DeSmuME WIP v0.8.0b2 build 08-09-23 - 模擬器
By Eartha
at 2008-09-24T18:49
at 2008-09-24T18:49
Table of Contents
http://sites.google.com/site/desmumewip/
General/Core
*Added gfx3d module which emulates the whole GE as part of the core emu. Moved
the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now
every platform shares the same 3d code. [zeromus]
*Add in some crude interpolation in the SPU (conditionally compiled) so that I
can bear to listen to it. [zeromus]
*Change savestate code to support loosely bound chunks and more easily other
parts of the emu (GE, GPU). The savestate format is changed, but from now on
it is in principle more resilient (it will continue to break though)
[zeromus]
*Remove 16MB of WRAM at 0x01****** from arm9. Maped to unusued instead. What
was this? [zeromus]
*Add early code for OSD [CrazyMax]
Windows port
*Added a bunch of crazy templates to the cpu and mmu which speed up a the emu
little by optimizing variable accesses [zeromus]
*Add an arm9 cpu load average calculator [zeromus]
*(?) Fix a bug in texture transformation mode 1 [zeromus]
*Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it
runs fast! [zeromus]
*Fix resizing, rotate & aspect ration of main window. Add save window position
and parameters [CrazyMax]
*Rewrite all debug tools (autoupdate work now) [CrazyMax]
P.S. All lastest changes here.
http://url.ms/y2I
--
General/Core
*Added gfx3d module which emulates the whole GE as part of the core emu. Moved
the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now
every platform shares the same 3d code. [zeromus]
*Add in some crude interpolation in the SPU (conditionally compiled) so that I
can bear to listen to it. [zeromus]
*Change savestate code to support loosely bound chunks and more easily other
parts of the emu (GE, GPU). The savestate format is changed, but from now on
it is in principle more resilient (it will continue to break though)
[zeromus]
*Remove 16MB of WRAM at 0x01****** from arm9. Maped to unusued instead. What
was this? [zeromus]
*Add early code for OSD [CrazyMax]
Windows port
*Added a bunch of crazy templates to the cpu and mmu which speed up a the emu
little by optimizing variable accesses [zeromus]
*Add an arm9 cpu load average calculator [zeromus]
*(?) Fix a bug in texture transformation mode 1 [zeromus]
*Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it
runs fast! [zeromus]
*Fix resizing, rotate & aspect ration of main window. Add save window position
and parameters [CrazyMax]
*Rewrite all debug tools (autoupdate work now) [CrazyMax]
P.S. All lastest changes here.
http://url.ms/y2I
--
Tags:
模擬器
All Comments
By Gary
at 2008-09-28T02:45
at 2008-09-28T02:45
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