(DC) redream v1.3.1 - 模擬器

Table of Contents

2018.09.30

https://www.youtube.com/watch?v=ufZaAucmftk

Changed:

– Combined per-mesh and per-triangle polygon sort options into a new and
improved per-strip option. This new option isn’t as accurate as our
per-pixel option, but it improves on both of the previous options for users
without OpenGL 4.5 support.

– Refactored thread synchronization code between emulation and graphics
thread to reduce CPU usage and improve performance on dual core systems.

– Added support for JIT compiling the AICA’s ARM CPU code for a ~10% perf
gain.

– Optimized scheduler code for a ~5% perf gain.

– Optimized basic block linking code.

Fixed:

– Sort mode of passes not always being correctly honored (Tony Hawk menus).

– Sorting of punch through polygons (Test Drive Le Mans car decals, SGGG
Segagaga menus).

– Alone in the Dark rebooting when selecting a character with the HLE BIOS.

– Ignore window resize events on minimize to avoid renderer restarts.

– License screen not showing when using the HLE BIOS.


https://github.com/inolen/redream

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ポーラステーション
http://perry0517a.blogspot.tw/

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All Comments

Zora avatarZora2018-10-03
Edwina avatarEdwina2018-10-06
用起來有點雜音 不知道是不是機器配置不夠說