DMGBoy 1.0 - 模擬器

By Necoo
at 2012-10-20T23:08
at 2012-10-20T23:08
Table of Contents
http://code.google.com/p/dmgboy/
DMGBoy (Dot Matrix Game Boy) is a Game Boy emulator written in C++. It uses
wxWidgets for the user interface and SDL and portaudio for the audio. Is
Cross-Platform: Windows, Linux and Mac OS X builds are available.
DMGBoy 1.0 (2012-10-19)
‧Added a OpenGL renderer. This decrease the use of the cpu when the size of
the window is bigger than 1.
‧Added fullscreen mode (only in the OpenGL mode)
‧Improved the audio in Linux
‧Improved the stability in computers with poor performance
‧Improved the internal timer
‧Improved interruptions
‧Other minor improvements in accuracy
‧Changed the default keys to Up, Down, Left, Right, A, S, Shift, Return.
This change is because most of the keyboards can't notify the press of 4 keys
in the previous configuration. And The Legend of Zelda requires that A, B,
Select, Start keys are pressed to save the game
‧Fixed bug in the MBCs
‧Fixed bug in the SBC instruction (The sprite of the main character in the
game Battletoads is rendered properly)
‧Fixed the E8, F8 instructions
‧Visual C++ 2010 redistributable included in the windows installer (no need
to download it)
--
DMGBoy (Dot Matrix Game Boy) is a Game Boy emulator written in C++. It uses
wxWidgets for the user interface and SDL and portaudio for the audio. Is
Cross-Platform: Windows, Linux and Mac OS X builds are available.
DMGBoy 1.0 (2012-10-19)
‧Added a OpenGL renderer. This decrease the use of the cpu when the size of
the window is bigger than 1.
‧Added fullscreen mode (only in the OpenGL mode)
‧Improved the audio in Linux
‧Improved the stability in computers with poor performance
‧Improved the internal timer
‧Improved interruptions
‧Other minor improvements in accuracy
‧Changed the default keys to Up, Down, Left, Right, A, S, Shift, Return.
This change is because most of the keyboards can't notify the press of 4 keys
in the previous configuration. And The Legend of Zelda requires that A, B,
Select, Start keys are pressed to save the game
‧Fixed bug in the MBCs
‧Fixed bug in the SBC instruction (The sprite of the main character in the
game Battletoads is rendered properly)
‧Fixed the E8, F8 instructions
‧Visual C++ 2010 redistributable included in the windows installer (no need
to download it)
--
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模擬器
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