DeSmuME 0.9.2 released! - 模擬器

By Hedy
at 2009-04-12T17:39
at 2009-04-12T17:39
Table of Contents
http://desmume.org/
DeSmuME 0.9.2 released!
Sunday, April 12th, 2009
This version of DeSmuME releases some odds and ends. A few new games are
playable, and RTC works for day/night games. Additionally, the windows and
linux ports have had a slew of new features added. And finally, the addition
of a preliminary software rasterizer (which may be selected instead of
opengl) will allow you to work around frustrating display issues.
0.9.1 -> 0.9.2
General/Core:
bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes
[zeromus]
bug: add support for sleep mode and power registers [luigi__]
bug: important fixes to RTC so correct time is actually told [luigi__]
bug: fix card reads below 0x8000; fixes some game freezes [normatt]
bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus,
matusz]
enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
enh: many improvements and feature hookups in linux ports [matusz, luigi__]
Graphics:
bug: fix specular texture mapping mode [luigi__]
bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
bug: viewports finally correctly handled [zeromus]
enh: add software rasterizer. quirky, but on par with opengl [zeromus]
Windows:
bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
bug: fixes with recent roms and zipfile loading [zeromus]
bug: fix window position memory [zeromus]
enh: bios and firmware may now be used and booted [luigi__]
enh: many display, OSD, and input enhancements [luigi__]
enh: brand new hotkey and controls binding system [zeromus]
enh: configurable screen separation [luigi__]
enh: fast forward key [pa__]
enh: improvements to mic [luigi__]
enh: faster updates in debug tools, up to once per frame [pa__]
Mac OS X Port:
enh: added Italian translation thanks to Paolo Bernini [jeff]
enh: resurrection of GDB stub [sigmaris]
--
DeSmuME 0.9.2 released!
Sunday, April 12th, 2009
This version of DeSmuME releases some odds and ends. A few new games are
playable, and RTC works for day/night games. Additionally, the windows and
linux ports have had a slew of new features added. And finally, the addition
of a preliminary software rasterizer (which may be selected instead of
opengl) will allow you to work around frustrating display issues.
0.9.1 -> 0.9.2
General/Core:
bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes
[zeromus]
bug: add support for sleep mode and power registers [luigi__]
bug: important fixes to RTC so correct time is actually told [luigi__]
bug: fix card reads below 0x8000; fixes some game freezes [normatt]
bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus,
matusz]
enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
enh: many improvements and feature hookups in linux ports [matusz, luigi__]
Graphics:
bug: fix specular texture mapping mode [luigi__]
bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
bug: viewports finally correctly handled [zeromus]
enh: add software rasterizer. quirky, but on par with opengl [zeromus]
Windows:
bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
bug: fixes with recent roms and zipfile loading [zeromus]
bug: fix window position memory [zeromus]
enh: bios and firmware may now be used and booted [luigi__]
enh: many display, OSD, and input enhancements [luigi__]
enh: brand new hotkey and controls binding system [zeromus]
enh: configurable screen separation [luigi__]
enh: fast forward key [pa__]
enh: improvements to mic [luigi__]
enh: faster updates in debug tools, up to once per frame [pa__]
Mac OS X Port:
enh: added Italian translation thanks to Paolo Bernini [jeff]
enh: resurrection of GDB stub [sigmaris]
--
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模擬器
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