DeSmuME SVN r3032 - 模擬器

By Jack
at 2009-11-08T14:34
at 2009-11-08T14:34
Table of Contents
http://emu.crimsonrain.com/2009/11/desmume-svn-r3032.html
DeSmuME SVN r3032 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
DeSmuME SVN Changelog:
r3025
- fix border drag gap editing
- double the default sound buffer size back to what it used to effectively be
(this will reset your setting once)
r3026
disable border drag gap editing when in a gapless layout
r3028
reworked frameskipping logic to hopefully fix frameskipping in dual-screen-3d
games
r3029
preventing frameskip from affecting frame advance except when also
fast-forwarding, and fixing a bug where the very first frame advance would
not pause the game
r3030
fix occasional crash or corruption when starting up the audio synchronizer
r3031
fix for frameskip making the same image often appear on both screens in
dual-screen-3D scenes that run slowly
r3032
a slight quality improvement to the slow-motion handling part of the N audio
synchronizer method (for an example, mario's jump sounded all crackly before)
--
DeSmuME SVN r3032 is released.DeSmuME is a freeware emulator for the Nintendo
DS(NDS).
DeSmuME SVN Changelog:
r3025
- fix border drag gap editing
- double the default sound buffer size back to what it used to effectively be
(this will reset your setting once)
r3026
disable border drag gap editing when in a gapless layout
r3028
reworked frameskipping logic to hopefully fix frameskipping in dual-screen-3d
games
r3029
preventing frameskip from affecting frame advance except when also
fast-forwarding, and fixing a bug where the very first frame advance would
not pause the game
r3030
fix occasional crash or corruption when starting up the audio synchronizer
r3031
fix for frameskip making the same image often appear on both screens in
dual-screen-3D scenes that run slowly
r3032
a slight quality improvement to the slow-motion handling part of the N audio
synchronizer method (for an example, mario's jump sounded all crackly before)
--
Tags:
模擬器
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