(DC for Android) reicast 0.r5 - 模擬器
By Necoo
at 2014-04-29T12:08
at 2014-04-29T12:08
Table of Contents
2014.04.27
reicast is a multi-platform Dreamcast emulator. The project is currently
in Alpha, usability, performance and stability issues are to be expected.
Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
--
Reicast Git Changelog:
* Merge branch 'master' of https://github.com/reicast/reicast-emulator
* Webui for linux
* Stored TA command stream persists on TA_LIST_INIT, until first actual
write.
- Fixes #141, "Main menus on POD and Speed Devil show up black"
- Seems like the TA doesn't touch any of the memory structures before
first write (and probably later on, but we're not gonna support
corrupted ta streams for now)
According to p1pkin
- At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg
write - you'll get black screen instead game titleo Ignore group_en bit
(via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to
map boundaries")
* WEBUI for android
http://ppt.cc/cG23
http://ppt.cc/hQyn
______________________________________________________________________________
來源:https://github.com/reicast/reicast-emulator
--
ポーラステーション
http://perryt0517.wordpress.com/
--
reicast is a multi-platform Dreamcast emulator. The project is currently
in Alpha, usability, performance and stability issues are to be expected.
Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
--
Reicast Git Changelog:
* Merge branch 'master' of https://github.com/reicast/reicast-emulator
* Webui for linux
* Stored TA command stream persists on TA_LIST_INIT, until first actual
write.
- Fixes #141, "Main menus on POD and Speed Devil show up black"
- Seems like the TA doesn't touch any of the memory structures before
first write (and probably later on, but we're not gonna support
corrupted ta streams for now)
According to p1pkin
- At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg
write - you'll get black screen instead game titleo Ignore group_en bit
(via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to
map boundaries")
* WEBUI for android
http://ppt.cc/cG23
http://ppt.cc/hQyn
______________________________________________________________________________
來源:https://github.com/reicast/reicast-emulator
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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