JPCSP rev1423 compiled - 模擬器
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By Carolina Franco
at 2010-03-23T09:08
at 2010-03-23T09:08
Table of Contents
http://jpcsp.org/forum/viewtopic.php?f=21&t=2056
Jpcsp SVN r1423 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1418
Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside
interrupts (spotted by Orphis).
r1419
Implemented sceDisplayIsVblank()
r1420
Improved log information for error "Ignored Matrix upload value"
r1421
Do not call a GE callback at address 0
r1422
Minor changes...
r1423
Small fix in logging message
--
Jpcsp SVN r1423 is released.JPCSP is a PlayStation Portable(PSP) emulator
which is written in JAVA. JPCSP is the first PSP emulator that is written in
JAVA. Most people think java is too slow. But Shadow and his team has proven
us wrong. The newest Java versions are almost as fast as C which makes it
very interesting for emu dev's. Shadow and his team are working day and night
with pleasure on the emu, many coders have dedicated to the project. Because
it's written in java many young devs find it interesting to learn how the
emulator works.
Jpcsp SVN changelog:
r1418
Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside
interrupts (spotted by Orphis).
r1419
Implemented sceDisplayIsVblank()
r1420
Improved log information for error "Ignored Matrix upload value"
r1421
Do not call a GE callback at address 0
r1422
Minor changes...
r1423
Small fix in logging message
--
Tags:
模擬器
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