(DC/NAOMI) DEmul 0.581 WIP - 模擬器

Table of Contents

2013.08.05

   學長,請容許我再測試一次!<(  ̄□ ̄)"

Bugfix release.

Post more issues to our tracker for further improvements:
http://code.google.com/p/demul/issues/list.

Changelist:

- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows,
Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme),
modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2);
miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth
only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside
TextureSample()
(fixes textures gaps), always use color clamp (Rumble Fish
attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP
______________________________________________________________________________

下載:http://demul.emulation64.com/files/demul0581.rar

官方:http://demul.emulation64.com/

--

ポーラステーション
http://perryt0517.wordpress.com/

--

All Comments

Catherine avatarCatherine2013-08-07
上個月看到有brave firefighter測試有點感動
Kumar avatarKumar2013-08-07
這兩天是啥好日子??先是ePSXe後有DEmul