2013.08.05
學長,請容許我再測試一次!<(  ̄□ ̄)"
Bugfix release.
Post more issues to our tracker for further improvements:
http://code.google.com/p/demul/issues/list.
Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows,
Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme),
modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2);
miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth
only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside
TextureSample()
(fixes textures gaps), always use color clamp (Rumble Fish
attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP
______________________________________________________________________________
下載:http://demul.emulation64.com/files/demul0581.rar
官方:http://demul.emulation64.com/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
學長,請容許我再測試一次!<(  ̄□ ̄)"
Bugfix release.
Post more issues to our tracker for further improvements:
http://code.google.com/p/demul/issues/list.
Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows,
Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme),
modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2);
miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth
only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside
TextureSample()
(fixes textures gaps), always use color clamp (Rumble Fish
attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP
______________________________________________________________________________
下載:http://demul.emulation64.com/files/demul0581.rar
官方:http://demul.emulation64.com/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
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