DeSmuME 0.9.4 - 模擬器

Yedda avatar
By Yedda
at 2009-07-09T15:40

Table of Contents

http://desmume.org/

0.9.2 -> 0.9.4 (r1844->r2352->r2437)

0.9.3 was skipped due to emu news sites sneaking it out of our staging area
and
releasing it prematurely while it still had bugs. I was going to curse them
individually, but then I decided that they would just like the publicity.

Highlights:
* New save autodetection and save file format
* Full rerecording support

General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: add universal commandline system (same commandline options on every
port)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
enh: print svn build number so we can identify people's svn builds from
screenshots

Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely
broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: better emulate some translucent OBJ
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
bug: swrast: add clear depth image emulation and other fixes to depth
buffering
bug: swrast: fix some toon and highlight cases
bug: fix bug in matrix stack, fixes some broken models
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely
broken 3d games

Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
enh: add background pause feature (for when emulator loses focus)
enh: add missing autohold for L and R
enh: add chinese translation

Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk
frontend
enh: minimal rerecording hookups

Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus
is lost and exit on escape pressing (szigor)
enh: hook the fake noise mic; use m to toggle

--

All Comments

Zora avatar
By Zora
at 2009-07-13T10:34
來個測試圖 http://g.imagehost.org/view/0166/1_76
William avatar
By William
at 2009-07-13T23:16
mic fix後似乎有比之前好一點 但還差NO$GBA很遠
Hedwig avatar
By Hedwig
at 2009-07-15T00:36
剛好DQ9正常,隨時記憶也正常,但整體來看相容的確是比較差

任天堂一款遊戲

Edith avatar
By Edith
at 2009-07-08T23:19
很久以前在朋友家玩的 是多人對戰 遊戲畫面大概類似像炸彈超人 一開始四個人各在四個角落 然後要把其它人幹掉 不過我忘記是操作人 還是操作坦克車(好像是這個吧) 有人知道這款遊戲嗎 謝謝 - ...

Re: ゲームセンターCX 有野の挑戦 第11季

Puput avatar
By Puput
at 2009-07-08T22:51
http://ginfo377.blog26.fc2.com/blog-entry-232.html #84 「スーパーぐっすん およよ」あれれ 昨天剛播的樣子 一樣在新的站那邊發現到可以看了 請享用 - ...

sfc 風來的西林2

Xanthe avatar
By Xanthe
at 2009-07-08T21:18
有需要攻略等等的直接去巴哈的不思議迷宮板找吧, 這款和特魯內克一樣都是chunsoft的作品,只是背景還有系統有一點差異, 二代出在N64上,三代出在Wii上,另外Windows andamp; DC 有發行外傳, 不思議迷宮系列的難關都是放在破關之後才會出現的迷宮, 主線只是用來熟悉系統用的,SFC ...

請問一下

Skylar DavisLinda avatar
By Skylar DavisLinda
at 2009-07-08T18:27
好幾年前在雜誌上看到日本有一種大型電玩 是可以配日本動畫角色的 印象中是動畫經典橋段 可以讓玩家配音 不曉得這款有沒有在台灣出現 或是有在其他遊戲機出現 - ...

sfc 風來的西林2

Faithe avatar
By Faithe
at 2009-07-08T18:17
之前一陣子(我忘記多久以前了 囧) 看大家討論sfc特魯內克 討論得很熱烈 可見得大家對於特魯內克遊戲進行方式 應該是很有興趣 (小弟基本上是把特魯內克當打發時間的小遊戲玩) 前一陣子 在某個網站上面 抓到此款遊戲 (sfc實機時代我沒玩過) 試玩之下 發現跟特魯內克遊戲進行方式一模一樣 武 ...