Dolphin 3.0 - 模擬器
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By Puput
at 2011-06-24T16:39
at 2011-06-24T16:39
Table of Contents
http://code.google.com/p/dolphin-emu/
Yep, we really did it. Finally, after 20 days of string freeze and almost 3
months of feature freeze (totally worth it), we're officially declaring
Dolphin "it must new" 3.0 as released!
So, what's actually new in this release?
‧Tons of bug fixes: This totally deserves to be a major point for this
release. There's been roughly 2500 commits between 2.0 and this release, so
there are REALLY too many changes to mention. All kinds of stuff from strange
UI behavior, crashes, graphical glitches and other sorts of problems were
fixed. For example, many games which didn't boot at all in Dolphin are
working fine now.
‧Improvements to the user interface: The configuration dialogs were
restructured in a more sensible manner to ease emulator usage for new users.
The video config dialog received a complete overhaul and features a
description panel for each option now.
‧Various feature additions: This release also features support for the
Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping,
and many other stuff
‧Low level DSP emulation: Thanks to numerous fixes to the LLE emulator
engine, audio emulation in Dolphin is close to perfect now (provided that one
has the necessary DSP dumps of course)
‧New API support: Added a D3D11 video backend and an XAudio2 audio backend
‧Removal of the plugin interface: The 2.0 release already had seen the
introduction of plugin rewrites; the new plugins have been brought to feature
parity and replaced them so well, that we decided to merge all plugins the
Core. Further improvements are better suited as additions in the current
infrastructure since this architecture allows for a much better integration
with the other parts of Dolphin.
‧Translation support: Recently we introduced supporting for translating
Dolphin into any language. However, due to a lack of well-done translations
it was decided to only ship a set of eight translations (Arabic, Brazilian
Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with
Dolphin 3.0.
‧Performance/Accuracy: There have been some performance optimizations
(especially in the texture decoder), but generally speaking performance
decreased in favor of more accurate hardware emulation.
‧Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should
use the new CMake build system. OS X people still compile Dolphin via SCons.
As (something like) the release manager for 3.0, I'm proud of this release.
It's a lot more polished compared to 2.0 (especially the user interface) and
should suffer from much fewer bugs. However, we of course still have a lot
room for improvement, and for sure will further work on getting closer to
perfect Gamecube/Wii/Triforce emulation
To bring things to a close, thanks again to everyone who helped at making
this release possible and to everybody who anticipated this release!
--
KOF12...
--
Yep, we really did it. Finally, after 20 days of string freeze and almost 3
months of feature freeze (totally worth it), we're officially declaring
Dolphin "it must new" 3.0 as released!
So, what's actually new in this release?
‧Tons of bug fixes: This totally deserves to be a major point for this
release. There's been roughly 2500 commits between 2.0 and this release, so
there are REALLY too many changes to mention. All kinds of stuff from strange
UI behavior, crashes, graphical glitches and other sorts of problems were
fixed. For example, many games which didn't boot at all in Dolphin are
working fine now.
‧Improvements to the user interface: The configuration dialogs were
restructured in a more sensible manner to ease emulator usage for new users.
The video config dialog received a complete overhaul and features a
description panel for each option now.
‧Various feature additions: This release also features support for the
Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping,
and many other stuff
‧Low level DSP emulation: Thanks to numerous fixes to the LLE emulator
engine, audio emulation in Dolphin is close to perfect now (provided that one
has the necessary DSP dumps of course)
‧New API support: Added a D3D11 video backend and an XAudio2 audio backend
‧Removal of the plugin interface: The 2.0 release already had seen the
introduction of plugin rewrites; the new plugins have been brought to feature
parity and replaced them so well, that we decided to merge all plugins the
Core. Further improvements are better suited as additions in the current
infrastructure since this architecture allows for a much better integration
with the other parts of Dolphin.
‧Translation support: Recently we introduced supporting for translating
Dolphin into any language. However, due to a lack of well-done translations
it was decided to only ship a set of eight translations (Arabic, Brazilian
Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with
Dolphin 3.0.
‧Performance/Accuracy: There have been some performance optimizations
(especially in the texture decoder), but generally speaking performance
decreased in favor of more accurate hardware emulation.
‧Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should
use the new CMake build system. OS X people still compile Dolphin via SCons.
As (something like) the release manager for 3.0, I'm proud of this release.
It's a lot more polished compared to 2.0 (especially the user interface) and
should suffer from much fewer bugs. However, we of course still have a lot
room for improvement, and for sure will further work on getting closer to
perfect Gamecube/Wii/Triforce emulation
To bring things to a close, thanks again to everyone who helped at making
this release possible and to everybody who anticipated this release!
--
KOF12...
--
Tags:
模擬器
All Comments
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By Edward Lewis
at 2011-06-28T05:27
at 2011-06-28T05:27
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By Oscar
at 2011-06-28T13:25
at 2011-06-28T13:25
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at 2011-07-03T03:44
at 2011-07-03T03:44
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By Blanche
at 2011-07-03T07:53
at 2011-07-03T07:53
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By Lauren
at 2011-07-03T10:51
at 2011-07-03T10:51
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By Anthony
at 2011-07-05T17:34
at 2011-07-05T17:34
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