers. Set to False to work around Resident Evil 1 bug (this
will slow down other games somewhat). [hrydgard]
r19 - "improved" some error messages [fires.gc]
r18 - bug fix - the about function has called the config function inside the
plugin [fires.gc]
r17 - removed xptheme.h from project [fires.gc]
r16 - added option "render to main window" to opengl video plugin [fires.gc]
r15 - added an option to render directx video plugin inside the main frame
[fires.gc]
r14 - VS2008 project files. [hrydgard]
r13 - Throttle reactivated. It′s not very good, though. [hrydgard]
r12 - Mostly cleanup and some better crash messages. Also enabled partial
block linking (see JitCache.cpp), should give a small speedup but may cause
problems, please report! [hrydgard]
r11 - added additional information like FPS to the status bar added menu
option to activate dual core support [fires.gc]
r10 - Added missing DebugFast define for several plugin projects and fixed
minor bugs [fires.gc]
r9 - Started backport of features from OpenGL to D3D plugins (no visible
effects yet). Some minor cleanup and checks. Deleted unnecessary file from
SVN. [hrydgard]
r8 - just some code cleanings [fires.gc]
r7 - fixed support for wii elf file loading [fires.gc]
r6 - Reduce contiguous memory space requirement in 32-bit mode slightly.
Could help some people who get the error message. [hrydgard]
r5 - reactivated fullscreen mode [fires.gc]
r4 - Initial megacommit. [hrydgard]
r3 - some screenshots for the front page [hrydgard]
r2 - Test commit [hrydgard]
r1 - Initial directory structure. ---
--
Tags:
模擬器
All Comments
Related Posts
街機的run & gun 連線可否??
By Lauren
at 2008-07-22T12:21
at 2008-07-22T12:21
羅納多搖桿的驅動程式(震動功能)
By Hedy
at 2008-07-22T03:07
at 2008-07-22T03:07
Frontends: emuControlCenter 0.9.8 STABLE
By Elma
at 2008-07-22T00:24
at 2008-07-22T00:24
GameKnight v0.21
By Candice
at 2008-07-22T00:22
at 2008-07-22T00:22
街機- 格鬥天王
By Joseph
at 2008-07-21T22:23
at 2008-07-21T22:23