DaedalusX64 SVN r477 - 模擬器
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By Puput
at 2010-03-23T15:09
at 2010-03-23T15:09
Table of Contents
http://www.emucr.com/2010/03/daedalusx64-svn-r477.html
DaedalusX64 SVN r477 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r477
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some
annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo :
correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario
(Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on
P. Mario and gives a great speed up on GE)
--
DaedalusX64 SVN r477 is released. DaedalusX64 is a N64 Emulator for PSP.
DaedalusX64 is the continuation of the original Daedalus PSP port by
StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r477
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some
annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo :
correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario
(Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on
P. Mario and gives a great speed up on GE)
--
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模擬器
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