Dolphin SVN r4651 - 模擬器

Elma avatar
By Elma
at 2009-12-06T20:16

Table of Contents

http://emu.crimsonrain.com/2009/12/dolphin-svn-r4651.html

Dolphin SVN r4651 is released.Dolphin is the first Gamecube emulator able to
run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It
has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4644
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code
that was there into VertexShaderManager where it belongs.
r4645
minor code cleanup
r4646
Fixed Issue 1697 , this also makes usb_kbd enabled again.
r4647
1) Added current core button status for all REPORT_IN, so now you can hold a
tire and walk in "Mad World".
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have
wider tests on this, if **this revision** causes frequent wiimote de-sync,
please report.
r4648
Update CG 2.2 April to CG 2.2 October

Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
Allow compiler options in effect compile statements
e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
Better performance when running on multicore CPUs
Choosing the "latest" profile is now deferred until effect validation
Improved the inverse matrix computation in cgGLSetStateMatrixParameter
Better memory behavior when a program is repeatedly recompiled
Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
cgCombinePrograms now works with CG_OBJECT programs
cgGetNextProgram was always returning 0
Fixed a problem with effect parameters and cgGLGetTextureEnum
Allow comments prior to the shader version in D3D asm blocks of an effect
HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
buffers
HLSL10: Allow any semantic for varyings provided the semantics match
between stages
HLSL10: Fix handling of TEXUNITn semantic
HLSL10: Added support for arrays of samplers
HLSL10: Empty structs for uniform parameters crashed the D3D compiler
Fixed a problem when connecting parameters of type string
Corrected issues in the fp20 profile on Solaris
Now using MesaGLUT-7.5 for GLUT on Windows
r4649
Implemented Pad Rumble for Emu WiiMote, Currently this function is still
quite basic and rough.
r4650
Oops, Tortoise forgot this new file.
r4651
buildfix for some wiimote plugin errors


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All Comments

MS-DOS Player for Win32-x64(12/06/2009)

Suhail Hany avatar
By Suhail Hany
at 2009-12-06T20:08
http://homepage3.nifty.com/takeda-toshiya/ 2009/12/06 SYMDEBにおいて、EXEファイルのステップ実行がうまくいかない不具合を修正しました 。 従来の実装だと、JMP命令を実行しても、そのまますぐ次の命令に進んでいました。 これが、ちゃんとジャンプ先 ...

問一款大型機台橫向人物射擊遊戲

Todd Johnson avatar
By Todd Johnson
at 2009-12-06T18:27
※ 引述《aton602 (南方堂果)》之銘言: : 1992年才移植MD,為了防止被人批評故事,所以故事整個重寫 : 不過那句台詞and#34;在我面前沒有敵人and#34;還在就是了 : 大台另一個地方也被爭議 : 因為最後一關是在自由女神像和半身異形大魔王戰鬥 : 打王之後,魔王就在自由女神像頭上爆炸. ...

問一款大型機台橫向人物射擊遊戲

Frederic avatar
By Frederic
at 2009-12-06T16:30
說到這個 這好像DATA EAST所有遊戲中被攻訐最嚴重的大台 因為主角是蘇聯佬礦工,他被核能發電廠爆炸事故的放射線給影響而變成超人 在兩年前的1986年,蘇聯的車諾比核能發電廠爆炸才發生不久 造成很多人的非議,DATA EAST只好改口說主角是卡諾夫的弟弟 但年代和背景不合啊 1992年才移植MD,為了防 ...

SSF只能跑太快或太慢

Michael avatar
By Michael
at 2009-12-06T12:09
開了每一版都這樣 沒勾auto field skip時 整個畫面跑太快了,不能玩 勾了以後 整個遊戲速度卻又慢了1/2 慢到玩不下去... 請問有人有發生過這種事嗎 OS:XP SP3 CPU:E8400 RAM:3.25G SSF Version : v008 ~ v011 alpha R2 ...

PCSX2 in windows 7

Irma avatar
By Irma
at 2009-12-06T02:54
我最近裝了windows 7(64bit) 但是在跑PCSX2的時候 他一直叫我更新DIRECT X 我的DX版本是11 我也有回去拿9的安裝程式來裝 在執行的時候一直跟我說缺少d3dx9_41.dll 我也去找了這個檔案來補 但是還是一直顯是缺少 不知這個要如何解決 - ...