Demul 0.4.8 WIP Release - 模擬器

By David
at 2008-10-06T17:36
at 2008-10-06T17:36
Table of Contents
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=20
Changes:
- added new GPU plugin - gpuOGlv3 (it′s recommended to install newest
drivers to use this plugin, especially for ATi video cards).
What it can do:
- nice sorting (still not perfect);
- correct blending and shading;
- emulate fog;
- change video resolutions;
- make .png and .jpg screenshots;
- build mipmap textures;
What it can′t do (yet):
- render-to-texture (we are working on it);
- frame buffer rendering;
- texture filtering (Ikaruga);
- multisampling;
Fixed bugs in other plugins:
- polygon cache bugs;
- texture cache bugs;
- polygon transfer trough TA with intensity mode 1 and 2 (Trigger Heart
Exelica);
- invisible polygon cut;
- removed unneeded GPU calls;
added bugs:
- who knows? ;)
- added new GDR plugin - gdrCHD. It supports MAME′s CHD images. Builtin
GDI->CHD converter is still not perfect. It makes CHD images with unnecessary
information but emulateable anyway. It′s recommended to use MAME′s chdman
utility instead of it.
- CD-ROM reading speed is now syncronized with CPU and limited to 1Mb/sec
(fixes Resident Evil - Code Veronica, thanks to drkIIRaziel);
- fixed old bug with invisible shots in Ikaruga′s second stage (thanks again
drkIIRaziel);
- added current NAOMI romsets from MAME, removed old ones;
- fixed old bugs in dynarec and code invalidation, counters and some other
things;
- fixed almost all memory leaks.
--
Changes:
- added new GPU plugin - gpuOGlv3 (it′s recommended to install newest
drivers to use this plugin, especially for ATi video cards).
What it can do:
- nice sorting (still not perfect);
- correct blending and shading;
- emulate fog;
- change video resolutions;
- make .png and .jpg screenshots;
- build mipmap textures;
What it can′t do (yet):
- render-to-texture (we are working on it);
- frame buffer rendering;
- texture filtering (Ikaruga);
- multisampling;
Fixed bugs in other plugins:
- polygon cache bugs;
- texture cache bugs;
- polygon transfer trough TA with intensity mode 1 and 2 (Trigger Heart
Exelica);
- invisible polygon cut;
- removed unneeded GPU calls;
added bugs:
- who knows? ;)
- added new GDR plugin - gdrCHD. It supports MAME′s CHD images. Builtin
GDI->CHD converter is still not perfect. It makes CHD images with unnecessary
information but emulateable anyway. It′s recommended to use MAME′s chdman
utility instead of it.
- CD-ROM reading speed is now syncronized with CPU and limited to 1Mb/sec
(fixes Resident Evil - Code Veronica, thanks to drkIIRaziel);
- fixed old bug with invisible shots in Ikaruga′s second stage (thanks again
drkIIRaziel);
- added current NAOMI romsets from MAME, removed old ones;
- fixed old bugs in dynarec and code invalidation, counters and some other
things;
- fixed almost all memory leaks.
--
Tags:
模擬器
All Comments
Related Posts
ps的西遊記模擬問題

By Olivia
at 2008-10-06T01:16
at 2008-10-06T01:16
MD魔強統一戰 埔飯 如何做 6連打的靈光拳?

By Edwina
at 2008-10-06T00:15
at 2008-10-06T00:15
用SSF玩光明與黑暗續戰篇三 (特效)

By Todd Johnson
at 2008-10-05T20:32
at 2008-10-05T20:32
SFC 馬莉歐世界1(馬莉歐4) 關卡一問

By Charlie
at 2008-10-05T19:30
at 2008-10-05T19:30
問一款任天堂的遊戲(有影片)

By Eartha
at 2008-10-05T18:00
at 2008-10-05T18:00