Dolphin 3.5 - 模擬器

By Carolina Franco
at 2012-12-25T22:50
at 2012-12-25T22:50
Table of Contents
http://dolphin-emu.org/
Dolphin 3.5 Release Announcement
On behalf of the Dolphin Emulator development team, I'm happy to announce the
release of Dolphin 3.5. This release is exactly 18 months after the release
of Dolphin 3.0 and is just in time for Christmas. This latest version of the
emulator brings several new features as well as a lot of small improvements
and compatibility fixes that include:
‧Gamecube BBA support: Gamecube games supporting online mode using
Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This
includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy
Star Online.
‧Gamecube microphone support: The 6 Gamecube games using a microphone (Mario
Party 5/6 for example) can now use your system configured microphone to get
audio input.
‧WBFS support: If you dumped your games as WBFS files in order to play your
dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS
includes features such as compression and splitted files (to avoid the FAT32
4GB file size limit).
‧Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to
dump ROMs from your real Wii. This free replacement, while working only with
some Mario and Zelda games, removes this requirement.
‧Wiimote support on OS X Mountain Lion: The latest version of Mac OS X
brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0.
Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
‧TAS and recording improvements: Read only mode, better determinism, more
checks to avoid using wrong settings or wrong version of a game when playing
back a movie, bongo recording support.
‧FreeBSD support: Rather theoretical than anything else, but worth a note.
OpenGL backend may or may not work for you.
‧UI refinements: New wiimote configuration dialog, improvements to the game
list sorting, minor changes to simplify usage.
‧Wii disc integrity checking: Use Dolphin to check if your dumped Wii game
is corrupted.
‧Improvements to the custom textures feature: Improved stability, added
support for custom mipmaps, removed texture size limit.
‧Shader cache optimizations: Reduced stuttering to a point where Red Steel 2
got playable with full FPS.
‧A lot of minor emulation fixes: Texture preloading implementation, better
FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...
You can download this new version from our downloads page:
http://dolphin-emu.org/download/
With this release also comes a new website for Dolphin:
http://dolphin-emu.org/. From now on, please avoid using and linking to the
old Dolphin website (dolphin-emulator.com) as it is unofficial and not kept
up to date. Read http://forums.dolphin-emu.org/Thread-dol...ew-website for
more information.
I would like to thank all the developers who contributed to this new release:
‧Andrew de los Reyes
‧Braden
‧calc84maniac
‧degasus
‧Glenn "glennrics" Rice
‧Jordan "Billiard" Woyak
‧kostamarino
‧LPFaint99
‧Maarten "mth" ter Huurne
‧marcosvitali
‧Marko Pusljar
‧Matthew Parlane
‧neobrain
‧nitsuja
‧Pierre "delroth" Bourdon
‧rodolfoosvaldobogado
‧rog
‧Ryan Houdek
‧Scott Moreau
‧Shawn "shuffle2" Hoffman
‧skidau
‧sktsqrl
While Dolphin 3.5 is a great step forward, a lot of features are still
missing and emulation is still not perfect. The development team is already
working towards the next major version of the emulator: Dolphin 4.0. Some of
the planned features include a complete rewrite of the HLE audio emulation
(bringing it close to LLE accuracy while keeping it fast), basic GLES and
Android support, a rework of the user interface, custom 3D models support,
Wii online play support, USB emulation support, and obviously more
compatibility fixes.
Merry christmas to you all, and have fun with Dolphin 3.5!
--
Dolphin 3.5 Release Announcement
On behalf of the Dolphin Emulator development team, I'm happy to announce the
release of Dolphin 3.5. This release is exactly 18 months after the release
of Dolphin 3.0 and is just in time for Christmas. This latest version of the
emulator brings several new features as well as a lot of small improvements
and compatibility fixes that include:
‧Gamecube BBA support: Gamecube games supporting online mode using
Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This
includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy
Star Online.
‧Gamecube microphone support: The 6 Gamecube games using a microphone (Mario
Party 5/6 for example) can now use your system configured microphone to get
audio input.
‧WBFS support: If you dumped your games as WBFS files in order to play your
dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS
includes features such as compression and splitted files (to avoid the FAT32
4GB file size limit).
‧Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to
dump ROMs from your real Wii. This free replacement, while working only with
some Mario and Zelda games, removes this requirement.
‧Wiimote support on OS X Mountain Lion: The latest version of Mac OS X
brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0.
Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
‧TAS and recording improvements: Read only mode, better determinism, more
checks to avoid using wrong settings or wrong version of a game when playing
back a movie, bongo recording support.
‧FreeBSD support: Rather theoretical than anything else, but worth a note.
OpenGL backend may or may not work for you.
‧UI refinements: New wiimote configuration dialog, improvements to the game
list sorting, minor changes to simplify usage.
‧Wii disc integrity checking: Use Dolphin to check if your dumped Wii game
is corrupted.
‧Improvements to the custom textures feature: Improved stability, added
support for custom mipmaps, removed texture size limit.
‧Shader cache optimizations: Reduced stuttering to a point where Red Steel 2
got playable with full FPS.
‧A lot of minor emulation fixes: Texture preloading implementation, better
FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...
You can download this new version from our downloads page:
http://dolphin-emu.org/download/
With this release also comes a new website for Dolphin:
http://dolphin-emu.org/. From now on, please avoid using and linking to the
old Dolphin website (dolphin-emulator.com) as it is unofficial and not kept
up to date. Read http://forums.dolphin-emu.org/Thread-dol...ew-website for
more information.
I would like to thank all the developers who contributed to this new release:
‧Andrew de los Reyes
‧Braden
‧calc84maniac
‧degasus
‧Glenn "glennrics" Rice
‧Jordan "Billiard" Woyak
‧kostamarino
‧LPFaint99
‧Maarten "mth" ter Huurne
‧marcosvitali
‧Marko Pusljar
‧Matthew Parlane
‧neobrain
‧nitsuja
‧Pierre "delroth" Bourdon
‧rodolfoosvaldobogado
‧rog
‧Ryan Houdek
‧Scott Moreau
‧Shawn "shuffle2" Hoffman
‧skidau
‧sktsqrl
While Dolphin 3.5 is a great step forward, a lot of features are still
missing and emulation is still not perfect. The development team is already
working towards the next major version of the emulator: Dolphin 4.0. Some of
the planned features include a complete rewrite of the HLE audio emulation
(bringing it close to LLE accuracy while keeping it fast), basic GLES and
Android support, a rework of the user interface, custom 3D models support,
Wii online play support, USB emulation support, and obviously more
compatibility fixes.
Merry christmas to you all, and have fun with Dolphin 3.5!
--
Tags:
模擬器
All Comments

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